Revguard the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +5 demon trident {Consuela} a +0 dagger {Malki} a +0 animal skin a +0 spear {Yume} (61, 8, D) the +13 crystal plate armour of Compassion {rC+ Slay+2} rC+: It protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (61, 16, D) a +3 leather armour of fire resistance (unseen) (62, 0, D) a +2 short sword of holy wrath (62, 4, D) a hell hound corpse (skeletalised by now) (62, 8, D) the ring of Xunnypn {*Slow rElec rF- rC+ rN++ SInv Ice} [ring of ice] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. (62, 9, D) a +0 heavy hand axe (62, 16, D) the +10 mace of Mens Rea {heavy, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (62, 17, D) a ring of magical power (63, 0, D) the ring of Sifremo {rF++ Will+ AC+4 Int-4 Dex+2} [ring of protection] rF++: It greatly protects you from fire. Will+: It increases your willpower. AC+4: It affects your AC (+4). Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). (63, 8, D) a +3 shortbow of freezing (unseen) (63, 16, D) a +0 war axe of distortion (unseen) (63, 17, D) the +7 sceptre of Torment {pain, torment} (unseen) (64, 16, D) a +1 dagger of draining (unseen) (64, 17, D) a +4 ring of protection (67, 0, D) the Codex of Hadjma Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Blink Translocation 2 c - Borgnjor's Revivification Necromancy 8 Trog disapproves of the use of such an item. (unseen) (68, 0, D) a staff of death (69, 0, D) a +2 chain mail of fire resistance (unseen) (69, 13, D) an adder corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) an adder corpse (skeletalised by now) (70, 8, D) the +10 long sword "Gegrer" {freeze, rF+ Will++ Dex+3 Stlth+} rF+: It protects you from fire. Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (70, 9, D) an amulet of regeneration (70, 12, D) a +0 glaive of venom a +0 robe (71, 8, D) the +10 flail "Umaloj" {flame, ^Fragile rC+ rN+ Str+5} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). (71, 16, D) the +8 long sword of Usutekh {speed, Int+2} Int+2: It affects your intelligence (+2). (71, 17, D) a +1 heavy hand axe (unseen) (71, 27, D) the Incunable of the Ingenious Tundra Spells Type Level a - Rending Blade Conjuration/Forgecraft 4 b - Ozocubu's Refrigeration Ice 7 c - Polar Vortex Ice 9 Trog disapproves of the use of such an item. (71, 31, D) a +0 long sword a +0 plate armour (71, 32, D) a +0 ring mail a human skeleton (72, 8, D) a book of the Warp (72, 9, D) a ring of fire (72, 16, D) a +0 morningstar of protection (72, 17, D) a ring of resist corrosion (72, 22, D) a +2 short sword of draining (unseen) (72, 26, D) the Vademecum on Aeromancy Spells Type Level a - Forge Lightning Spire Air/Forgecraft 4 b - Cigotuvi's Putrefaction Necromancy/Air 4 c - Magnavolt Earth/Air 7 Trog disapproves of the use of such an item. (72, 27, D) the ring "Kahydgh" {rN+ Str+6 SInv} [ring of strength] rN+: It protects you from negative energy. Str+6: It affects your strength (+6). SInv: It lets you see invisible. (73, 1, D) the +1 whip "Puyfosom" {flame, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (73, 2, D) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (73, 16, D) the staff "Amace" {rF+ rC+ Ice Alch} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-graspered weapon. Trog disapproves of the use of such an item. (73, 17, D) Maxwell's Memoranda (73, 21, D) a +0 long sword a +0 dagger a +0 shortbow a +0 leather armour (73, 22, D) a +1 trident (73, 26, D) a +2 great sword of freezing (73, 27, D) a +2 robe of fire resistance (73, 31, D) a +0 mace a +0 scale mail (74, 2, D) a +0 dagger a +0 robe (74, 23, D) a +0 dagger a +0 scale mail (75, 1, D) a staff of earth (unseen) (75, 20, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now)