Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a staff of death (unseen) (61, 8, D) a ring of flight (61, 22, D) a +3 falchion (still there?) a +0 robe (still there?) the amulet "Abifaude" {Spirit rPois rN+ Str+2} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (61, 26, D) the staff "Qeck" {rF++ Int+3 Conj} [staff of conjuration] rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. (62, 0, D) the staff "Yletamum" {*Slow Str+8 Summ Ice Earth} [staff of earth] *Slow: It may slow you when you take damage. Str+8: It affects your strength (+8). Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (62, 8, D) a +2 demon blade of flaming (63, 3, D) a +1 great sword (still there?) a +0 robe (still there?) (63, 8, D) a ring of flight (64, 16, D) the +6 short sword of a bailey {holy, rElec rN+ Dex+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (68, 0, D) a +3 scale mail of willpower (68, 1, D) a shapeshifter corpse (skeletalised by now) (69, 0, D) a staff of alchemy (69, 5, D) a shapeshifter corpse (skeletalised by now) (69, 36, D) the +2 cloak "Yneofiaj" {Harm} Harm: It increases damage dealt and taken. (unseen) (70, 4, D) an ugly thing corpse (skeletalised by now) (70, 36, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. (unseen) (71, 11, D) a hell hound corpse (skeletalised by now) (71, 26, D) the +5 dagger of the Sun {elec, rF+ rC++ rCorr Dex+2} rF+: It protects you from fire. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (unseen) (71, 36, D) the +0 cloak of the Thief {Quiet SInv Stlth+} Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (71, 40, D) a staff of earth (unseen) (71, 42, D) a +0 trident (still there?) a +2 shortbow of draining (still there?) the ring "Bastudur" {rElec Dex+2 SInv} (still there?) [ring of see invisible] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (72, 26, D) a staff of conjuration (72, 27, D) a +0 trident (72, 28, D) a +0 trident a boomerang a +0 shortbow a merfolk corpse (skeletalised by now) a centaur corpse (skeletalised by now) (72, 36, D) a storm talisman (73, 17, D) the +1 chain mail of the Old World {rPois Int+3 Stlth-} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (73, 27, D) the +7 rapier of Casoysoly {pain, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (73, 28, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 36, D) a storm talisman (73, 37, D) Sif Muna's Elucidation of the Shared Boulder Spells Type Level a - Awaken Armour Earth/Forgecraft 4 b - Summon Forest Summoning/Translocation 5 c - Dragon's Call Summoning 9 (unseen) (74, 28, D) a +0 trident (75, 1, D) a +2 spear of venom (unseen) (75, 2, D) a +1 dagger of holy wrath a +0 robe (75, 3, D) a +0 short sword a +0 leather armour