Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a +2 morningstar of holy wrath (61, 1, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 2, D) an amulet of the acrobat a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 long sword (61, 3, D) a +0 trident (61, 16, D) a staff of death (unseen) (62, 1, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (62, 4, D) a throwing net (62, 9, D) a staff of alchemy (62, 16, D) a +3 trident of freezing (unseen) (62, 17, D) the +9 sling "Pimel" {elec, rElec Str-5 Int+5} rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). (62, 18, D) a +0 dagger a draconian corpse (62, 19, D) a +1 mace of protection (still there?) a red draconian corpse (still there?) (62, 20, D) a +0 club a draconian corpse (62, 26, D) a staff of conjuration (62, 27, D) a staff of alchemy (63, 0, D) a +0 long sword of holy wrath (63, 2, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (63, 8, D) the +0 hat of Rimaox {rPois Str+5 Int-5} rPois: It protects you from poison. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). (63, 17, D) a staff of alchemy (unseen) (63, 18, D) a +0 halberd a black draconian corpse (63, 26, D) the +8 chain mail of Zeokhlef {rN++} rN++: It greatly protects you from negative energy. (unseen) (63, 27, D) a +2 leather armour of fire resistance (63, 30, D) a hell hog corpse (64, 16, D) a +6 ring of intelligence the ring of Conformity {rCorr Int+3} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). a ring of protection from cold (64, 17, D) a +1 heavy hand axe (unseen) (64, 18, D) a +0 hand axe (64, 19, D) a +0 whip a draconian corpse (64, 20, D) a +0 hand axe a black draconian corpse (64, 26, D) a +2 leather armour of positive energy (unseen) (64, 31, D) a +1 scimitar of flaming (unseen) (65, 26, D) the +2 morningstar "Beetleslayer" {venom, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (67, 2, D) a +0 trident (68, 0, D) a +3 leather armour of cold resistance (68, 2, D) a +0 dagger a draconian corpse (skeletalised by now) (69, 2, D) a +0 hand axe a draconian corpse (skeletalised by now) (69, 36, D) the ring "Lunut" {rElec rPois MP+5 EV+5 Str+4} [ring of evasion] rElec: It insulates you from electricity. rPois: It protects you from poison. MP+5: It affects your magic capacity (+5). EV+5: It affects your evasion (+5). Str+4: It affects your strength (+4). (unseen) (70, 8, D) the +0 plate armour "Feorghow" {rF+ Dex+5} rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). (70, 9, D) a staff of conjuration (unseen) (70, 36, D) the +4 sling of Icozep {heavy, ^Drain rF+ rN+ Str+3 Stlth+} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (70, 37, D) the Compendium of Creation and Superposition Spells Type Level a - Call Imp Summoning 2 b - Vhi's Electric Charge Translocation/Air 4 c - Haunt Necromancy/Summoning 7 (unseen) (71, 8, D) a staff of alchemy (71, 17, D) a staff of air (71, 26, D) the +6 short sword of the Key {elec, rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (71, 27, D) a +4 flail of protection (unseen) (71, 31, D) a +5 hand axe of flaming (71, 32, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (71, 36, D) a ring of flight (71, 37, D) the +6 short sword of Infinity {holy, +Blink rN+ Stlth+} +Blink: It lets you blink. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (72, 8, D) a +0 leather armour of cold resistance (unseen) (72, 17, D) a +4 chain mail of fire resistance (72, 26, D) a +1 hand axe of electrocution (72, 27, D) the +9 dagger "Vockis" {pain, rPois rF+ Int+3} rPois: It protects you from poison. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (72, 31, D) a +0 rapier a +0 scale mail a +3 flail of holy wrath an elf corpse (skeletalised by now) (72, 36, D) a staff of death (unseen) (72, 37, D) a book of Power (73, 16, D) a +3 partisan of freezing (73, 17, D) a +2 mace of draining (73, 26, D) the +4 short sword "Nucidikh" {heavy, Str+5 Int+4} Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). (73, 36, D) a staff of conjuration (unseen) (73, 37, D) a +2 leather armour of cold resistance (unseen) (74, 2, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (75, 2, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (75, 25, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now)