Revguard the Dungeon (0, 34, D) a +3 vampiric falchion (unseen) (0, 50, D) a book of Burglary (0, 51, D) a staff of alchemy (unseen) (1, 15, D) a book of the Moon a +2 morningstar of protection (1, 32, D) a staff of death (unseen) (1, 33, D) a staff of cold (unseen) (1, 38, D) a ghoul corpse (skeletalised by now) (1, 50, D) a +5 scimitar of holy wrath (unseen) (1, 52, D) the +6 shortbow of the Imbibing Coward {heavy, Int+4 Dex-3 Stlth+} Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. (2, 50, D) a +0 leather armour of fire resistance (unseen) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a +0 heavy flail (3, 16, D) a +1 long sword of flaming (unseen) (3, 32, D) the staff "Metingu" {Will+ Int+3 Conj Hexes Tloc} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Tloc: It increases the power of your Translocations spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (3, 50, D) the Quarto of the Wayfarer and Assaults Spells Type Level a - Foxfire Conjuration/Fire 1 b - Maxwell's Portable Piledriver Translocation 3 c - Passage of Golubria Translocation 4 (3, 52, D) a staff of cold (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the +14 plate armour of Impressiveness {Stlth+} Stlth+: It makes you more stealthy. (4, 15, D) the +0 robe of a sewer {rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (4, 32, D) the +0 mace "Z" {spect, rPois rF- rN+ Will+} rF-: It makes you vulnerable to fire. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. a +4 orcbow of flaming (4, 35, D) a ghoul corpse (skeletalised by now) (4, 37, D) a ghoul corpse (skeletalised by now) (4, 52, D) the +8 quick blade of the Doomed Warrior {freeze, ^Contam Int+3 Dex+6} Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). ^Contam: It causes magical contamination when unequipped. (5, 15, D) a staff of fire (unseen) (5, 16, D) a staff of earth (unseen) (5, 32, D) Cuofogoz's Thoughts on the Brumous Cwm Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Lee's Rapid Deconstruction Earth 5 c - Bombard Conjuration/Earth 6 (5, 53, D) the +7 whip of Brawling {freeze, rC++ Int+3 Dex+2 Stlth+} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. (unseen) (6, 14, D) the staff "Loopy" {rF+ Str+4 Summ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rF+: It protects you from fire. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (6, 16, D) the +0 dagger of Diet Blood {venom, rElec MP+9} rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). (unseen) (6, 32, D) a +2 rapier of venom a +3 ring mail of cold resistance (6, 36, D) a shadow dragon corpse (skeletalised by now) (6, 50, D) a talisman of death (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 14, D) a +2 trident of protection (7, 15, D) a +3 plate armour of cold resistance (7, 16, D) a +7 morningstar of venom (7, 19, D) a +2 battleaxe of freezing (still there?) +0 ice dragon scales (still there?) a frost giant corpse (skeletalised by now) (still there?) (7, 21, D) an ice dragon corpse (skeletalised by now) (7, 34, D) a +3 heavy war axe (7, 49, D) a +4 chain mail of poison resistance (7, 51, D) a ring of magical power an amulet of the acrobat the amulet "Epuk" {Acrobat +Inv Regen+} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. a +6 ring of dexterity the ring "Adghoff" {rF+ Str+2 Int+6 Slay-3 SInv} [ring of intelligence] Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). rF+: It protects you from fire. SInv: It lets you see invisible. a +4 ring of protection a ring of ice the ring of Egoffi {rF+ Str+2 Int+5 Dex+7} [ring of protection from fire] Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). Dex+7: It affects your dexterity (+7). rF+: It protects you from fire. an amulet of faith a ring of positive energy the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the ring "Hoypnif" {Slay+5 SInv} [ring of see invisible] Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. the +4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. the amulet "Boimmahe" {Will+ Regen+ RegenMP+ rCorr} [amulet of magic regeneration] It increases your rate of magic regeneration. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. RegenMP+: It increases your rate of magic regeneration. an amulet of guardian spirit (8, 14, D) a staff of conjuration (unseen) (8, 15, D) a +1 chain mail of fire resistance (unseen) (8, 16, D) the +1 scale mail "Sepim" {rC++ rN+ Int-2 Dex+2} Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (8, 17, D) a +0 battleaxe of freezing an ice dragon corpse (skeletalised by now) (8, 18, D) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (8, 20, D) a +2 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (8, 32, D) the +0 orcbow of Exquisite Death {freeze, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (8, 34, D) the staff of Temekhez {rF+ rN+ Will- Str+4 Dex+2 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (8, 35, D) a ghoul corpse (skeletalised by now) (8, 38, D) 3 large rocks +0 shadow dragon scales (8, 50, D) a +4 dagger of venom (unseen) (8, 51, D) a staff of alchemy a +1 sling of draining (8, 52, D) a ring of see invisible (9, 15, D) a +0 chain mail of cold resistance (9, 16, D) a staff of earth (unseen) (9, 18, D) a +2 battleaxe of freezing a +1 battleaxe of freezing a frost giant corpse (skeletalised by now) (9, 33, D) a +0 leather armour of poison resistance (unseen) (9, 34, D) a staff of death (unseen) (9, 51, D) a +2 triple sword of protection (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) an amulet of magic regeneration (10, 15, D) a +2 mace of protection (10, 17, D) a polar bear corpse (skeletalised by now) (10, 34, D) a +2 great sword of holy wrath (unseen) (10, 50, D) the +0 buckler "Hithu" {rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (10, 52, D) a +0 heavy battleaxe (unseen) (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 13, D) the ring "Yhianeeli" {Int+2 Dex+3 SInv} [ring of see invisible] Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a +6 ring of dexterity a ring of magical power a +4 ring of protection the ring of Yendor {Wiz Dex+5} [ring of wizardry] It improves your spell success rate. Dex+5: It affects your dexterity (+5). Wiz: It increases the success rate of your magical spells. an amulet of faith (11, 14, D) the orb of the Black Moon {*channel, Conj} Conj: It increases the power of your Conjurations spells. (11, 16, D) a +2 flail of protection (11, 50, D) a +0 battleaxe of venom (11, 51, D) a +2 scimitar of freezing (12, 14, D) a staff of conjuration (unseen) (12, 32, D) a +0 falchion of electrocution (unseen) (12, 33, D) the +4 mace of Budiabuat {freeze, Str+6 Dex+4 SInv} Str+6: It affects your strength (+6). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (12, 34, D) a +2 flail of holy wrath (12, 50, D) a book of the Senses (12, 51, D) a +0 longbow of draining (13, 32, D) a +1 whip of freezing (unseen) (13, 33, D) the Papyrus of Incinerated Imprecation Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Ignite Poison Fire/Alchemy 4 c - Sticky Flame Fire/Alchemy 4 (13, 34, D) a staff of alchemy (unseen) (13, 50, D) a +0 tower shield of protection (13, 51, D) a +1 mace of holy wrath a +1 pair of gloves of hurling (18, 49, D) a +0 falchion (18, 50, D) a +0 war axe (19, 16, D) a +2 robe of positive energy (unseen) (19, 32, D) a staff of cold (19, 49, D) a +1 flail of holy wrath (20, 0, D) a +2 dagger of venom a +2 pair of gloves of strength (20, 16, D) a staff of cold (unseen) (20, 48, D) a staff of alchemy (20, 49, D) a +0 short sword of flaming (20, 50, D) a +0 mace of protection (21, 0, D) the +3 hand axe "Wipul" {spect, rN+ Int+2} Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. (21, 18, D) the +5 scimitar "Kypual" {elec, rPois rC- rCorr} rC-: It makes you vulnerable to cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a glowing shapeshifter corpse (skeletalised by now) (21, 39, D) a wyvern corpse (skeletalised by now) (21, 40, D) a quicksilver dragon corpse (skeletalised by now) (21, 48, D) the scarf "Cesturu" {repulsion, Harm rC+} rC+: It protects you from cold. Harm: It increases damage dealt and taken. (21, 49, D) a book of Movement (21, 50, D) a +2 short sword of draining (21, 51, D) a +0 robe a +0 robe a +3 heavy trident a +0 robe (21, 52, D) a +0 mace a +2 short sword (22, 0, D) a ring of see invisible (22, 18, D) the +5 dagger of the Intense God {flame, rF+ rN+ Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rN+: It protects you from negative energy. (22, 23, D) a glowing shapeshifter corpse (skeletalised by now) (22, 33, D) a +5 mace of draining (22, 34, D) a +3 leather armour of cold resistance (22, 37, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (22, 38, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (22, 39, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) a swamp drake corpse (skeletalised by now) (22, 40, D) a golden dragon corpse (skeletalised by now) (22, 41, D) a hydra corpse (skeletalised by now) (22, 48, D) a +0 mace (22, 49, D) a book of Vapours (22, 50, D) a +0 short sword (22, 54, D) a +0 robe a +0 robe (23, 17, D) a +0 orcbow of freezing (23, 18, D) the orb of Somaurit {light, rN+ Str+4 Int-5 Tloc} Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). rN+: It protects you from negative energy. Tloc: It increases the power of your Translocations spells. a +0 vampiric war axe a glowing shapeshifter corpse (skeletalised by now) (23, 19, D) a glowing shapeshifter corpse (skeletalised by now) (23, 22, D) a glowing shapeshifter corpse (skeletalised by now) (23, 32, D) a staff of air (23, 33, D) a staff of death (still there?) a wand of polymorph (1) (still there?) (23, 36, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (23, 37, D) a swamp drake corpse (skeletalised by now) (23, 38, D) a wyvern corpse (skeletalised by now) (23, 48, D) a staff of cold (23, 49, D) a +0 scimitar (23, 61, D) a +6 ring of dexterity a +6 ring of intelligence an amulet of reflection the amulet "Udab" {Spirit Fly rPois Str+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+2: It affects your strength (+2). rPois: It protects you from poison. Fly: It grants you flight. (24, 0, D) a +3 shortbow of electrocution a staff of alchemy (24, 16, D) a staff of alchemy (24, 17, D) a shapeshifter corpse (skeletalised by now) (24, 20, D) a glowing shapeshifter corpse (skeletalised by now) (24, 21, D) a glowing shapeshifter corpse (skeletalised by now) (24, 22, D) a glowing shapeshifter corpse (skeletalised by now) (24, 32, D) a +1 eveningstar of flaming (24, 34, D) an amulet of magic regeneration (24, 35, D) a swamp drake corpse (skeletalised by now) (24, 41, D) a swamp drake corpse (skeletalised by now) (24, 48, D) a +3 broad axe of freezing (24, 52, D) a +0 trident of freezing (24, 54, D) a +3 spectral quarterstaff a ghoul corpse (skeletalised by now) (25, 1, D) a +1 falchion of holy wrath (25, 17, D) a glowing shapeshifter corpse (skeletalised by now) (25, 19, D) a glowing shapeshifter corpse (skeletalised by now) (25, 22, D) a glowing shapeshifter corpse (skeletalised by now) (25, 32, D) the +7 rapier of Truncation {flame, *Noise Will+ Str+2} Str+2: It affects your strength (+2). Will+: It increases your willpower. *Noise: It may make a loud noise when swung. (25, 33, D) the +3 hand axe of Fortitude {freeze, rN++} rN++: It greatly protects you from negative energy. a +1 vampiric glaive (25, 38, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (25, 48, D) a book of Blasting (25, 50, D) a +3 great sword of electrocution a +2 sling of freezing a +0 robe (25, 51, D) a +2 battleaxe of freezing a +0 chain mail (25, 53, D) a +0 robe (25, 54, D) a +0 short sword (26, 0, D) a +0 long sword of electrocution (unseen) (26, 1, D) a +1 long sword of protection (26, 17, D) a +1 spear of venom (26, 21, D) a shapeshifter corpse (skeletalised by now) (26, 32, D) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (26, 48, D) a staff of cold (26, 52, D) a +0 plate armour a +4 longbow of draining a +0 battleaxe a +0 dire flail a +0 robe (26, 54, D) a +0 morningstar a +0 robe a ghoul corpse (skeletalised by now) (27, 1, D) a +2 plate armour of cold resistance (27, 15, D) the +4 great sword of Gischoc {drain, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (27, 17, D) an Everburning Encyclopedia a glowing shapeshifter corpse (skeletalised by now) (27, 19, D) a glowing shapeshifter corpse (skeletalised by now) (27, 32, D) a +1 scimitar of electrocution (27, 34, D) the +5 long sword "Olygeafa" {pain, rPois rC+ SInv} rC+: It protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (27, 48, D) a +0 battleaxe (27, 50, D) the staff "Weireem" {rN+ Str-3 Int+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (27, 53, D) a +0 dagger a +0 robe a +1 war axe of freezing a +0 robe (27, 54, D) a +3 trident a ghoul corpse (skeletalised by now) (27, 55, D) a +0 robe (28, 15, D) a +3 rapier of holy wrath (unseen) (28, 16, D) a +2 robe of willpower (unseen) (28, 50, D) the +2 hood of the Assassin {Detect Stab+ Stlth++} Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth++: It makes you much more stealthy. (28, 51, D) a +0 great mace a +1 shortbow of draining a +0 chain mail (28, 52, D) a ghoul corpse (skeletalised by now) (29, 1, D) the +10 plate armour "Xischei" {rC+} rC+: It protects you from cold. (29, 17, D) a +1 ring mail of cold resistance (29, 18, D) a ring of poison resistance an amulet of guardian spirit an amulet of faith the ring "Cuilot" {+Blink rPois rCorr Dex-5 SInv} [ring of resist corrosion] Dex-5: It affects your dexterity (-5). rPois: It protects you from poison. SInv: It lets you see invisible. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. the ring of the Mage {Wiz Archmagi} [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. Wiz: It increases the success rate of your magical spells. a ring of the Octopus King {rN+ HP+2 AC+2 EV+2 SH+2} [ring of positive energy] AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). rN+: It protects you from negative energy. HP+2: It affects your health (+2). SH+2: It affects your SH (+2). a +4 ring of protection a ring of fire a +4 ring of protection (29, 32, D) a staff of alchemy (unseen) (29, 52, D) a +0 flail (30, 48, D) the +1 dagger of Discretion {distort, rN+ Int+3} Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. (30, 50, D) a +1 vampiric scimitar a +2 short sword a +0 robe (30, 53, D) a +0 long sword a +0 plate armour (31, 52, D) a +0 dagger a +0 robe (31, 53, D) a +0 robe (32, 49, D) a +2 plate armour of fire resistance (33, 50, D) a +4 arbalest (34, 28, D) a staff of air (unseen) (34, 48, D) a book of Hexes (34, 49, D) 4 potions of haste (35, 1, D) a +0 falchion of holy wrath (35, 28, D) a staff of air (unseen) (35, 31, D) a +0 long sword a human corpse (skeletalised by now) (36, 15, D) a +2 robe of resistance (36, 34, D) a +2 great sword a +0 plate armour a human corpse (skeletalised by now) (37, 0, D) a staff of death (37, 14, D) a +2 plate armour of fire resistance (37, 28, D) a staff of air (unseen) (37, 29, D) a +0 long sword (37, 32, D) a +0 plate armour (37, 42, D) a +0 dagger a +0 robe (38, 1, D) a staff of earth (38, 6, D) a shadow dragon corpse (skeletalised by now) (38, 14, D) a +3 vampiric rapier (38, 15, D) a staff of conjuration (38, 33, D) a +1 heavy dire flail a +0 plate armour a +0 war axe a +0 plate armour (38, 35, D) a +5 war axe of electrocution a +0 chain mail a +0 tower shield (38, 42, D) a +0 demon whip (38, 43, D) a +1 vampiric demon whip a +1 plate armour of fire resistance a +1 kite shield of fire resistance a demonspawn skeleton (38, 48, D) 4 potions of haste (38, 49, D) a staff of air (39, 0, D) a +1 crystal plate armour (39, 1, D) a +1 falchion of freezing (39, 2, D) an amulet of guardian spirit a ring of willpower a ring of poison resistance (39, 4, D) a ghoul corpse (skeletalised by now) (39, 14, D) a staff of death (39, 15, D) a +2 flail of holy wrath (39, 28, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+50% chance). a ring of ice a ring of fire the ring "Covvyexi" {Will+ MP+9 Slay+3} [ring of willpower] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). (39, 29, D) a +0 kite shield a +0 war axe of flaming (39, 31, D) a +0 war axe a +0 chain mail (39, 32, D) a +0 arbalest 6 large rocks (39, 33, D) a +0 great sword a +0 chain mail (39, 34, D) a +2 dire flail a +0 plate armour a human corpse (skeletalised by now) (39, 48, D) a staff of conjuration (39, 50, D) a staff of death (40, 0, D) a staff of air (unseen) (40, 4, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (40, 14, D) a staff of death (40, 28, D) a +2 scimitar of holy wrath (unseen) (40, 31, D) a +0 great mace a +0 plate armour (40, 32, D) the +12 mace of Vurur {drain, rF- rN+ Int+8 Dex-2} Int+8: It affects your intelligence (+8). Dex-2: It affects your dexterity (-2). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. a +0 plate armour a +0 sling of flaming a +0 arbalest (40, 35, D) a +2 great sword a +0 plate armour a human corpse (skeletalised by now) (40, 48, D) +2 ice dragon scales a +0 great mace of draining a staff of alchemy (40, 50, D) a staff of cold (41, 0, D) a staff of cold (unseen) (41, 1, D) a +0 falchion of flaming (41, 14, D) a staff of earth (unseen) (41, 15, D) a staff of fire (41, 28, D) a book of Unlife (41, 29, D) a +0 halberd a +0 plate armour (41, 30, D) a +0 war axe a +0 chain mail a ring of ice a human corpse (skeletalised by now) (41, 50, D) a +3 mace of protection (unseen) (42, 1, D) a book of Iron (42, 14, D) 4 potions of haste (42, 15, D) a staff of air (42, 28, D) a +3 antimagic hand axe (42, 29, D) a +1 leather armour of willpower (42, 31, D) a +2 heavy orcbow a +0 arbalest (42, 32, D) a +3 heavy great sword (42, 33, D) a +2 great sword a +0 chain mail a +0 plate armour (42, 48, D) the staff of Wyrd {+Blink rElec rPois rN+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. +Blink: It lets you blink. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. a +1 helmet of intelligence (42, 49, D) a ring of resist corrosion (42, 50, D) a staff of cold (43, 14, D) a +2 vampiric long sword (unseen) (43, 48, D) a +0 sling of flaming a +3 great sword of electrocution (44, 28, D) a +0 long sword (44, 48, D) a +0 pair of gloves of hurling a +1 morningstar of protection (44, 51, D) a +1 heavy hand axe (45, 48, D) a book of Sloth (45, 52, D) a +4 great sword of electrocution (46, 48, D) a +5 ring of evasion a ring of ice an amulet of guardian spirit the ring "Ziloqeg" {rCorr Str+3 Dex+5} [ring of resist corrosion] Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). rCorr: It protects you from acid and corrosion. a ring of wizardry (47, 1, D) a +1 heavy war axe (unseen) (47, 48, D) a +4 dagger of draining (unseen) (47, 49, D) a +2 broad axe of electrocution a +0 chain mail of positive energy (48, 48, D) a +1 leather armour of positive energy (48, 50, D) a book of Spectacle a +2 rapier of draining an amulet of guardian spirit (48, 52, D) a staff of death (unseen) (49, 4, D) a +0 dagger (49, 12, D) a +0 heavy flail (49, 24, D) a +4 war axe of flaming (49, 36, D) a +2 scale mail of cold resistance (49, 48, D) the staff of Hoet {rF+ Int+4 Stlth+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rF+: It protects you from fire. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (50, 1, D) the +0 shortbow of Revolt {elec, MP+5 Str+6} Str+6: It affects your strength (+6). MP+5: It affects your magic capacity (+5). (unseen) (50, 6, D) a +0 robe (still there?) a +0 short sword (still there?) a +0 chain mail (still there?) the ring "Jekhliez" {rN+ Str+6} (still there?) [ring of strength] Str+6: It affects your strength (+6). rN+: It protects you from negative energy. an orc corpse (skeletalised by now) (still there?) (50, 13, D) a +5 dire flail of protection (50, 48, D) a ring of resist corrosion (50, 49, D) the +1 lajatang of Lebeorri {flame, rCorr} rCorr: It protects you from acid and corrosion. (51, 0, D) a +0 dagger of speed (51, 1, D) a +0 glaive (51, 4, D) a +0 long sword a +3 ring mail of positive energy a +5 demon trident of electrocution a +0 arbalest (51, 6, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (51, 13, D) a +0 glaive of flaming (51, 24, D) a +0 falchion of freezing (51, 29, D) a +1 battleaxe of freezing (51, 30, D) a rime drake corpse (skeletalised by now) (51, 36, D) a +1 spear of freezing (51, 38, D) an amulet of faith a ring of magical power a +6 ring of intelligence a ring of protection from fire a +5 ring of evasion (51, 41, D) a ghoul corpse (skeletalised by now) (51, 48, D) the +5 plate armour of Parlour Games {rPois Dex+3} (still there?) Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. a ring of protection from fire (still there?) (51, 50, D) the +12 hand axe of the Olm {flame, rN++} rN++: It greatly protects you from negative energy. (52, 0, D) 4 potions of haste (52, 5, D) a +1 dire flail of protection a +0 plate armour a +0 plate armour (52, 12, D) the +6 spear of Responsibility {spect, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (52, 13, D) a +0 great sword of draining (52, 14, D) an amulet of reflection an amulet of guardian spirit the ring "Wogg" {rPois Str+2 Int+6} [ring of intelligence] Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). rPois: It protects you from poison. the ring of Qutot {rElec rF- Will+ rCorr Stlth+} [ring of resist corrosion] rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (52, 18, D) a bullfrog corpse (skeletalised by now) (52, 24, D) a +2 sling of flaming (52, 30, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (52, 36, D) a +0 spectral giant club (52, 48, D) a staff of alchemy (unseen) (52, 49, D) a +2 ring mail of positive energy (53, 0, D) the +0 helmet "Newn" {rPois rN+ Int-3} Int-3: It affects your intelligence (-3). rPois: It protects you from poison. rN+: It protects you from negative energy. (53, 6, D) a +0 battleaxe a +0 hand axe (53, 12, D) a storm talisman (53, 13, D) a staff of conjuration (53, 16, D) a yak corpse (skeletalised by now) (53, 19, D) a yak corpse (skeletalised by now) (53, 24, D) a +2 spear of venom (53, 25, D) a staff of death (53, 36, D) a staff of earth (53, 37, D) the +0 pair of gloves "Voaj" {Harm Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. (53, 48, D) the +5 short sword of Distant Worlds {flame, rElec rPois Int+2} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. (53, 49, D) a +4 heavy quarterstaff (53, 50, D) a +1 dagger of electrocution (54, 1, D) a +3 ring mail of fire resistance (unseen) (54, 5, D) a +2 heavy war axe a +0 plate armour a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (54, 6, D) a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (54, 13, D) a +3 scale mail of poison resistance (54, 17, D) a cane toad corpse (skeletalised by now) a hydra corpse (skeletalised by now) (54, 19, D) a cane toad corpse (skeletalised by now) (54, 24, D) a +7 shortbow of freezing (54, 25, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (54, 49, D) a +2 halberd of protection (unseen) (54, 50, D) a +0 heavy flail (unseen) (55, 0, D) a +0 war axe of flaming (55, 12, D) a staff of earth (unseen) (57, 50, D) a +0 buckler (58, 49, D) a +0 dagger (59, 37, D) a staff of conjuration (unseen) (59, 48, D) a +0 dagger (59, 49, D) a +0 longbow a +0 leather armour of fire resistance the +11 battleaxe of Qiovu {heavy, Dex+3} Dex+3: It affects your dexterity (+3). a +0 dagger an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (60, 37, D) a staff of fire (60, 38, D) a +0 dagger a +0 robe (60, 39, D) a +0 dagger a +0 robe an amulet of magic regeneration (60, 41, D) a +0 long sword a +0 plate armour a +0 tower shield (60, 48, D) a +0 short sword (60, 51, D) a +3 battleaxe of electrocution an elf corpse (skeletalised by now) (61, 0, D) a +2 robe of willpower (unseen) (61, 3, D) a +0 short sword a +0 robe (61, 4, D) a +0 dagger a +0 robe (61, 8, D) a +2 great sword of flaming (61, 16, D) a +2 flail of protection (unseen) (61, 36, D) a granite talisman (61, 37, D) a staff of fire (61, 38, D) a +0 mace a +0 chain mail (61, 40, D) 5 large rocks (61, 48, D) a +0 longbow a +1 heavy quarterstaff a +0 leather armour a +1 dagger of draining an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (61, 49, D) the +2 short sword of Sysin {freeze, rPois rF+ rN+ MP+8} rF+: It protects you from fire. rPois: It protects you from poison. rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). a +0 longbow a +0 long sword a +0 dagger a +0 dagger an elf corpse (skeletalised by now) (61, 50, D) a +0 long sword a +0 scale mail (62, 0, D) quicksilver dragon scales (62, 8, D) the +0 falchion "Gaerghowk" {venom, *Noise Int+3 Dex+5} Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). *Noise: It may make a loud noise when swung. (62, 37, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 40, D) 2 large rocks (62, 47, D) a staff of conjuration (62, 48, D) a +0 ring mail a +1 robe of willpower (62, 50, D) a staff of alchemy (62, 54, D) a +0 long sword (63, 0, D) the staff "Nyuts" {rElec Air Earth} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (63, 17, D) a +2 mace of draining (63, 26, D) the +5 mace of Ulluelee {elec, rF- Str+6 Dex-3 Stlth+} Str+6: It affects your strength (+6). Dex-3: It affects your dexterity (-3). rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. (63, 37, D) a +0 war axe a +0 plate armour a staff of alchemy (63, 47, D) a +0 long sword (63, 48, D) a +0 rapier a staff of earth the staff "Kaenezag" {rN+++ Will++ Int-4 Summ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-4: It affects your intelligence (-4). rN+++: It renders you almost immune to negative energy. Will++: It greatly increases your willpower. Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. a +0 antimagic hand axe (63, 51, D) a +0 long sword a +0 long sword an elf corpse (skeletalised by now) (64, 16, D) the +8 Vampire's Tooth {megavamp} (64, 27, D) a +0 antimagic orcbow (64, 49, D) a +0 trident of protection a staff of fire a +0 rapier a +1 hand axe of electrocution a +0 scimitar an elf corpse (skeletalised by now) (65, 47, D) a +4 great mace of protection a +0 long sword (65, 48, D) a +1 mace of protection a +0 leather armour the staff "Huakooz" {^Contam rPois rC+ Str+6 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). rC+: It protects you from cold. rPois: It protects you from poison. ^Contam: It causes magical contamination when unequipped. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (65, 53, D) a +0 dagger a +0 shortbow a +0 leather armour (66, 48, D) a +1 glaive of flaming (66, 49, D) a +0 longbow a +3 leather armour a +0 long sword a ring of see invisible the staff of the Vaults {rElec rCorr MP+8 Int-5 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-5: It affects your intelligence (-5). rElec: It insulates you from electricity. MP+8: It affects your magic capacity (+8). rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. an elf corpse (skeletalised by now) (66, 51, D) a +0 short sword a +0 short sword a +0 leather armour a +0 chain mail a +0 ring mail a +4 heavy arbalest an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (66, 52, D) a +3 mace of protection (66, 55, D) an elf corpse (skeletalised by now) (67, 0, D) a +2 short sword of electrocution (67, 47, D) a +2 cloak of stealth (67, 48, D) a +0 dagger (67, 49, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. a +0 long sword a +0 plate armour of cold resistance a +0 long sword an elf corpse (skeletalised by now) (67, 50, D) a +0 leather armour the +0 swamp dragon scales of the Harvest {+Blink Fly rPois Str+3 Int+2} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). rPois: It protects you from poison. Fly: It grants you flight. +Blink: It lets you blink. an elf corpse (skeletalised by now) (67, 51, D) a +1 longbow of freezing (67, 55, D) a +0 scale mail a +0 short sword (68, 0, D) the +4 falchion of Botexuit {drain, Int+2} Int+2: It affects your intelligence (+2). (68, 49, D) a +0 scimitar a +0 buckler (68, 50, D) a +2 dagger of draining a +1 robe of fire resistance (68, 51, D) a +0 leather armour (68, 52, D) a +1 war axe of draining (69, 0, D) a serpent talisman (69, 8, D) an amulet of regeneration a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 flail (69, 36, D) a staff of fire (unseen) (69, 48, D) a +0 plate armour of cold resistance (69, 49, D) a +0 short sword (69, 50, D) a staff of cold (69, 51, D) a +2 vampiric dagger a +0 scale mail a ring of flight an elf corpse (skeletalised by now) (69, 52, D) a +0 short sword an amulet of regeneration (69, 54, D) a +5 heavy battleaxe (70, 9, D) the +7 broad axe of Callousness {protect, *Rage *Noise Str+2 Int+6} Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). *Noise: It may make a loud noise when swung. *Rage: It berserks you when you make melee attacks (+20% chance). (70, 11, D) a ball python corpse (skeletalised by now) (70, 36, D) a maw talisman (70, 37, D) a +6 ring of strength a +6 ring of dexterity an amulet of guardian spirit (70, 40, D) a +0 spear (70, 47, D) a book of Decay (70, 49, D) a +1 war axe of flaming a +2 dagger of speed (70, 50, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (70, 51, D) a +0 rapier a +0 rapier a +0 leather armour (70, 52, D) a +0 heavy war axe (70, 54, D) a +0 short sword an elf corpse (skeletalised by now) (71, 8, D) the +6 halberd of Havoc {freeze, rC+ Str+5 Stlth-} Str+5: It affects your strength (+5). rC+: It protects you from cold. Stlth-: It makes you less stealthy. (71, 10, D) a ball python corpse (skeletalised by now) (71, 17, D) a staff of air (unseen) (71, 26, D) a +8 dagger of electrocution (71, 36, D) a +1 battleaxe of freezing (71, 41, D) a +0 rapier (still there?) a +0 robe (still there?) a +1 rapier of flaming (still there?) a +0 robe (still there?) (71, 46, D) a +0 shortbow a staff of earth (71, 47, D) a +0 short sword a +0 short sword a +0 leather armour a +0 short sword an elf corpse (skeletalised by now) (71, 48, D) a +4 war axe of flaming a +0 short sword the staff "Tiunluod" {Str+4 Int+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. an elf corpse (skeletalised by now) (71, 49, D) a +0 longbow a +3 plate armour of poison resistance a +0 battleaxe of electrocution a +6 glaive of protection an elf corpse (skeletalised by now) (71, 52, D) a +0 rapier a +0 rapier a +0 leather armour (72, 16, D) a +2 crystal plate armour (72, 26, D) an amulet of magic regeneration (72, 37, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (72, 41, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (72, 42, D) a black bear corpse (skeletalised by now) (72, 43, D) a +0 short sword a +0 robe (72, 47, D) a +0 long sword (72, 48, D) a manual of Armour (73, 17, D) a serpent talisman (73, 26, D) a +3 leather armour of poison resistance (73, 27, D) a +4 ring mail of willpower (73, 37, D) a +2 vampiric battleaxe (73, 47, D) a +1 heavy scimitar (73, 48, D) a +0 leather armour (73, 49, D) a +0 dagger a staff of air (73, 50, D) a +0 short sword an elf corpse (skeletalised by now) (74, 47, D) the +8 shortbow "Globulus" {flame, rElec rC+++ Will- Dex+3} Dex+3: It affects your dexterity (+3). rC+++: It renders you almost immune to cold. rElec: It insulates you from electricity. Will-: It decreases your willpower. (75, 47, D) a book of the Warp (75, 48, D) the +2 flail "X" {freeze, rN+} rN+: It protects you from negative energy. a +0 leather armour a +0 short sword an elf corpse (skeletalised by now) (75, 49, D) a +3 shortbow of electrocution