Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a ring of resist corrosion (59, 37, D) the ring of Tumitile {rF- Wiz Int+8 Stlth+} [ring of wizardry] rF-: It makes you vulnerable to fire. Wiz: It increases the success rate of your magical spells. Int+8: It affects your intelligence (+8). Stlth+: It makes you more stealthy. (unseen) (60, 36, D) the ring "Hatead" {rElec rC- Will+ Int+4} [ring of willpower] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (unseen) (60, 37, D) a ring of resist corrosion (61, 16, D) a +1 chain mail of positive energy (unseen) (61, 26, D) a +1 scimitar of holy wrath (unseen) (61, 36, D) a +2 whip of flaming (unseen) (61, 37, D) a +1 heavy trident (unseen) (61, 40, D) a +0 demon whip a +0 plate armour (62, 0, D) a +2 long sword of holy wrath (62, 1, D) a +1 dire flail of holy wrath (62, 11, D) a +0 dagger a +0 robe (62, 16, D) a +7 orcbow of draining (62, 17, D) the +9 scale mail of an ice cave {rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (62, 27, D) a +0 robe of resistance (unseen) (62, 28, D) a +0 club (62, 29, D) a +0 flail (62, 36, D) a +3 dagger of electrocution (unseen) (62, 37, D) the Incunabulum of Glacial Incineration Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Sticky Flame Fire/Alchemy 4 c - Fireball Conjuration/Fire 5 d - Rimeblight Ice/Necromancy 7 (unseen) (63, 8, D) a +1 plate armour of fire resistance (63, 17, D) the +7 dire flail "Xaamag" {vamp, rF+} rF+: It protects you from fire. (63, 19, D) a +0 dagger a +0 robe (63, 20, D) a +0 dagger a +0 robe (63, 26, D) the +6 spear of the Shrike {freeze, Str+3} Str+3: It affects your strength (+3). (63, 27, D) the +5 ring mail "Yjanyxot" {rElec rF+ rN+ Int-3} rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). (63, 29, D) a +0 glaive a +0 robe (63, 36, D) a phantom mirror (63, 37, D) a +4 falchion of protection (unseen) (64, 19, D) a +0 dagger a +0 robe (64, 26, D) a +2 ring mail of willpower (64, 27, D) a +0 spear of venom (unseen) (65, 26, D) a +2 heavy mace (unseen) (67, 0, D) the +2 tower shield "Jawiomaf" {Harm ^Drain Dex+6 SInv} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. (67, 2, D) a +0 halberd a +0 robe (68, 0, D) a +2 leather armour of poison resistance (68, 2, D) a +0 great sword a +0 robe (69, 2, D) a +4 long sword (still there?) a +0 robe (still there?) (70, 8, D) a +1 lajatang of speed (unseen) (70, 9, D) a +2 robe of positive energy (70, 37, D) a ring of see invisible (70, 39, D) a +0 broad axe a +0 chain mail (70, 40, D) a +0 long sword a +0 plate armour (70, 41, D) a +0 falchion a +0 scale mail (71, 8, D) a staff of conjuration (71, 19, D) a +0 war axe (71, 27, D) a staff of air (unseen) (71, 36, D) a +1 heavy partisan (71, 37, D) a +1 heavy hand axe (unseen) (71, 39, D) a +0 arbalest a +0 battleaxe of flaming a +0 chain mail (72, 8, D) a staff of conjuration (unseen) (72, 9, D) a staff of conjuration (unseen) (72, 17, D) a ring of willpower the ring of the Seeker {rElec Wiz Int+7 Stlth-} [ring of wizardry] rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. Int+7: It affects your intelligence (+7). Stlth-: It makes you less stealthy. a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (72, 26, D) a +0 long sword of electrocution (72, 27, D) a phial of floods (72, 29, D) a +0 flail a +0 robe (72, 36, D) a staff of fire (unseen) (72, 39, D) a +0 battleaxe a +0 chain mail (73, 1, D) a +1 scimitar of holy wrath (unseen) (73, 20, D) a +1 flail of protection (unseen) (73, 29, D) a +0 hand axe a +0 robe (73, 36, D) a +0 spear of pain (unseen) (73, 37, D) a +1 morningstar of protection (unseen) (73, 39, D) a +0 arbalest a +0 arbalest a +0 long sword a +0 scale mail (74, 39, D) a +0 shortbow (75, 1, D) a staff of air (unseen) (75, 3, D) 3 large rocks