Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (34, 28, D) a staff of cold (unseen) (35, 0, D) a parchment of Splinterfrost Shell (35, 14, D) a +0 shortbow of freezing (unseen) (35, 15, D) a +2 spectral quarterstaff (unseen) (35, 28, D) a +4 chain mail of fire resistance (unseen) (35, 29, D) a staff of cold (unseen) (36, 0, D) a +2 sling of freezing (unseen) (36, 15, D) a +0 trident of venom (unseen) (36, 28, D) a parchment of Summon Mana Viper (36, 29, D) the amulet of Vitality {Regen++ RegenMP++} [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. (37, 1, D) a +0 dagger a +0 robe a staff of earth (37, 14, D) a +2 robe (37, 15, D) a +2 mace of protection (37, 28, D) a +1 trident of freezing (unseen) (37, 29, D) a parchment of Sphinx Sisters (38, 1, D) a staff of earth (38, 2, D) a +0 dagger a +0 robe (38, 3, D) a +3 mace (still there?) the +0 ring mail "Angoulely" {rPois Str-3 Int+5} (still there?) rPois: It protects you from poison. Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). a +5 flail of freezing (still there?) a +0 robe (still there?) (38, 5, D) a +0 great mace a +0 chain mail (38, 14, D) a +2 spear of venom (38, 15, D) the staff "Vaprah" {Fly rN++ Int+3 Dex-4 Earth} [staff of earth] Fly: It grants you flight. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). Earth: It increases the power of your Earth spells. a raiju corpse (38, 28, D) a phantom mirror (38, 29, D) a ring of magical power (39, 0, D) a +2 orcbow of flaming (39, 1, D) the +5 morningstar of Misery {heavy, Int+3} Int+3: It affects your intelligence (+3). (39, 3, D) a +0 dire flail a +0 chain mail a +0 robe the ring of the King {EV+5 SInv} [ring of evasion] EV+5: It affects your evasion (+5). SInv: It lets you see invisible. (39, 14, D) a +1 battleaxe of venom (39, 19, D) an amulet of faith (39, 28, D) a +2 falchion of electrocution (unseen) (39, 29, D) a +1 plate armour of cold resistance (unseen) (40, 0, D) a +0 robe (40, 1, D) a +2 halberd of venom (unseen) (40, 2, D) a +0 dagger a +0 robe a human corpse (40, 3, D) a +0 robe a +0 long sword (40, 4, D) a ghoul corpse (40, 5, D) a +0 flail (40, 14, D) the staff "Qiebukhlu" {rElec Str-5 Int+6 Conj} [staff of conjuration] rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Int+6: It affects your intelligence (+6). Conj: It increases the power of your Conjurations spells. (40, 15, D) the +9 morningstar of Onikebb {freeze, Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (40, 28, D) a ring of protection from fire (40, 29, D) a +6 ring of dexterity (41, 1, D) an amulet of reflection (41, 3, D) a +0 battleaxe a +0 robe (41, 14, D) an amulet of reflection (41, 29, D) a +1 lajatang of pain (unseen) (42, 0, D) a +4 chain mail of fire resistance (unseen) (42, 1, D) a staff of earth (unseen) (42, 14, D) a parchment of Malign Gateway (42, 15, D) a staff of death (unseen) (42, 28, D) a lightning rod (4/4) (42, 29, D) a +2 crystal plate armour (unseen) (43, 15, D) a ring of flight (43, 28, D) a +0 demon trident of flaming (unseen) (43, 29, D) a +2 heavy battleaxe (unseen) (44, 28, D) a parchment of Hailstorm (49, 0, D) a ring of willpower (49, 12, D) a +0 long sword of flaming (unseen) (50, 12, D) the +3 arbalest of Rubbish {heavy, SInv} SInv: It lets you see invisible. (unseen) (50, 13, D) a parchment of Leda's Liquefaction (50, 24, D) a +2 scale mail of fire resistance (50, 29, D) a cane toad corpse (skeletalised by now) (51, 1, D) a staff of cold (51, 12, D) a +6 ring of intelligence (51, 24, D) a +6 ring of strength (51, 29, D) a +0 rapier a +0 animal skin a +0 quarterstaff a +0 robe a spriggan corpse a spriggan corpse (skeletalised by now) (51, 30, D) a wolf corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (51, 37, D) the ring of Monotheism {rF++ MP+9 Str+2} [ring of magical power] rF++: It greatly protects you from fire. MP+9: It affects your magic capacity (+9). Str+2: It affects your strength (+2). (52, 0, D) the +9 spear of the Howling Eel {freeze, Int+4} Int+4: It affects your intelligence (+4). (unseen) (52, 1, D) a +4 heavy long sword (52, 24, D) a staff of earth (52, 25, D) a staff of conjuration (unseen) (52, 29, D) a yak corpse (53, 1, D) a parchment of Conjure Ball Lightning (53, 13, D) a staff of death (unseen) (53, 15, D) a +0 scimitar of venom (unseen) (53, 24, D) a staff of alchemy (53, 25, D) an amulet of reflection (54, 0, D) a staff of death (unseen) (54, 12, D) a staff of air (54, 13, D) the +4 partisan "Ysuawure" {vamp, Str+8 Int-2} Str+8: It affects your strength (+8). Int-2: It affects your intelligence (-2). (54, 24, D) a +2 dagger of venom (54, 25, D) a staff of death (unseen) (54, 36, D) the fortress talisman of Gukhuyti {Harm +Blink rF+ Will+} [fortress talisman] Harm: It increases damage dealt and taken. +Blink: It lets you blink. rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (55, 0, D) the +4 great sword of Bankruptcy {freeze, Int+2 Dex+4} Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (unseen) (55, 1, D) a staff of cold (unseen) (55, 12, D) a +2 orcbow of freezing (unseen) (55, 13, D) a +4 morningstar of draining (unseen) (55, 24, D) a +0 plate armour of poison resistance (unseen) (61, 0, D) a +4 heavy war axe (unseen) (61, 8, D) a +8 shortbow (unseen) (61, 16, D) the +6 buckler of Slovenliness {Fly rElec rPois Dex+3} Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (unseen) (62, 0, D) a +2 robe of resistance (62, 1, D) a +2 heavy falchion (62, 9, D) a +0 trident a +2 glaive of distortion (62, 16, D) a +1 great mace of holy wrath (unseen) (62, 26, D) a +4 scale mail of fire resistance (62, 27, D) the +1 scale mail of Anaesthesia {Rampage rElec Stlth-} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. (63, 0, D) a +2 scale mail of poison resistance (unseen) (63, 2, D) a human corpse (skeletalised by now) (63, 8, D) the +2 mace of the Bedighting Gods {drain, rPois rN+ Str-5} rPois: It protects you from poison. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). (unseen) (63, 17, D) a +2 vampiric battleaxe (unseen) (63, 20, D) a wind drake corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (63, 26, D) a staff of alchemy (63, 27, D) a +3 longbow of flaming (unseen) (64, 16, D) the +4 rapier of Joen Xat {flame, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (64, 17, D) a ring of flight (65, 26, D) a +2 double sword of protection (67, 0, D) a +4 mace of pain (68, 3, D) a hell hound corpse (skeletalised by now) (69, 0, D) the ring "Oxu Mam" {^Contam rF++ rN+ MP+7 SInv} [ring of see invisible] ^Contam: It causes magical contamination when unequipped. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). SInv: It lets you see invisible. (70, 9, D) a +2 hand axe of flaming (71, 8, D) a staff of air (71, 9, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). a +0 dagger {Fubuki} a +0 leather armour a +0 trident {Wigmund} (71, 16, D) a staff of alchemy (71, 17, D) a +3 scimitar of holy wrath (unseen) (71, 19, D) a +2 dagger of venom (still there?) a +0 robe (still there?) (71, 26, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (71, 27, D) the +7 broad axe of the Unseen Realm {heavy, Bane rPois rF+++} Bane: It inflicts you with a random bane when first equipped. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. (71, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 8, D) a staff of fire (72, 9, D) a +3 chain mail of cold resistance (unseen) (72, 17, D) a +0 partisan of protection (72, 18, D) a +0 dire flail a +0 orcbow a +0 chain mail an orc corpse (skeletalised by now) (72, 19, D) a +0 dagger of protection a +0 robe (72, 26, D) a +2 triple crossbow of draining (72, 27, D) the +7 quarterstaff of the Endless March {venom, Str+4} Str+4: It affects your strength (+4). (72, 29, D) 4 large rocks a cyclops corpse (skeletalised by now) (72, 30, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (72, 31, D) a wind drake corpse (skeletalised by now) (73, 1, D) +2 steam dragon scales (unseen) (73, 18, D) a +0 dagger an orc corpse (skeletalised by now) (73, 19, D) a +0 dire flail a +0 chain mail (73, 20, D) a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (73, 27, D) a +1 falchion of draining (73, 29, D) a +0 orcbow (74, 3, D) an iguana corpse (skeletalised by now) a jackal corpse (skeletalised by now) (75, 1, D) a +6 ring of intelligence