Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +2 arbalest of freezing (unseen) (59, 37, D) 2 scrolls of brand weapon (60, 36, D) a +0 dagger of speed (unseen) (60, 37, D) a ring of willpower (60, 40, D) a +2 rapier of freezing (still there?) a +0 robe (still there?) a water nymph corpse (still there?) a merfolk corpse (still there?) (61, 2, D) a +0 club (61, 10, D) an adder corpse (skeletalised by now) (61, 16, D) an amulet of guardian spirit (61, 26, D) a +2 flail of protection (unseen) (61, 36, D) a wand of polymorph (5) (61, 37, D) the +6 arbalest "Zatt" {antimagic, ^Contam rPois rC+ rCorr} rC+: It protects you from cold. rPois: It protects you from poison. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (unseen) (61, 40, D) a +0 trident (61, 43, D) a +0 antimagic war axe (62, 0, D) the +7 plate armour "Bellish" {rCorr Str+3} Str+3: It affects your strength (+3). rCorr: It protects you from acid and corrosion. (62, 1, D) a book of Transmutation (62, 2, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 9, D) a book of Necromancy (62, 10, D) a water moccasin corpse (skeletalised by now) (62, 16, D) the +1 broad axe of Ycorhuu {freeze, *Corrode rF+ Dex+5 Stlth+} Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. (62, 17, D) a +5 heavy quarterstaff (62, 26, D) a staff of conjuration (62, 27, D) a ring of poison resistance (62, 30, D) a +5 war axe of flaming a shapeshifter corpse (skeletalised by now) (62, 36, D) a +1 sling of electrocution (unseen) (62, 37, D) a book of Callings (62, 40, D) a +3 rapier of flaming (still there?) a +0 robe (still there?) (62, 41, D) a manticore corpse (62, 43, D) a +2 vampiric rapier (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (63, 0, D) a staff of death (unseen) (63, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 8, D) a +1 shortbow of flaming (unseen) (63, 10, D) a ball python corpse (skeletalised by now) (63, 16, D) a ring of magical power (63, 17, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. Trog disapproves of the use of such an item. (63, 21, D) a +2 heavy war axe (63, 26, D) a +1 heavy shortbow (63, 27, D) Sif Muna's Elucidation of Illusion and Citrinitas Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Summon Ice Beast Ice/Summoning 3 Trog disapproves of the use of such an item. (unseen) (63, 36, D) a book of the Moon (63, 37, D) a scroll of brand weapon (64, 16, D) the +1 robe "Cuoxed" {rC+} rC+: It protects you from cold. (unseen) (64, 17, D) a book of Blood (64, 26, D) the +9 halberd "Fyopangi" {drain, rElec Str-3 Dex+2} Str-3: It affects your strength (-3). Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. (64, 27, D) a +1 arbalest of flaming (65, 26, D) a +2 scale mail of cold resistance (67, 0, D) a +6 vampiric glaive (68, 0, D) a staff of alchemy (68, 3, D) a water moccasin corpse (skeletalised by now) (69, 10, D) a +0 flail an orc corpse (skeletalised by now) (69, 36, D) the ring of Scepticism {rC- rN++ Int+3 SInv} [ring of see invisible] Int+3: It affects your intelligence (+3). rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. (70, 8, D) the +4 morningstar "Muot" {freeze, rC+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. (70, 9, D) a staff of air (unseen) (70, 10, D) a +0 club a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (70, 37, D) a +1 vampiric dagger (unseen) (70, 39, D) a +0 spear a +0 buckler a hornet corpse (70, 40, D) a +3 war axe of flaming (71, 8, D) a +1 robe of positive energy (71, 10, D) a +0 dagger a +0 robe (71, 16, D) the amulet of Qazlal's Reproof {RegenMP+ Int+5 SInv} [amulet of magic regeneration] It increases your rate of magic regeneration. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. RegenMP+: It increases your rate of magic regeneration. (71, 17, D) Further Progress in Willworking Spells Type Level a - Bombard Conjuration/Earth 6 b - Conjure Ball Lightning Conjuration/Air 6 c - Gell's Gavotte Translocation 6 Trog disapproves of the use of such an item. (unseen) (71, 26, D) +1 steam dragon scales (71, 27, D) a ring of protection from cold (71, 36, D) the +5 morningstar of the End {spect, rC+ Int+4 Stlth+} Int+4: It affects your intelligence (+4). rC+: It protects you from cold. Stlth+: It makes you more stealthy. (71, 37, D) a ring of wizardry (71, 40, D) a +0 quarterstaff a +0 robe a black bear corpse a black bear corpse (71, 41, D) a +1 war axe of flaming (72, 8, D) a staff of fire (unseen) (72, 9, D) a +1 vampiric falchion (unseen) (72, 10, D) a +0 dagger a +0 robe (72, 16, D) the ring of Ruovaa {rPois rC- rN++ rCorr SInv} [ring of see invisible] rC-: It makes you vulnerable to cold. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (72, 17, D) a staff of cold (72, 21, D) a +2 antimagic long sword (72, 26, D) a book of Necromancy (72, 27, D) a +6 whip of electrocution (72, 36, D) a book of Touch (72, 37, D) the +7 quarterstaff "Plog" {flame, Str+3 Int+3 SInv} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (72, 40, D) a +0 spear a spriggan corpse (72, 41, D) a +0 dagger a +0 robe (73, 16, D) a +2 morningstar of holy wrath (unseen) (73, 17, D) a staff of fire (unseen) (73, 26, D) a +2 falchion of protection (unseen) (73, 27, D) a staff of cold (unseen) (73, 36, D) a +6 ring of intelligence (73, 37, D) a ring of fire (74, 2, D) a +0 trident (75, 1, D) a +1 leather armour of positive energy (75, 2, D) a +0 trident a boomerang