Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a ring of wizardry a +6 ring of strength (35, 14, D) a +2 dagger of electrocution (unseen) (35, 15, D) the ring of Buucseff {rElec rN+ Str+3 Slay+4} [ring of slaying] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (36, 0, D) the staff "Giantbane" {Fly rElec Hexes Air Alch} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Fly: It grants you flight. rElec: It insulates you from electricity. Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (36, 14, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (36, 15, D) a +1 buckler of protection (unseen) (37, 14, D) a ring of magical power (37, 15, D) a book of Geomancy (38, 0, D) the +0 shortbow "Lueter" {freeze, rPois rC+ Int+3} rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (38, 1, D) a +3 scale mail of cold resistance (unseen) (38, 14, D) a book of Weapons (38, 15, D) a +0 lajatang of electrocution (unseen) (39, 1, D) a +4 longbow of freezing (39, 14, D) the staff of Tehem {rN+ Str+4 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (39, 15, D) a wand of flame (12) (40, 14, D) a book of Beasts (40, 15, D) a +2 halberd of flaming (unseen) (41, 14, D) a +1 sling of flaming (unseen) (41, 15, D) a book of Contraptions (42, 0, D) a staff of conjuration (unseen) (42, 1, D) a +1 antimagic glaive (unseen) (42, 14, D) a +0 spectral quarterstaff (unseen) (42, 15, D) a +2 heavy spear (unseen) (43, 14, D) a manual of Polearms (43, 15, D) a +10 plate armour of ponderousness (unseen) (49, 0, D) a +4 ring mail of fire resistance (unseen) (49, 1, D) the +1 plate armour of Hepliaklqana's Fury {Int+4} Int+4: It affects your intelligence (+4). (49, 12, D) a staff of fire (unseen) (50, 0, D) a +1 scimitar of flaming (unseen) (50, 1, D) a +2 heavy glaive (50, 12, D) +0 ice dragon scales (50, 13, D) the +11 broad axe of the Mouth {protect, rC++} rC++: It greatly protects you from cold. (50, 14, D) a +5 ring of evasion a ring of ice a ring of willpower (50, 15, D) +0 ice dragon scales an ice dragon corpse (50, 24, D) a +2 heavy great mace (50, 25, D) a +2 chain mail of cold resistance (unseen) (51, 0, D) a +3 spectral quarterstaff (unseen) (51, 16, D) a rime drake corpse (51, 25, D) a staff of conjuration (unseen) (51, 37, D) the staff of Disorder {rC+ rN+ Int-2 Dex+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (52, 0, D) a +3 dagger of holy wrath (52, 1, D) a staff of death (52, 12, D) a staff of earth (52, 13, D) a polar bear corpse (52, 14, D) a +2 battleaxe of freezing (52, 15, D) a polar bear corpse a polar bear corpse (52, 24, D) +0 pearl dragon scales (52, 25, D) a +2 robe (52, 36, D) a staff of cold (52, 37, D) a +4 heavy executioner's axe (unseen) (53, 0, D) a +1 morningstar of holy wrath (unseen) (53, 1, D) a +1 ring mail of cold resistance (53, 13, D) a book of Blasting (53, 25, D) a book of Frost (53, 36, D) a +3 scale mail of fire resistance (53, 37, D) a +3 antimagic war axe (unseen) (54, 0, D) a +6 glaive of venom (unseen) (54, 3, D) the +3 halberd of Responsibility {drain, Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (54, 12, D) a +4 glaive of protection (54, 25, D) a staff of conjuration (unseen) (55, 1, D) a +2 plate armour of fire resistance (unseen) (55, 4, D) +0 fire dragon scales (still there?) a +4 great sword of flaming (still there?) a fire dragon corpse (still there?) a fire giant corpse (still there?) (55, 12, D) a +2 short sword of venom (unseen) (59, 37, D) a staff of death (unseen) (60, 36, D) a +1 plate armour of cold resistance (61, 3, D) a hell hound corpse (skeletalised by now) (61, 8, D) the +0 scale mail of the Carbunclo {rF- Str+2 Int+5} rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). (61, 10, D) a +5 great sword (still there?) a +0 robe (still there?) (61, 16, D) the staff of Departure {rPois Str+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 26, D) the +4 quarterstaff of Entrepreneurial Spirit {speed, *Rage rPois Str-3 Dex+7} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Str-3: It affects your strength (-3). Dex+7: It affects your dexterity (+7). (unseen) (61, 36, D) the +3 scale mail of Broken Taboos {rN+} rN+: It protects you from negative energy. (61, 37, D) a +2 heavy shortbow (unseen) (62, 0, D) a +4 short sword of electrocution (62, 8, D) a +1 spear of distortion (62, 20, D) a +0 long sword an elf corpse (skeletalised by now) (62, 27, D) a +6 heavy quarterstaff (62, 36, D) a staff of earth (unseen) (63, 16, D) a +2 short sword of draining (63, 17, D) a staff of conjuration (63, 19, D) a +0 long sword an elf corpse (skeletalised by now) (63, 20, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (63, 27, D) a +2 morningstar of holy wrath (unseen) (63, 36, D) a +2 arbalest of draining (unseen) (63, 37, D) a +2 flail of holy wrath (unseen) (64, 17, D) a +11 giant spiked club (64, 19, D) a +3 antimagic glaive (64, 27, D) a +2 heavy sling (unseen) (65, 20, D) a +0 short sword a +0 long sword an elf corpse (skeletalised by now) (69, 0, D) a +5 whip of venom (69, 36, D) the staff of the Apocalypse {rPois rF+ Str+4 Forge Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rF+: It protects you from fire. Str+4: It affects your strength (+4). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (69, 38, D) a +0 whip a +0 leather armour (69, 39, D) a +0 flail (70, 8, D) a +3 orcbow of flaming (unseen) (70, 9, D) a ring of protection from fire a ring of magical power a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight an amulet of faith a +0 buckler a +0 scale mail a +0 war axe (70, 36, D) a +2 heavy great mace (unseen) (70, 38, D) a +0 short sword an orc corpse (skeletalised by now) (70, 39, D) a +0 halberd a +1 chain mail of cold resistance (70, 40, D) a +2 dagger of electrocution (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (71, 17, D) a staff of air (unseen) (71, 27, D) the +1 dagger "Worm" {spect, Fly rN+ Int+4} Fly: It grants you flight. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (unseen) (71, 35, D) a ring of see invisible (71, 37, D) a +0 whip a staff of fire an orc corpse (skeletalised by now) (71, 38, D) a +2 heavy hand axe a +0 ring mail (72, 8, D) a +1 morningstar of pain (unseen) (72, 9, D) a +0 battleaxe of pain (unseen) (72, 16, D) a staff of death (72, 17, D) a +1 orcbow of draining (unseen) (72, 25, D) a ring of fire a +5 ring of evasion (72, 30, D) a hell hound corpse (skeletalised by now) (72, 37, D) a staff of fire (72, 38, D) a +1 dagger of venom a +0 robe (72, 39, D) a +0 hand axe a +0 chain mail (73, 1, D) the staff "Diod" {rF+ Str+2 SInv Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Str+2: It affects your strength (+2). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 16, D) a staff of cold (unseen) (73, 17, D) the quicksilver dragon scales of Arujy {rF+ Will+ Int+7} rF+: It protects you from fire. Will+: It increases your willpower. Int+7: It affects your intelligence (+7). (73, 26, D) a +2 pair of boots of flying (73, 30, D) a hell hog corpse (skeletalised by now) (73, 36, D) a +1 quarterstaff of draining (unseen) (74, 2, D) a black bear corpse (skeletalised by now)