Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a +1 spear of flaming (unseen) (59, 37, D) a +2 dagger of venom (unseen) (60, 36, D) a wand of flame (10) (60, 37, D) a +4 heavy spear (unseen) (61, 0, D) a staff of alchemy (unseen) (61, 3, D) a +0 mace (61, 8, D) a +6 ring of strength (61, 10, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (61, 12, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (61, 29, D) a +0 glaive a naga corpse (61, 36, D) a wand of mindburst (10) (61, 37, D) a book of Displacement (62, 1, D) a +4 arbalest of draining (62, 3, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (62, 8, D) the +10 hand axe "Xadghev" {heavy, Dex+2} Dex+2: It affects your dexterity (+2). (62, 9, D) +1 acid dragon scales (unseen) (62, 11, D) a +3 quarterstaff of chaos a +0 cloak a wand of flame (18) the gnoll corpse of Crazy Yiuf (skeletalised by now) (62, 16, D) a staff of fire (62, 19, D) a +0 long sword (62, 26, D) a +3 heavy trident (62, 29, D) a ball python corpse (62, 31, D) a +0 hand axe (62, 36, D) a +1 mace of pain (unseen) (62, 37, D) a +3 great sword of holy wrath (unseen) (63, 0, D) the +0 dagger "Teixziv" {spect, rF+ rN+ Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (63, 3, D) a +0 club a +0 ring mail (63, 8, D) a +1 heavy trident (63, 16, D) a staff of air (unseen) (63, 18, D) a +0 longbow a +0 scale mail an elf corpse (skeletalised by now) (63, 20, D) a +2 long sword of protection (unseen) (63, 26, D) the +3 mace "Beetlebane" {protect, +Blink Dex+3} Dex+3: It affects your dexterity (+3). +Blink: It lets you blink. (63, 27, D) the staff of Inference {rF- rCorr Stlth- Fire Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 29, D) a ball python corpse (63, 30, D) a water moccasin corpse (63, 36, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (unseen) (63, 37, D) the +6 shortbow of Misery {freeze, rPois Dex+3} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. (unseen) (64, 17, D) a +2 mace of protection (unseen) (64, 19, D) a +0 long sword (64, 20, D) a +3 trident of freezing (unseen) (65, 8, D) a +0 mace a +0 robe (65, 26, D) a +0 heavy flail (unseen) (67, 0, D) the +6 dagger of Shrieking Terror {freeze, Str+3} Str+3: It affects your strength (+3). (67, 2, D) a +0 mace (68, 0, D) a ring of flight (68, 2, D) a +0 mace (69, 2, D) a +0 club (69, 36, D) the +5 executioner's axe "Qupt" {flame, Int+5} Int+5: It affects your intelligence (+5). (70, 36, D) the +2 battleaxe "Sailaibo" {antimagic, Stlth+} Stlth+: It makes you more stealthy. (70, 37, D) a staff of air (unseen) (70, 41, D) a +0 long sword a +0 leather armour an elf corpse (70, 42, D) a +0 rapier a +0 leather armour an elf corpse (70, 43, D) a +0 long sword an elf corpse (71, 8, D) a +4 arbalest of flaming (71, 16, D) the +4 whip of Karma {protect, Int+3 Dex+2 SInv} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (71, 36, D) a staff of death (71, 37, D) a +1 broad axe of flaming (71, 41, D) a +0 dagger a +0 robe (71, 42, D) a +0 short sword (still there?) a +2 long sword of flaming (still there?) an elf corpse (still there?) (72, 8, D) +0 ice dragon scales (72, 16, D) a +6 ring of strength (72, 20, D) a hell hound corpse (skeletalised by now) (72, 26, D) a +3 heavy longbow (72, 27, D) a +6 ring of intelligence (73, 1, D) a staff of air (unseen) (73, 16, D) a +6 ring of dexterity (73, 17, D) a +5 mace of protection (unseen) (73, 27, D) a staff of air (unseen) (73, 37, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (74, 16, D) a ring of fire the ring "Miustr Eghapa" {rC+ rCorr Stlth+} [ring of resist corrosion] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (75, 1, D) a +2 sling of draining (unseen)