Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a ring of ice (49, 37, D) a +2 leather armour of willpower (unseen) (50, 24, D) a +0 lajatang of electrocution (unseen) (50, 25, D) the staff of the Shoals {rElec Str+4 Dex+5 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Dex+5: It affects your dexterity (+5). rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (50, 37, D) a +4 ring mail of poison resistance (unseen) (50, 39, D) a +4 halberd (still there?) a +0 robe (still there?) (50, 42, D) a +0 halberd a +0 chain mail (51, 24, D) a +3 plate armour of positive energy (unseen) (51, 25, D) a +3 leather armour of fire resistance (unseen) (51, 36, D) a staff of earth (51, 40, D) a +0 scimitar a +0 robe a ghoul corpse (52, 24, D) an amulet of the acrobat (52, 25, D) an amulet of guardian spirit (52, 36, D) a staff of death (52, 37, D) the +0 quarterstaff "Ruulid" {flame, rN++} rN++: It greatly protects you from negative energy. (unseen) (52, 40, D) a +0 dire flail a +0 dagger a +0 robe (52, 42, D) a +0 battleaxe a +0 plate armour (53, 24, D) Sif Muna's Papyrus of Lapidary Evil Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Sandblast Earth 1 c - Passwall Earth 3 d - Lee's Rapid Deconstruction Earth 5 (unseen) (53, 25, D) a staff of death (unseen) (53, 36, D) the +4 chain mail "Rifrel Hiti" {Will+ Dex+3} Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. (53, 37, D) a +2 chain mail of willpower (unseen) (54, 24, D) the Textbook on Congregated Hypothermia Spells Type Level a - Ozocubu's Armour Ice 3 b - Summon Mana Viper Hexes/Summoning 5 c - Dragon's Call Summoning 9 (unseen) (54, 25, D) a +0 long sword of holy wrath (unseen) (55, 24, D) a +3 short sword of electrocution (unseen) (60, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (60, 36, D) a +3 dagger of venom (unseen) (60, 37, D) a +2 hand axe of electrocution (60, 41, D) a +0 war axe a +0 chain mail a +0 short sword (60, 42, D) a +1 dire flail of protection (unseen) (61, 0, D) the +8 short sword of the Three Violins {vamp, rF+ Int+4} Int+4: It affects your intelligence (+4). rF+: It protects you from fire. (unseen) (61, 2, D) a +0 long sword an elf corpse (skeletalised by now) (61, 8, D) a staff of conjuration (unseen) (61, 16, D) a +2 lajatang of venom (unseen) (61, 26, D) a staff of earth (unseen) (61, 36, D) a staff of alchemy (61, 37, D) a +2 halberd of venom (61, 41, D) a +0 dagger a +0 robe an amulet of guardian spirit a +0 battleaxe a +0 plate armour the ring of Zeiz Ret {*Corrode +Blink rPois Will- Str+6} [ring of strength] Str+6: It affects your strength (+6). rPois: It protects you from poison. Will-: It decreases your willpower. +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. (61, 42, D) a +0 robe (62, 0, D) a staff of fire (62, 1, D) a +7 giant spiked club (62, 2, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (62, 9, D) a +0 rapier of flaming (62, 10, D) a +0 trident (62, 11, D) a +0 trident (62, 16, D) an amulet of magic regeneration (62, 17, D) a +6 ring of dexterity (62, 26, D) the granite talisman "Edadioc" {Will- Str-5 Int+8 Dex+3} [granite talisman] Str-5: It affects your strength (-5). Int+8: It affects your intelligence (+8). Dex+3: It affects your dexterity (+3). Will-: It decreases your willpower. (unseen) (62, 27, D) a staff of air (unseen) (62, 30, D) a polar bear corpse (62, 36, D) a staff of fire (unseen) (62, 41, D) a +0 battleaxe a +0 plate armour (62, 42, D) a +0 dire flail (63, 0, D) a +3 heavy broad axe (unseen) (63, 8, D) a +6 ring of dexterity (63, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 16, D) the staff of Iconoclasm {rC+ Int+2 Stlth+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rC+: It protects you from cold. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 26, D) the +1 scale mail "Cahupo" {Rampage Will++ Str-5 Int+2} Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). Will++: It greatly increases your willpower. Rampage: It bestows one free step when moving towards enemies. (63, 27, D) a +4 vampiric long sword (63, 29, D) a river rat corpse a cane toad corpse (63, 37, D) an amulet of regeneration (64, 3, D) a +0 long sword (64, 16, D) a wand of charming (5) (64, 17, D) a ring of magical power (64, 26, D) the +5 orcbow of Gaimecs {drain, Dex+2} Dex+2: It affects your dexterity (+2). (64, 27, D) a +1 antimagic mace (unseen) (64, 29, D) a jackal corpse (64, 30, D) a bullfrog corpse (67, 2, D) a +0 halberd (68, 1, D) a +0 glaive a naga corpse (skeletalised by now) (69, 10, D) a jackal corpse (skeletalised by now) (69, 36, D) the staff of Rubbish {Conj Hexes} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 8, D) the +9 shortbow of Untruth {heavy, MP+6 Str+5 Int+2} Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). MP+6: It affects your magic capacity (+6). (unseen) (70, 9, D) a +1 flail of protection (unseen) (70, 29, D) a +3 morningstar (unseen) (70, 36, D) +0 pearl dragon scales (70, 37, D) a +3 leather armour of fire resistance (unseen) (70, 39, D) a +0 spear a spriggan corpse a hornet corpse (70, 40, D) a wolf corpse (71, 8, D) a +2 leather armour of fire resistance (71, 11, D) an iguana corpse (skeletalised by now) (71, 16, D) a +0 robe of willpower (unseen) (71, 17, D) a +10 plate armour of ponderousness (unseen) (71, 27, D) a +1 plate armour of willpower (unseen) (71, 39, D) a +0 spear (72, 8, D) a ring of fire (72, 16, D) a storm talisman (72, 17, D) a Young Poisoner's Handbook (72, 26, D) the +2 chain mail of the Eight Boll Weevils {Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (72, 27, D) a staff of air (72, 36, D) a staff of cold (72, 37, D) a +0 great sword of electrocution (unseen) (72, 39, D) a wolf corpse (72, 40, D) a black bear corpse (72, 41, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (73, 1, D) a +2 dire flail of protection (unseen) (73, 16, D) a +6 flail of venom (unseen) (73, 26, D) a +1 vampiric scimitar (unseen) (73, 36, D) a staff of cold (75, 1, D) a staff of air (unseen)