Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a +2 battleaxe of venom (unseen) (50, 12, D) a +0 robe (50, 13, D) a +0 sling of flaming (unseen) (50, 36, D) a staff of air (51, 13, D) an amulet of magic regeneration (51, 24, D) a +3 chain mail of poison resistance (51, 36, D) a +0 heavy shortbow (51, 37, D) the +6 flail of Hithry {speed, Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (52, 12, D) the ring of Sianonyesh {+Blink rPois Will+ Int-3 Stlth+} [ring of poison resistance] Int-3: It affects your intelligence (-3). rPois: It protects you from poison. Will+: It increases your willpower. +Blink: It lets you blink. Stlth+: It makes you more stealthy. (unseen) (52, 13, D) +2 steam dragon scales (unseen) (52, 24, D) a staff of cold (52, 36, D) the +3 giant spiked club "Pedeat" {elec, MP+8 Dex+4} Dex+4: It affects your dexterity (+4). MP+8: It affects your magic capacity (+8). (52, 37, D) a +3 chain mail of cold resistance (53, 12, D) a book of Dangerous Friends (53, 13, D) a wand of flame (5) (53, 24, D) the +1 ring mail of Vebrec {rC+ Dex+6 Stlth+} Dex+6: It affects your dexterity (+6). rC+: It protects you from cold. Stlth+: It makes you more stealthy. (53, 25, D) a +1 long sword of freezing (unseen) (53, 37, D) a +2 scale mail of positive energy (54, 12, D) an amulet of the acrobat (54, 13, D) a +3 chain mail of cold resistance (unseen) (54, 24, D) a +1 vampiric broad axe (54, 36, D) the +8 long sword of Stickiness {flame, Int+2} Int+2: It affects your intelligence (+2). (55, 12, D) a +2 mace of protection (unseen) (55, 13, D) a +2 heavy mace (unseen) (55, 21, D) a +4 great sword (still there?) a +0 robe (still there?) (59, 41, D) a +0 dagger a +0 robe the orc corpse of Nergalle (skeletalised by now) (60, 31, D) a +0 falchion a draconian skeleton (60, 32, D) a +0 dire flail a +0 club a +0 dagger a draconian skeleton (60, 37, D) a +0 trident of venom (60, 41, D) a +1 whip of flaming a +0 robe (60, 42, D) a +0 mace a +0 ring mail a +0 dagger a +0 robe the human corpse of Frances (skeletalised by now) (61, 9, D) a ring of ice the ring of Ashenzari's Pride {rF+ SInv} [ring of protection from fire] rF+: It protects you from fire. SInv: It lets you see invisible. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 rapier (61, 16, D) a +1 robe of willpower (unseen) (61, 26, D) a +5 shortbow (unseen) (61, 32, D) a +1 dire flail of protection (still there?) a +0 war axe (still there?) a draconian skeleton (still there?) (61, 36, D) the +1 bardiche "Vipt" {heavy, rF++ Will+ rCorr Dex-3} Dex-3: It affects your dexterity (-3). rF++: It greatly protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (61, 37, D) a +1 ring mail of cold resistance (61, 41, D) 8 large rocks (61, 43, D) a +0 halberd a +0 chain mail (61, 44, D) a +0 trident a +0 scale mail (62, 1, D) a +3 plate armour of poison resistance (62, 3, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (62, 8, D) a staff of air (62, 16, D) an orb of energy (62, 17, D) a +0 vampiric war axe (62, 26, D) the +10 glaive of Rurripla {drain, ^Fragile rElec rN+++} rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. ^Fragile: It will be destroyed if unequipped. (unseen) (62, 31, D) a +0 flail (62, 36, D) a granite talisman (still there?) a staff of conjuration (still there?) (62, 41, D) a +2 short sword of distortion (still there?) 4 curare-tipped darts (still there?) a wand of iceblast (4) (still there?) an amulet of guardian spirit (still there?) a +3 antimagic scimitar (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) the kobold corpse of Sonja (skeletalised by now) (still there?) (62, 42, D) a +0 trident a +0 scale mail (63, 0, D) a +5 long sword of electrocution (unseen) (63, 2, D) a rime drake corpse (skeletalised by now) (63, 4, D) a rime drake corpse (skeletalised by now) (63, 8, D) the +0 chain mail of Chill Winds {*Corrode Str+4 Dex+6} Str+4: It affects your strength (+4). Dex+6: It affects your dexterity (+6). *Corrode: It may corrode you when you take damage. (63, 16, D) a +1 spear of venom (63, 37, D) a +1 demon trident of freezing (64, 16, D) a ring of poison resistance (64, 17, D) the +2 long sword "Grim" {flame, rPois Dex+2} Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. (64, 19, D) a +0 long sword an elf skeleton (64, 20, D) a +0 short sword a +0 shortbow a +0 leather armour an elf skeleton (64, 26, D) the +5 dagger "Muhis" {flame, Dex+5} Dex+5: It affects your dexterity (+5). (65, 18, D) a +0 shortbow a +0 short sword a +0 leather armour (65, 20, D) a +0 short sword a +0 shortbow (66, 19, D) a +0 long sword an elf skeleton (66, 20, D) a +5 long sword of electrocution (unseen) (68, 4, D) a +0 dagger a +0 robe (69, 0, D) a +4 battleaxe of flaming (69, 4, D) a black bear corpse (skeletalised by now) (69, 36, D) a +3 heavy arbalest (69, 39, D) a +3 quarterstaff of chaos a +0 cloak (70, 8, D) a +1 falchion of protection (70, 40, D) a +0 club a +0 robe the human skeleton of Jessica (71, 16, D) the +5 triple sword of Plog {freeze, rC+ Dex+4} Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. (71, 17, D) a +1 heavy great sword (71, 36, D) the +6 sling of the Dwarven Hall {drain, rElec rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (72, 9, D) a +4 scale mail of fire resistance (72, 16, D) the staff of Lafun {rC+ Dex+3 Stlth+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 20, D) a wolf corpse (skeletalised by now) (72, 21, D) a jackal corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 22, D) a river rat corpse (skeletalised by now) (72, 32, D) a +4 dagger of freezing (still there?) a +0 robe (still there?) (72, 37, D) a staff of death (73, 1, D) the +4 orcbow of Debt {flame, Str+2 Int-4 Dex+2} Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). (73, 27, D) a staff of alchemy (unseen) (73, 36, D) a staff of death (73, 37, D) a +0 scythe a +0 robe a book of Spatial Translocations (73, 40, D) a +0 dagger a +0 robe the elf skeleton of Dowan (74, 9, D) a +0 dagger a +0 robe (74, 11, D) a +0 rapier a +0 robe (74, 36, D) a +0 scimitar of flaming a +0 heavy dire flail a +0 robe (74, 37, D) a +0 giant club a +0 robe a +6 dire flail of protection a +0 scale mail the ogre skeleton of Erolcha