Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a +2 heavy long sword (unseen) (60, 16, D) a +0 long sword (still there?) a +3 ring mail (still there?) an elf corpse (still there?) (60, 37, D) a book of the Fortress (61, 0, D) a +2 halberd of venom (unseen) (61, 3, D) a +0 dagger a draconian corpse (skeletalised by now) (61, 8, D) a staff of fire (unseen) (61, 16, D) the +3 kite shield "Beypear" {rF+} rF+: It protects you from fire. (61, 37, D) a staff of death (unseen) (62, 3, D) a +0 club a draconian corpse (skeletalised by now) (62, 9, D) a granite talisman (62, 10, D) a +0 rapier a +0 scale mail an elf corpse (skeletalised by now) (62, 11, D) a +0 rapier a +0 vampiric long sword an elf corpse (skeletalised by now) (62, 12, D) a +3 long sword of holy wrath (62, 16, D) a +0 dire flail of holy wrath (62, 20, D) a +0 short sword a +0 buckler an elf corpse (62, 21, D) a +0 dagger a +0 leather armour (62, 22, D) a +0 war axe of holy wrath (unseen) (62, 26, D) a staff of conjuration (62, 27, D) a +3 giant club (62, 37, D) a ring of positive energy (63, 0, D) a +4 heavy arbalest (unseen) (63, 3, D) a +0 falchion (63, 4, D) a +0 dagger (63, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 helmet a +0 leather armour a +0 trident (63, 16, D) the +8 demon trident "Rift" {distort, reach+} (63, 21, D) a +0 rapier a +0 leather armour (63, 22, D) a +4 heavy battleaxe (63, 26, D) a +2 whip of distortion (63, 37, D) a +0 leather armour of fire resistance (unseen) (64, 16, D) an amulet of reflection (64, 17, D) the staff "Beetleslayer" {SInv Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (64, 27, D) a talisman of death (64, 44, D) a +4 flail of protection an iron dragon corpse (65, 26, D) a +2 buckler of fire resistance (unseen) (67, 0, D) the staff "Fihalu" {rPois rC+ Will+ Conj Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (68, 0, D) a ring of flight (69, 0, D) a +2 falchion of flaming (69, 13, D) a polar bear corpse (skeletalised by now) (69, 39, D) a +0 arbalest a yaktaur corpse (69, 40, D) a +0 arbalest a yaktaur corpse (70, 8, D) a +1 ring mail of willpower (70, 9, D) a +2 leather armour of poison resistance (70, 13, D) a polar bear corpse (skeletalised by now) (70, 36, D) an amulet of reflection (70, 40, D) 6 large rocks (71, 27, D) a +2 heavy orcbow (71, 36, D) a +4 antimagic orcbow (unseen) (71, 37, D) a staff of cold (71, 39, D) a +0 shortbow (72, 8, D) a staff of conjuration (unseen) (72, 16, D) a staff of air (72, 17, D) a +2 chain mail of cold resistance (72, 27, D) a +3 shortbow of draining (72, 36, D) a +3 heavy great mace (unseen) (72, 37, D) a staff of cold (72, 39, D) a +0 arbalest a yaktaur corpse (72, 40, D) a +0 shortbow a centaur corpse (72, 41, D) a +0 shortbow (73, 1, D) a +0 arbalest (still there?) a +2 spear of distortion (still there?) a yaktaur corpse (skeletalised by now) (still there?) (73, 16, D) a +3 plate armour of willpower (unseen) (73, 17, D) a +2 buckler of poison resistance (73, 26, D) a staff of alchemy (unseen) (73, 36, D) a +2 short sword of protection (unseen) (73, 38, D) a +0 orcbow (73, 39, D) a +0 orcbow (75, 1, D) a +0 orcbow a +1 orcbow of electrocution a centaur corpse (skeletalised by now)