Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a staff of alchemy (unseen) (61, 2, D) a +0 club a +0 dagger a +0 scale mail (62, 2, D) a +0 whip a +0 trident (62, 8, D) a +3 orcbow (69, 0, D) a +3 chain mail of fire resistance (unseen) (69, 19, D) a +0 trident (69, 20, D) a +0 trident (70, 9, D) a granite talisman (70, 19, D) a +0 trident a boomerang (71, 8, D) a +0 heavy orcbow (71, 16, D) the +6 spear of False Accusations {elec, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (71, 17, D) a +4 war axe of flaming (unseen) (71, 19, D) a +0 trident (72, 8, D) the +6 lajatang "Huelesy" {elec, rElec Will- rCorr Str+6} Str+6: It affects your strength (+6). rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (72, 16, D) a +5 falchion of venom (unseen) (72, 17, D) a wand of polymorph (3) (73, 16, D) a +3 dire flail of venom (unseen) (73, 17, D) a There-And-Back Book (75, 1, D) the staff "Qiampit" {^Fragile rPois Stlth+ Conj Hexes} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. ^Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen)