Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a phial of floods (19, 1, D) a +1 cloak of preservation (unseen) (20, 0, D) a +2 great sword of flaming (unseen) (20, 1, D) the +8 scimitar "Raemi" {venom, rN+++ rCorr Dex-2 SInv} rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. (unseen) (21, 0, D) a +2 scale mail of cold resistance (unseen) (21, 1, D) a +6 giant spiked club (22, 0, D) the +5 ring mail of Secwak {rPois rN+ Str-4} rPois: It protects you from poison. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). (unseen) (22, 1, D) an amulet of the acrobat (23, 0, D) a phantom mirror (23, 1, D) the staff of Duty {rElec rF- Will+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (23, 6, D) a hell hog corpse (24, 0, D) a +4 sling of flaming (unseen) (24, 1, D) a manual of Polearms (24, 4, D) a +1 great sword of flaming (unseen) (24, 5, D) a +4 war axe (25, 0, D) Asmodeus's Secrets of Kindling Spells Type Level a - Forge Blazeheart Golem Fire/Forgecraft 4 b - Forge Monarch Bomb Fire/Forgecraft 6 c - Ignition Fire 8 Trog disapproves of the use of such an item. (unseen) (25, 1, D) the ring "Linuymi" {rElec rN+ Will+ rCorr} [ring of willpower] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (25, 4, D) a +1 great sword of flaming (still there?) a fire giant corpse (still there?) (26, 0, D) a staff of alchemy (unseen) (26, 1, D) a staff of earth (unseen) (27, 0, D) the ring "Owugoin" {rElec rC+ rCorr} [ring of resist corrosion] rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (27, 1, D) the +3 pair of seven-league boots {Rampage+∞} Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. (unseen) (28, 0, D) the +5 chain mail of Gosaff Dingu {Int+3} Int+3: It affects your intelligence (+3). (unseen) (28, 1, D) a +4 ring of protection (29, 0, D) the +11 halberd of the Boiling Point {flame, rElec rF- rN+++ rCorr} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. (unseen) (29, 1, D) a box of beasts (34, 28, D) Etiebr Volam's Codex of the Reconfigured Blacksmith Spells Type Level a - Sting Conjuration/Alchemy 1 b - Kinetic Grapnel Forgecraft 1 c - Olgreb's Toxic Radiance Alchemy 4 d - Fulminant Prism Conjuration/Alchemy 4 Trog disapproves of the use of such an item. (unseen) (35, 0, D) the +0 sling of the Invisible Mice {elec, ^Contam Int+4 Stlth+} ^Contam: It causes magical contamination when unequipped. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (35, 14, D) a +1 flail of protection (unseen) (35, 28, D) a staff of earth (unseen) (35, 29, D) a +4 hand axe of freezing (unseen) (36, 1, D) a book of the Dragon (36, 15, D) a staff of conjuration (unseen) (36, 29, D) a book of Armaments (37, 0, D) a +2 dagger of venom (37, 1, D) a +0 sling of flaming (37, 3, D) a +0 robe a spriggan corpse (skeletalised by now) (37, 14, D) a Young Poisoner's Handbook (37, 15, D) a staff of conjuration (37, 18, D) a +0 glaive (37, 28, D) the +8 demon trident "Rift" {distort, reach+} (37, 29, D) +0 acid dragon scales a swamp drake corpse an acid dragon corpse (38, 0, D) the ring of Ohimah {rPois rF- rC+ rN+++ Int-5 Dex-3 Ice} [ring of ice] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Int-5: It affects your intelligence (-5). Dex-3: It affects your dexterity (-3). Ice: It increases the power of your Ice spells. a +6 ring of strength (38, 1, D) the +4 longbow of Fayvyoh {flame, rF++ rC- MP+7 Str+3} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. MP+7: It affects your magic capacity (+7). Str+3: It affects your strength (+3). (38, 7, D) +0 storm dragon scales +0 storm dragon scales a storm dragon corpse (skeletalised by now) a storm dragon corpse (skeletalised by now) (38, 8, D) a storm dragon corpse (skeletalised by now) (38, 15, D) a +0 robe (38, 19, D) a +2 war axe of flaming a +0 long sword a purple draconian corpse (skeletalised by now) (38, 20, D) a +0 long sword a +0 cloak a +2 scimitar of flaming a +0 battleaxe a red draconian corpse (skeletalised by now) (38, 28, D) a +0 pair of gloves of stealth (38, 31, D) +0 acid dragon scales a rime drake corpse a death drake corpse an acid dragon corpse (39, 0, D) a staff of conjuration (39, 1, D) a +1 pair of boots of stealth (39, 3, D) a wind drake corpse (skeletalised by now) (39, 5, D) a +0 robe a spriggan corpse (skeletalised by now) (39, 6, D) +0 storm dragon scales a +3 war axe of flaming a storm dragon corpse (skeletalised by now) (39, 7, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (39, 8, D) a +2 battleaxe of flaming a +6 antimagic lajatang (39, 14, D) a staff of conjuration (unseen) (39, 18, D) a +0 mace (39, 19, D) a +2 heavy dire flail a +0 cloak a +0 short sword a black draconian corpse (skeletalised by now) (39, 20, D) the +11 executioner's axe "Qyllyosm" {heavy, rElec Dex+2} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). (39, 21, D) a +0 long sword a +0 hand axe a black draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (39, 28, D) a +4 chain mail of cold resistance (39, 29, D) a staff of death (39, 30, D) a rime drake corpse (39, 31, D) a death drake corpse (39, 32, D) a +1 antimagic dagger the +10 executioner's axe of Equilibrium {heavy, rCorr} rCorr: It protects you from acid and corrosion. a +4 broad axe (40, 0, D) a +1 executioner's axe of draining (40, 1, D) a staff of air (40, 2, D) a +0 robe a wind drake corpse (skeletalised by now) (40, 4, D) a wind drake corpse (skeletalised by now) (40, 14, D) a +2 chain mail of poison resistance (40, 15, D) a +0 leather armour of fire resistance (40, 18, D) a +0 halberd (40, 19, D) a +0 long sword a red draconian corpse (skeletalised by now) (40, 20, D) a +0 long sword (40, 28, D) a +3 heavy eveningstar (40, 29, D) a book of Misfortune (40, 31, D) a steam dragon corpse (40, 32, D) a death drake corpse (41, 0, D) a +5 hand axe of flaming (41, 1, D) a +0 mace of protection (41, 14, D) a talisman of death (41, 19, D) a +0 glaive (41, 29, D) a staff of alchemy a swamp drake corpse (41, 30, D) a steam dragon corpse (42, 0, D) a +1 scale mail of willpower (unseen) (42, 1, D) a +1 spear of flaming (unseen) (42, 14, D) a staff of air (unseen) (42, 29, D) a +2 robe (unseen) (43, 14, D) a +1 ring mail of fire resistance (unseen) (43, 15, D) a +3 glaive of freezing (unseen) (43, 29, D) the +0 chain mail "Zuinu" {MP+5 Slay+5} MP+5: It affects your magic capacity (+5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (43, 31, D) an amulet of magic regeneration the ring "Zeach" {MP+9 Dex+3} [ring of magical power] MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). a +4 ring of protection a +4 ring of protection a ring of protection from cold a +6 ring of dexterity a +6 ring of strength the ring "Judytumpio" {rF+ Str+3 Int+4 Stlth+} [ring of protection from fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (44, 28, D) a My Sojourn through Swampland (49, 0, D) a +1 falchion of protection (unseen) (49, 1, D) +1 storm dragon scales (49, 12, D) a staff of conjuration (unseen) (49, 24, D) a +0 robe of fire resistance (unseen) (49, 37, D) a +0 pair of boots of rampaging (49, 40, D) a polar bear corpse (skeletalised by now) (50, 13, D) a +0 rapier of protection (50, 24, D) a +3 vampiric war axe (unseen) (50, 25, D) a +1 vampiric glaive (unseen) (50, 37, D) a staff of death (unseen) (51, 0, D) a +0 orcbow of flaming (51, 1, D) Sif Muna's Papyrus of the Meteoric Wayfarer Spells Type Level a - Shock Conjuration/Air 1 b - Mercury Vapours Alchemy/Air 2 c - Swiftness Air 3 d - Teleport Other Translocation 3 e - Maxwell's Capacitive Coupling Air 8 Trog disapproves of the use of such an item. (51, 6, D) a very ugly thing corpse (skeletalised by now) (51, 7, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (51, 12, D) a staff of air (51, 13, D) a +1 sling of flaming (unseen) (51, 16, D) a komodo dragon corpse (skeletalised by now) (51, 17, D) a cane toad corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (51, 18, D) a black mamba corpse (skeletalised by now) (51, 24, D) a staff of fire (unseen) (51, 25, D) a book of the Fortress (51, 30, D) a +2 heavy great sword (still there?) a +0 plate armour (still there?) the ring "Diaco" {^Drain rF+ rC- rN+ Str+4 Fire} (still there?) [ring of fire] ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Fire: It increases the power of your Fire spells. (51, 41, D) a cane toad corpse (skeletalised by now) (51, 42, D) a +4 antimagic broad axe (52, 6, D) a glowing shapeshifter corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (52, 7, D) a +3 executioner's axe (52, 12, D) a staff of earth (52, 13, D) a +1 spear of venom (52, 16, D) a death yak corpse (skeletalised by now) a hydra corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (52, 17, D) the +11 broad axe of Precise Incision {antimagic, rElec Str+2 Dex+4} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). a +6 antimagic executioner's axe (52, 27, D) the ring "Unaan" {rPois rF+ Will- Dex+9 Slay-6} [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. Will-: It decreases your willpower. Dex+9: It affects your dexterity (+9). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). a +6 ring of intelligence the ring "Gesoliwu" {rPois rC+ Int+3} [ring of poison resistance] rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (52, 29, D) a caustic shrike corpse (skeletalised by now) (52, 30, D) a +0 heavy battleaxe a +4 dagger (52, 36, D) a +3 scale mail of fire resistance (unseen) (52, 39, D) a wolf corpse (skeletalised by now) (53, 1, D) the +0 chain mail of Deddob {rF- Int+4 Dex+2 Stlth+} rF-: It makes you vulnerable to fire. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (53, 6, D) an ugly thing corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (53, 12, D) an amulet of reflection (53, 16, D) a wyvern corpse (skeletalised by now) (53, 17, D) a water moccasin corpse (skeletalised by now) (53, 24, D) the +6 spear "Blob" {heavy, Dex+10} Dex+10: It affects your dexterity (+10). (unseen) (53, 25, D) a +4 war axe of flaming (53, 29, D) an iron dragon corpse (skeletalised by now) (53, 30, D) a +0 morningstar (still there?) a +0 great sword of draining (still there?) a +0 chain mail (still there?) a +2 great mace of protection (still there?) (53, 36, D) a Codex of Conductivity (53, 40, D) a rime drake corpse (skeletalised by now) (54, 0, D) a book of Debilitation (54, 1, D) a +0 scale mail of cold resistance (unseen) (54, 13, D) the +1 shadow dragon scales "Iqylaekeff" {rElec Str-5 Int+4 Dex+2 Stlth++++} rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). Stlth++++: It makes you much more stealthy. (54, 24, D) a +2 robe of fire resistance (unseen) (54, 36, D) a staff of air (unseen) (55, 0, D) Odweg's Exposition on Locality and Topomancy Spells Type Level a - Apportation Translocation 1 b - Dimensional Bullseye Hexes/Translocation 4 c - Bombard Conjuration/Earth 6 d - Disjunction Translocation 8 Trog disapproves of the use of such an item. (unseen) (55, 1, D) a +1 rapier of speed (unseen) (55, 12, D) the +0 chain mail of Fitubimeo {rCorr Str+3 Int-4 Stlth+} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. (unseen) (55, 13, D) Great Wizards, Vol. II (59, 37, D) a staff of earth (unseen) (59, 40, D) a rime drake corpse (skeletalised by now) (60, 36, D) a +3 scale mail of poison resistance (60, 37, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (61, 0, D) a staff of death (unseen) (61, 2, D) a +0 hand axe an orc corpse (skeletalised by now) (61, 8, D) a +7 halberd (unseen) (61, 11, D) a jackal corpse (skeletalised by now) (61, 16, D) a +2 hand axe of draining (unseen) (61, 36, D) the +10 tower shield of Ignorance {rN+ Int-4} rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). (61, 37, D) a staff of alchemy (61, 39, D) a polar bear corpse (skeletalised by now) (61, 40, D) a polar bear corpse (skeletalised by now) (62, 0, D) a +4 great sword of draining (62, 1, D) a book of Annihilations (62, 2, D) a +2 dagger of venom a +0 robe a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (62, 8, D) the +0 scale mail of Qeisme Utyc {Int-3 Dex+5} Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). (62, 9, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 helmet a +0 leather armour a +0 war axe a +1 short sword of venom (62, 10, D) a river rat corpse (skeletalised by now) (62, 11, D) an iguana corpse (skeletalised by now) (62, 16, D) a +2 vampiric morningstar (62, 17, D) the staff of the Vaults {rC+ Will++ Dex-5 Forge Ice Air} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Will++: It greatly increases your willpower. Dex-5: It affects your dexterity (-5). Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (62, 19, D) a shapeshifter corpse (skeletalised by now) (62, 20, D) an ugly thing corpse (skeletalised by now) (62, 26, D) a +2 heavy broad axe (62, 27, D) a +2 mace of holy wrath (unseen) (62, 29, D) a +0 shortbow (62, 32, D) a +0 trident (62, 33, D) a +0 shortbow (62, 36, D) the +3 eveningstar of Uxi Hief {antimagic, SInv Stlth+} SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (62, 37, D) a +1 leather armour of cold resistance (63, 0, D) a +4 morningstar of venom (unseen) (63, 1, D) a +0 whip a +0 ring mail (63, 8, D) a staff of death (unseen) (63, 16, D) a staff of earth (63, 17, D) the amulet of Ryfauj {Faith Will- Int+6} [amulet of faith] Faith: It allows you to gain divine favour quickly. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). a ring of magical power (63, 20, D) an ugly thing corpse (skeletalised by now) (63, 21, D) a +3 executioner's axe (63, 22, D) a shapeshifter corpse (skeletalised by now) (63, 26, D) a +1 helmet of intelligence (63, 27, D) a +1 war axe of flaming (63, 29, D) a +0 orcbow (63, 30, D) a +3 demon trident of flaming (63, 31, D) a wind drake corpse (skeletalised by now) (63, 32, D) a throwing net (64, 17, D) a +1 morningstar of protection (unseen) (64, 26, D) a staff of earth (64, 27, D) a +6 short sword of speed (unseen) (64, 29, D) a +0 trident (65, 26, D) the Excursus on Artifice Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Nazja's Percussive Tempering Forgecraft 5 c - Spellspark Servitor Conjuration/Forgecraft 7 Trog disapproves of the use of such an item. (66, 29, D) a +0 trident (67, 0, D) a +0 demon blade of venom (67, 29, D) a +0 shortbow (68, 0, D) a staff of air (68, 1, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (68, 2, D) a +0 club 2 boomerangs an orc corpse (skeletalised by now) (69, 0, D) a staff of fire (unseen) (69, 1, D) a +0 short sword a +0 leather armour (69, 36, D) a +6 ring of strength (70, 8, D) the Almanac of Displaced Structure Spells Type Level a - Kinetic Grapnel Forgecraft 1 b - Hellfire Mortar Fire/Earth/Forgecraft 7 c - Manifold Assault Translocation 7 Trog disapproves of the use of such an item. (70, 9, D) a +2 vampiric trident (unseen) (70, 37, D) a +3 ring mail of cold resistance (unseen) (70, 38, D) a +0 trident an orc corpse (skeletalised by now) (70, 39, D) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (70, 40, D) a +0 dire flail a +0 plate armour (71, 8, D) a staff of death (71, 17, D) a staff of conjuration (unseen) (71, 26, D) a +2 flail of protection (unseen) (71, 27, D) a +3 spectral quarterstaff (unseen) (71, 37, D) a staff of death (71, 39, D) a +0 war axe a +0 chain mail (71, 40, D) a +4 executioner's axe a +0 short sword a +0 plate armour (72, 8, D) a +2 executioner's axe of flaming (unseen) (72, 9, D) a +0 morningstar of protection (unseen) (72, 16, D) a +2 robe of resistance (unseen) (72, 17, D) a +0 short sword of speed (72, 26, D) a staff of air (72, 27, D) a +1 flail of protection (72, 29, D) a shapeshifter corpse (skeletalised by now) (72, 30, D) a +2 broad axe (72, 36, D) a +3 quarterstaff of speed (72, 39, D) a +0 dagger a +0 robe (72, 40, D) a +0 short sword (72, 41, D) a +0 war axe a +0 leather armour (73, 1, D) a +0 dagger a +0 shortbow a +0 leather armour a staff of alchemy an elf corpse (skeletalised by now) (73, 16, D) a +3 shortbow of freezing (unseen) (73, 17, D) a book of Storms (73, 20, D) a shapeshifter corpse (skeletalised by now) (73, 27, D) a staff of alchemy (unseen) (73, 29, D) a shapeshifter corpse (skeletalised by now) (73, 37, D) a staff of alchemy (unseen) (73, 40, D) a +0 flail a +0 ring mail (74, 2, D) a shapeshifter corpse (skeletalised by now)