Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +0 war axe of electrocution (unseen) (61, 3, D) a +0 dagger a +0 robe (61, 8, D) a +1 heavy halberd (61, 16, D) the ring of the Queen {Fly rCorr Str+4 Dex-2} [ring of flight] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). (unseen) (62, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 leather armour a +0 war axe (62, 1, D) a staff of conjuration (62, 2, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (62, 3, D) a +4 quarterstaff of chaos a +0 cloak (62, 8, D) a storm talisman (62, 16, D) a wand of flame (13) (62, 17, D) a +1 leather armour of cold resistance (unseen) (63, 8, D) a +4 dagger of electrocution (unseen) (63, 16, D) a +3 long sword of protection (unseen) (63, 17, D) 4 potions of heal wounds (64, 2, D) a +0 dire flail a +0 robe (64, 16, D) a +0 rapier of distortion (unseen) (64, 17, D) a +5 rapier of venom (unseen) (67, 0, D) the staff "Lafoc" {rF+ rCorr Int+2 Dex-2 Tloc Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (68, 0, D) a +2 scale mail of fire resistance (70, 8, D) a +3 ring mail of fire resistance (unseen) (70, 9, D) the +8 bardiche of the Battered Lives {protect, Will+} Will+: It increases your willpower. (70, 10, D) a wolf corpse (skeletalised by now) (70, 11, D) a wolf corpse (skeletalised by now) (71, 11, D) a +0 dagger a +0 robe a +0 buckler (71, 20, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 21, D) a +0 dire flail a +0 plate armour (71, 22, D) a +0 hand axe an orc corpse (skeletalised by now) (71, 26, D) a +4 short sword of protection (unseen) (71, 27, D) the +11 orcbow of the Dark Horse {heavy, rF+} rF+: It protects you from fire. (72, 8, D) a +0 hand axe of freezing (unseen) (72, 20, D) a +0 mace a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 27, D) a +0 vampiric hand axe (72, 29, D) a +0 mace a +0 robe a naga corpse (73, 16, D) a staff of alchemy (unseen) (73, 17, D) a +2 glaive of venom (73, 20, D) a +0 trident an orc corpse (skeletalised by now) (73, 29, D) a +0 spear (73, 31, D) a black mamba corpse