Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 2, D) a +0 dagger {Gerda} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (21, 0, D) a +0 spear (21, 9, D) a +1 vampiric long sword a +0 leather armour (21, 11, D) a +0 robe (22, 0, D) a +0 trident (22, 1, D) a +0 spear (22, 9, D) a +0 trident of protection a +0 leather armour a +6 ring of dexterity a merfolk corpse (23, 1, D) the staff of Miomoip {^Fragile rF+ Will++ rCorr Fire Alch} [staff of fire] ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (23, 7, D) a +1 vampiric spear a ring of resist corrosion a merfolk corpse (23, 9, D) a manticore corpse (24, 0, D) a +2 scale mail of willpower (24, 8, D) a +7 trident of venom a +0 robe the ring "Milos" {rPois rC+} [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. a merfolk corpse (24, 9, D) a +2 vampiric rapier a +4 sling of draining a +0 robe a merfolk corpse (24, 25, D) a salamander corpse (25, 0, D) a +0 spear (25, 1, D) a +1 spectral giant club (25, 8, D) a +1 long sword of draining a +1 leather armour of positive energy (25, 11, D) a +3 longbow of flaming a +5 spear of distortion a +0 leather armour a ring of see invisible a merfolk corpse (25, 12, D) a water nymph corpse (26, 8, D) a +0 robe a +2 falchion of distortion (26, 9, D) a +0 vampiric long sword a +0 eveningstar of flaming the +5 trident of Offence {venom, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). a boomerang a merfolk corpse (26, 10, D) a +2 rapier of draining a +0 robe (26, 11, D) a +0 rapier (27, 1, D) a +0 rapier (27, 8, D) a +0 robe a merfolk corpse (28, 0, D) a staff of air (unseen) (28, 1, D) a staff of earth (29, 0, D) a +0 trident (34, 28, D) the +7 scimitar "Wemaphet" {freeze, Dex+5} Dex+5: It affects your dexterity (+5). (35, 0, D) a +1 scimitar of holy wrath (35, 14, D) a +5 ring of evasion (35, 15, D) the +2 dire flail of the Black Skies {speed, ^Contam rF+ rN+} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (35, 29, D) a +5 great sword of holy wrath (36, 1, D) a +4 mace of freezing (36, 15, D) a staff of air (unseen) (36, 29, D) a +0 great sword (37, 0, D) a staff of conjuration (37, 2, D) a +0 leather armour a +0 war axe {Septima} (37, 14, D) a staff of conjuration (37, 15, D) the ring "Bajucoi" {AC+4 Stlth+} [ring of protection] AC+4: It affects your AC (+4). Stlth+: It makes you more stealthy. (37, 20, D) a +0 short sword (38, 0, D) the +8 demon trident "Rift" {distort, reach+} (38, 14, D) the +6 long sword of Focyho {drain, Fly rF- Int+5} Fly: It grants you flight. rF-: It makes you vulnerable to fire. Int+5: It affects your intelligence (+5). (38, 15, D) a +1 heavy scimitar (unseen) (38, 18, D) a +3 halberd of holy wrath (unseen) (38, 19, D) a +1 partisan of holy wrath (38, 29, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (38, 39, D) a +0 morningstar (39, 6, D) the +4 scale mail "Bidilupa" {rPois} rPois: It protects you from poison. a ring of poison resistance (39, 7, D) a +0 antimagic quarterstaff (39, 8, D) the +8 falchion "Murmur" {spect, rPois Int-5 Dex-4 SInv Stlth+} rPois: It protects you from poison. Int-5: It affects your intelligence (-5). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +0 robe a +0 morningstar a +0 robe (39, 14, D) a ring of resist corrosion (39, 15, D) the +0 leather armour of Usimy {Int+2} Int+2: It affects your intelligence (+2). (39, 17, D) a +5 scimitar of holy wrath a +0 tower shield (39, 28, D) a +1 ring mail of poison resistance (39, 29, D) a +0 scale mail of fire resistance (39, 34, D) the +4 glaive "Otoihoigh" {spect, rElec rN+++} rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. a +0 chain mail a ring of protection from fire (39, 35, D) a +2 great mace a +0 plate armour a +4 ring of protection (39, 36, D) a +4 heavy flail the +12 trident "Qyshil" {vamp, rF- Int+4 Stlth+} rF-: It makes you vulnerable to fire. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. a +0 plate armour a ring of resist corrosion a +2 heavy great sword a +0 chain mail an amulet of the acrobat a +5 morningstar of draining an iron dragon corpse (skeletalised by now) (40, 1, D) a +0 dagger (40, 7, D) a +0 glaive the +9 glaive "Farumyxo" {holy, Fly rPois Stlth+} Fly: It grants you flight. rPois: It protects you from poison. Stlth+: It makes you more stealthy. a +0 robe (40, 8, D) a +0 partisan (40, 9, D) a +2 mace (still there?) +1 steam dragon scales (still there?) a +6 ring of strength (still there?) (40, 11, D) a +0 robe an amulet of reflection (40, 14, D) the +5 dagger of Axafruic {distort, Will++ Int+2} Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). (40, 28, D) a +0 great sword (40, 35, D) a +3 battleaxe a +0 chain mail (40, 36, D) a +0 giant spiked club (40, 39, D) a caustic shrike corpse (skeletalised by now) (41, 7, D) the ring "Lasirokh" {rF+ rC- rCorr Str+2 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Fire: It increases the power of your Fire spells. (41, 14, D) a ring of resist corrosion (41, 15, D) a +1 ring mail of poison resistance (41, 29, D) a serpent talisman (42, 14, D) a +5 great mace of protection (42, 29, D) the +3 short sword of Victory {freeze, rPois rN++} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (43, 28, D) a sanguine talisman (43, 29, D) a staff of earth (44, 28, D) a ring of flight (49, 0, D) a staff of cold (unseen) (49, 1, D) a +0 chain mail of fire resistance (49, 24, D) a +2 morningstar of distortion (unseen) (49, 36, D) a +2 spectral quarterstaff (unseen) (50, 0, D) the +3 robe of Tempters {Rampage Int+3} Rampage: It bestows one free step when moving towards enemies. Int+3: It affects your intelligence (+3). (unseen) (50, 1, D) a +2 morningstar of holy wrath (50, 12, D) the +1 swamp dragon scales "Axeh" {+Inv rPois rN+ Will+} +Inv: It lets you turn invisible. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. (50, 13, D) the +0 robe "Falorheu" {+Inv Will+ Str+2} +Inv: It lets you turn invisible. Will+: It increases your willpower. Str+2: It affects your strength (+2). (50, 24, D) a ring of flight (50, 25, D) a ring of ice (50, 36, D) the +7 morningstar "Aqara" {pain, *Rage rPois rF+} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rF+: It protects you from fire. (50, 37, D) a staff of conjuration (unseen) (50, 39, D) a +2 dagger of draining (still there?) a +0 robe (still there?) (50, 41, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (50, 42, D) a +0 robe (51, 0, D) the +6 orcbow "Veofrath" {holy, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (51, 1, D) the +0 battleaxe of Feniubang {vamp, *Noise rC+ Str+3 Dex+6} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). (51, 17, D) a shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (51, 24, D) the +0 long sword "Egheil" {flame, +Blink rElec rPois} +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. (51, 25, D) the +4 glaive "Zaikhliw" {freeze, rElec} rElec: It insulates you from electricity. (51, 36, D) a ring of poison resistance (51, 37, D) the +1 leather armour of Unreason {^Contam rC- Will++ Int+9} ^Contam: It causes magical contamination when unequipped. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Int+9: It affects your intelligence (+9). (unseen) (51, 40, D) a +0 great sword a +0 robe (51, 41, D) a +0 robe a +0 halberd a +0 plate armour (52, 1, D) a +4 ring of slaying (52, 4, D) a +0 vampiric demon whip (52, 5, D) a +0 demon whip of pain a +5 ring of evasion (52, 13, D) a staff of conjuration (52, 17, D) a very ugly thing corpse (skeletalised by now) (52, 24, D) a +2 scale mail of positive energy (52, 25, D) a +2 heavy orcbow (52, 36, D) the amulet "Cyeteom" {+Blink RegenMP+ rCorr} [amulet of magic regeneration] +Blink: It lets you blink. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. (52, 37, D) a staff of fire (unseen) (53, 1, D) a +4 demon blade of draining (53, 5, D) a hellephant corpse (skeletalised by now) (53, 6, D) a hellephant corpse (skeletalised by now) (53, 12, D) the +1 cloak "Elyowy" {rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (53, 16, D) a glowing shapeshifter corpse (skeletalised by now) (53, 17, D) a glowing shapeshifter corpse (skeletalised by now) (53, 24, D) the ring of Orrisakh {rElec rF- rN+ Slay+4 SInv} [ring of slaying] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. (53, 36, D) a staff of death (54, 0, D) a +1 morningstar of flaming (unseen) (54, 1, D) the +11 falchion of Brutal Revenge {reap, rF- Int+4 Dex-4 SInv Stlth+} rF-: It makes you vulnerable to fire. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (54, 9, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (54, 24, D) the +3 trident "Gaeniq" {freeze, Str+3} Str+3: It affects your strength (+3). (54, 25, D) a staff of fire (unseen) (54, 36, D) a +4 ring of protection (55, 0, D) a ring of positive energy (55, 1, D) the +2 mace of Vuiv {flame, Will+ rCorr Str+4} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (55, 9, D) a +0 great sword of flaming a +2 demon whip of electrocution an amulet of faith (55, 12, D) a +3 chain mail of willpower (unseen) (55, 13, D) the staff "Kunk" {*Corrode rF+ Dex+7 Summ Tloc Fire} [staff of fire] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Dex+7: It affects your dexterity (+7). Summ: It increases the power of your Summonings spells. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. (55, 24, D) the +6 long sword of Causality {venom, +Blink rCorr} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (unseen) (56, 9, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (57, 8, D) a hell hog corpse (skeletalised by now) (59, 36, D) a +3 leather armour of cold resistance (unseen) (59, 37, D) the amulet "Xadiry" {Faith Int+5} [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+5: It affects your intelligence (+5). (60, 36, D) a staff of earth (unseen) (60, 37, D) an amulet "Iggajui" {Spirit rPois} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. (60, 40, D) a +0 giant club a +0 giant spiked club (60, 41, D) 4 large rocks (60, 42, D) a +0 giant club an ogre corpse (skeletalised by now) (61, 8, D) a +4 ring mail of positive energy (unseen) (61, 26, D) a +1 chain mail of fire resistance (61, 36, D) a staff of air (61, 37, D) a book of Scorching (61, 39, D) a +0 giant club a +0 giant club (61, 40, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (61, 41, D) a +2 great sword of flaming (62, 0, D) a +3 mace of protection (62, 1, D) a staff of conjuration (62, 8, D) the ring "Ubulaosm" {Will+ Dex+3} [ring of willpower] Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (62, 9, D) an amulet of regeneration (62, 17, D) the +1 flail of Doom {antimagic, Will+ Str+4 Dex+3} Will+: It increases your willpower. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (unseen) (62, 27, D) a staff of fire (unseen) (62, 36, D) a +4 whip of venom (62, 37, D) the staff of Hiochomn {rElec rPois Str+4 Dex-3 Air Alch} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (unseen) (62, 40, D) a +0 giant club (63, 0, D) an amulet of reflection (63, 8, D) a staff of earth (unseen) (63, 11, D) a +0 morningstar a +0 robe (63, 30, D) a komodo dragon corpse (skeletalised by now) a river rat corpse (skeletalised by now) (63, 37, D) the amulet of Qoowobuw {rElec rC+ RegenMP+ Int-3} [amulet of magic regeneration] rElec: It insulates you from electricity. rC+: It protects you from cold. RegenMP+: It increases your rate of magic regeneration. Int-3: It affects your intelligence (-3). (64, 26, D) a +0 flail of venom (unseen) (64, 30, D) a bullfrog corpse (skeletalised by now) (64, 31, D) a jackal corpse (skeletalised by now) (65, 26, D) the staff of the Hairy God {rElec rPois rF+ Hexes Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. (unseen) (67, 0, D) a +2 plate armour of cold resistance (67, 2, D) a +2 trident of holy wrath an orc corpse (skeletalised by now) (68, 0, D) the ring "Vuiss" {Will+ Str+2 SInv Stlth+} [ring of willpower] Will+: It increases your willpower. Str+2: It affects your strength (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (68, 2, D) a +0 hand axe a +0 leather armour (68, 43, D) a staff of conjuration (unseen) (69, 0, D) the +3 scale mail of Wasted Space {Str+3 Int+6} Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). (69, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 8, D) a +1 crystal plate armour (70, 9, D) the ring of the Coward {Dex+2 SInv} [ring of see invisible] Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (70, 43, D) a shapeshifter corpse (skeletalised by now) (71, 16, D) a +0 rapier of speed (unseen) (71, 17, D) the ring of Skepticism {rF+ rC- Str+3 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. (71, 20, D) a wind drake corpse (skeletalised by now) (71, 27, D) the +10 plate armour of the Volcano {Harm rF+} Harm: It increases damage dealt and taken. rF+: It protects you from fire. (71, 35, D) a +4 ring of slaying (71, 42, D) a shapeshifter corpse (skeletalised by now) (72, 16, D) the ring "Fyrch" {rF+ EV+5 Dex+5} [ring of evasion] rF+: It protects you from fire. EV+5: It affects your evasion (+5). Dex+5: It affects your dexterity (+5). (72, 17, D) a +1 troll leather armour (73, 1, D) a +3 falchion of holy wrath (73, 3, D) a +0 dagger a draconian corpse (skeletalised by now) (73, 17, D) a +7 plate armour of ponderousness (unseen) (74, 3, D) a +0 hand axe (75, 1, D) a ring of willpower