Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (47, 42, D) a +0 robe (48, 39, D) a staff of fire a +0 robe (49, 24, D) a book of Spatial Translocations (49, 37, D) a +0 heavy trident (50, 24, D) a +2 morningstar of flaming (unseen) (50, 25, D) a phial of floods (50, 28, D) a +0 robe a spriggan corpse (50, 37, D) a +2 hand axe of flaming (unseen) (50, 41, D) a storm dragon corpse a wind drake corpse (51, 24, D) an amulet of magic regeneration (51, 25, D) Liqouce's Thoughts on Hermetica and Topography Spells Type Level a - Passwall Earth 3 b - Fulminant Prism Conjuration/Alchemy 4 (unseen) (51, 29, D) a storm dragon corpse (51, 36, D) a +1 leather armour of willpower (51, 37, D) a +3 halberd of freezing (unseen) (51, 41, D) a wind drake corpse (52, 24, D) a staff of alchemy (unseen) (52, 25, D) a +4 antimagic spear (unseen) (52, 36, D) a staff of conjuration (52, 37, D) the staff of Papogupn {rElec Str+5 Fire Air} [staff of air] rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (unseen) (53, 24, D) a tin of tremorstones (2/2) (53, 25, D) a scroll of brand weapon (53, 36, D) a +4 flail of holy wrath (53, 37, D) a staff of earth (unseen) (54, 24, D) a +4 ring of slaying (54, 25, D) a book of the Moon (54, 36, D) the +2 robe of Joy {Int+3} Int+3: It affects your intelligence (+3). (55, 24, D) the +1 robe of Unreason {rElec rCorr Str+4 Stlth-} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. (unseen) (59, 36, D) a book of Chaos (59, 37, D) a ring of poison resistance the amulet of Fugeu {Faith +Blink} [amulet of faith] Faith: It allows you to gain divine favour quickly. +Blink: It lets you blink. (60, 36, D) the +0 leather armour "Acovell" {rElec Str+8} rElec: It insulates you from electricity. Str+8: It affects your strength (+8). (unseen) (61, 8, D) a +1 arbalest of freezing (unseen) (61, 16, D) a +3 vampiric hand axe (unseen) (61, 26, D) a staff of alchemy (unseen) (61, 36, D) a +6 rapier of distortion (61, 37, D) a +2 mace of protection (unseen) (62, 8, D) a +2 flail of draining (unseen) (62, 9, D) a staff of earth (unseen) (62, 12, D) an ugly thing corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (62, 16, D) a +2 long sword of venom (62, 17, D) a +0 dire flail (still there?) a +0 dagger of venom (still there?) (62, 18, D) a +0 mace (62, 19, D) a +0 flail a +0 robe (62, 26, D) a +0 short sword of protection (63, 4, D) a +0 battleaxe a +0 robe (63, 16, D) a +1 kite shield of protection (63, 17, D) a +0 great sword of flaming (63, 19, D) a +0 scimitar a +0 robe (63, 26, D) a +1 flail of protection (63, 37, D) the +6 rapier of Reapportionment {pain, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (64, 16, D) a +2 heavy glaive (unseen) (64, 17, D) a +0 rapier of venom (unseen) (64, 19, D) an adder corpse (skeletalised by now) (64, 27, D) a +2 rapier of venom (65, 19, D) a +0 long sword a naga corpse (skeletalised by now) (65, 26, D) a +1 heavy great mace (unseen) (65, 30, D) a +0 flail (67, 0, D) a +2 antimagic arbalest (unseen) (68, 0, D) a +7 short sword of venom (69, 39, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 8, D) the +9 flail of the Indigo Skies {venom, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (70, 9, D) a +2 falchion of draining (70, 10, D) a +0 short sword a +0 ring mail (70, 11, D) a +0 long sword a +0 leather armour (70, 36, D) a book of Frost (70, 37, D) a +3 leather armour of fire resistance (unseen) (70, 39, D) a +0 trident a boomerang (71, 8, D) a ring of see invisible a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 long sword a staff of conjuration (71, 12, D) a +0 rapier a +0 leather armour (71, 19, D) a +0 glaive a +0 orcbow a +0 chain mail (71, 20, D) a +0 dagger a +0 robe (71, 27, D) the +1 robe of Contentment {rElec} rElec: It insulates you from electricity. (71, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 36, D) a +2 heavy quarterstaff (71, 37, D) a +0 shortbow (still there?) the +8 whip of the Mushroom {pain, +Blink rPois} (still there?) +Blink: It lets you blink. rPois: It protects you from poison. a centaur corpse (skeletalised by now) (still there?) (71, 39, D) a +0 trident (71, 40, D) a wind drake corpse (skeletalised by now) (72, 8, D) a +7 chain mail of ponderousness (unseen) (72, 12, D) a +0 dagger a +0 scale mail (72, 16, D) a +3 morningstar of holy wrath (72, 18, D) a +0 trident a +0 leather armour (72, 19, D) a +0 short sword a +0 chain mail an orc skeleton (72, 20, D) a +0 dagger a +0 robe (72, 28, D) 5 large rocks (72, 36, D) the +3 ring mail of Purpose {*Slow Regen+ Str+3} *Slow: It may slow you when you take damage. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). (72, 37, D) a +0 shortbow (still there?) a +2 heavy quarterstaff (still there?) a centaur corpse (skeletalised by now) (still there?) (72, 39, D) a +0 trident 2 boomerangs (72, 40, D) a +0 shortbow (73, 16, D) a +0 long sword of draining (unseen) (73, 26, D) a +0 morningstar of draining (unseen) (73, 29, D) a +0 trident a throwing net a merfolk corpse (skeletalised by now) (74, 2, D) a ball python corpse (skeletalised by now) (74, 19, D) a +0 whip an orc skeleton (74, 29, D) a +0 trident (75, 1, D) the staff "Regymp" {*Corrode Fly rPois rN+ Int+3 Necro} [staff of death] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rPois: It protects you from poison. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. (unseen)