Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) the fortress talisman "Ebiaf" {rF+ Int+3} [fortress talisman] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a manual of Dodging (19, 1, D) the +8 glaive "Nabiess" {pain, +Blink rF++ rC- Int+2} +Blink: It lets you blink. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). (unseen) (20, 0, D) a scroll of brand weapon (20, 1, D) a parchment of Dimensional Bullseye (21, 0, D) a staff of conjuration (unseen) (21, 1, D) the +6 scimitar of Impatience {heavy, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (22, 0, D) a parchment of Fulsome Fusillade (22, 1, D) the staff "Goblin's Regret" {MP+7 Stlth+ Earth} [staff of earth] MP+7: It affects your magic capacity (+7). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (unseen) (23, 0, D) a parchment of Summon Forest (23, 1, D) a +1 mace of holy wrath (unseen) (23, 7, D) a +2 long sword of flaming a +0 chain mail of cold resistance (24, 0, D) a +0 heavy spear (unseen) (24, 1, D) a parchment of Silence (24, 10, D) a +0 great mace of flaming a +0 chain mail a human corpse (25, 0, D) a staff of conjuration (unseen) (25, 1, D) a +6 ring of strength (25, 6, D) a +3 scimitar (still there?) a +0 chain mail (still there?) (25, 10, D) a +5 demon blade of flaming (still there?) a +0 chain mail (still there?) a +0 broad axe of pain (still there?) a +0 chain mail (still there?) (26, 0, D) a +3 hand axe of electrocution (unseen) (26, 1, D) a staff of conjuration (unseen) (27, 0, D) a parchment of Lehudib's Crystal Spear (27, 1, D) a sack of spiders (28, 0, D) a lightning rod (4/4) (28, 1, D) a +6 ring of intelligence (29, 0, D) a +1 great mace of draining (unseen) (29, 1, D) a parchment of Olgreb's Toxic Radiance (35, 14, D) a +3 spectral lajatang (unseen) (35, 15, D) a +1 bardiche of freezing (unseen) (35, 29, D) the +10 long sword "Togumeigh" {venom, Bane *Rage Dex+9} Bane: It inflicts you with a random bane when first equipped. *Rage: It berserks you when you make melee attacks (+20% chance). Dex+9: It affects your dexterity (+9). (unseen) (36, 1, D) a ring of magical power (36, 15, D) the +3 flail "Joisma" {elec, rC++ Str+9 Int-2 Stlth-} rC++: It greatly protects you from cold. Str+9: It affects your strength (+9). Int-2: It affects your intelligence (-2). Stlth-: It makes you less stealthy. (unseen) (36, 28, D) a +6 spear of flaming (36, 29, D) the +9 long sword of Lyhuuppu {holy, Str+2 Int+5} Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). (37, 14, D) a +3 heavy spear (37, 15, D) a parchment of Bombard (37, 28, D) a +0 flail of protection (37, 29, D) a +2 robe of willpower (38, 0, D) a storm talisman (38, 1, D) a +2 ring mail of positive energy (unseen) (38, 15, D) a +6 ring of intelligence (38, 28, D) a staff of death (38, 29, D) a ring of ice (39, 0, D) the +5 battleaxe of Niddioddot {venom, rF+ Will++ Int+4 Stlth-} rF+: It protects you from fire. Will++: It greatly increases your willpower. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. (39, 1, D) a +1 spear of distortion (unseen) (39, 4, D) a +2 dagger of venom a +0 robe a kobold skeleton (39, 6, D) a shapeshifter skeleton (39, 15, D) the +0 plate armour of a volcano {Int+2 Dex+5} Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). (39, 20, D) a raven corpse (skeletalised by now) (39, 21, D) a blink frog corpse (skeletalised by now) (39, 28, D) a +1 dagger of draining (39, 31, D) a glowing shapeshifter skeleton (39, 33, D) an ugly thing skeleton (39, 34, D) a glowing shapeshifter skeleton (40, 1, D) a +0 heavy partisan (40, 2, D) a +2 dagger (still there?) a +0 robe (still there?) a glowing shapeshifter skeleton (still there?) (40, 4, D) a very ugly thing skeleton (40, 14, D) a staff of fire (40, 28, D) a staff of air (unseen) (40, 32, D) a +3 demon blade of venom a +0 robe a kobold skeleton (40, 33, D) a glowing shapeshifter skeleton (40, 34, D) a glowing shapeshifter skeleton (41, 0, D) a staff of cold (41, 1, D) the ring of the Lich-sworn {^Contam rPois Str+6 SInv} [ring of strength] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Str+6: It affects your strength (+6). SInv: It lets you see invisible. (41, 3, D) a shapeshifter skeleton a glowing shapeshifter skeleton (41, 15, D) the staff of Nemelex Xobeh's Favour {rPois SInv Alch} [staff of alchemy] rPois: It protects you from poison. SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. (unseen) (41, 28, D) a +0 plate armour of fire resistance (unseen) (41, 29, D) a +3 war axe of freezing (41, 31, D) a glowing shapeshifter skeleton (41, 35, D) a shapeshifter skeleton (42, 0, D) the +8 chain mail "Nulep" {*Slow rC+ Slay+2 SInv} *Slow: It may slow you when you take damage. rC+: It protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. (42, 15, D) a ring of wizardry (42, 28, D) a +4 ring of protection (42, 29, D) a staff of alchemy (42, 37, D) a +4 dagger of freezing a shapeshifter skeleton (42, 38, D) a very ugly thing skeleton (43, 15, D) a staff of cold (unseen) (43, 20, D) a komodo dragon corpse (skeletalised by now) (43, 28, D) a staff of earth (unseen) (43, 37, D) a +0 robe a glowing shapeshifter skeleton a kobold skeleton (44, 20, D) a rime drake corpse (skeletalised by now) (44, 21, D) a blink frog corpse (skeletalised by now) (44, 22, D) a bullfrog corpse (skeletalised by now) an elephant corpse (skeletalised by now) (44, 24, D) a black mamba corpse (skeletalised by now) (44, 28, D) the staff "Puvvib" {rElec Will- Int+6 SInv Air Alch} [staff of air] rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (unseen) (49, 1, D) a ring of positive energy (49, 4, D) a +0 short sword (49, 37, D) a +4 scale mail of positive energy (unseen) (50, 0, D) a parchment of Disjunction (50, 2, D) a +0 falchion of flaming (still there?) a +0 sling (still there?) a +0 robe (still there?) a +0 buckler (still there?) (50, 25, D) the amulet of Lalaufar {Spirit rF+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF+: It protects you from fire. (50, 36, D) a +3 shortbow of flaming (unseen) (50, 37, D) a +1 quick blade of venom (unseen) (51, 0, D) the ring of Gokk {rF- rN+ AC+4 Int+3 Slay+2} [ring of protection] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (51, 1, D) a +2 sacred scourge of holy wrath (still there?) a +0 robe (still there?) a parchment of Petrify (still there?) (51, 3, D) a +3 eudemon blade of holy wrath (still there?) a +0 tower shield (still there?) (51, 12, D) the staff of Plunder {Str+5 Earth} [staff of earth] Str+5: It affects your strength (+5). Earth: It increases the power of your Earth spells. (51, 13, D) the +1 hand axe "Lyxalic" {venom, Will+++ Str-5 Int+2 SInv} Will+++: It greatly increases your willpower. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (51, 24, D) a +2 great sword of holy wrath (51, 37, D) a +3 leather armour of cold resistance (unseen) (51, 41, D) a +4 glaive of flaming a +0 plate armour (52, 1, D) an amulet of reflection (52, 3, D) a +3 long sword of flaming a +0 shortbow a +0 robe a +0 longbow a +1 flail of flaming a +0 robe (52, 12, D) a +3 leather armour of fire resistance (unseen) (52, 13, D) a staff of earth (52, 14, D) a +0 halberd (52, 16, D) a +0 glaive (52, 24, D) a +2 flail of protection (52, 29, D) a water moccasin skeleton (52, 36, D) the ring "Vacheuk" {rF+ Will+ Dex+2} [ring of willpower] rF+: It protects you from fire. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (52, 37, D) a staff of alchemy (unseen) (52, 40, D) a +3 demon trident a +0 chain mail (52, 41, D) a +0 great sword of flaming the amulet "Caeraud" {Faith Will+ SInv} [amulet of faith] Faith: It allows you to gain divine favour quickly. Will+: It increases your willpower. SInv: It lets you see invisible. a +0 great sword of flaming (52, 42, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (53, 1, D) a +2 pair of boots of rampaging (53, 2, D) a +2 scimitar of holy wrath a +0 tower shield (53, 12, D) a +6 ring of intelligence (53, 16, D) a +3 short sword a +0 robe a +0 trident a +0 robe a +0 dagger a +0 robe (53, 18, D) a +0 war axe (53, 24, D) a staff of earth (unseen) (53, 25, D) a +2 heavy war axe (unseen) (53, 30, D) an adder skeleton (53, 36, D) a staff of earth (53, 37, D) a +3 great mace of holy wrath (unseen) (53, 41, D) a +2 great sword of flaming a +2 demon blade a +0 plate armour a fire giant corpse (skeletalised by now) a human corpse (skeletalised by now) (54, 0, D) the +2 war axe of Desertification {speed, *Rage rPois rN+++ Dex-2} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Dex-2: It affects your dexterity (-2). (54, 1, D) +2 ice dragon scales (54, 12, D) a staff of alchemy (unseen) (54, 13, D) a +4 rapier of draining (unseen) (54, 15, D) a +0 dagger a +0 robe (54, 24, D) the +7 orcbow "Vuunn" {flame, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (54, 25, D) a +3 heavy mace (unseen) (54, 30, D) a water moccasin skeleton (54, 41, D) a +4 great mace of flaming a +0 plate armour (55, 0, D) a +1 spear of venom (unseen) (55, 1, D) a ring of willpower (55, 12, D) a +6 antimagic spear (unseen) (55, 13, D) a staff of air (unseen) (55, 24, D) a +3 orcbow of freezing (unseen) (55, 28, D) a +0 halberd a +0 robe the ring "Dimuji" {rC+ rCorr SInv Stlth-} [ring of see invisible] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (55, 29, D) a +0 scimitar a +0 glaive a +0 mace (55, 30, D) an anaconda skeleton (59, 36, D) the ring "Impus" {rPois rF+ rC- rCorr Int+2 Fire} [ring of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. (60, 4, D) a hell hound corpse (skeletalised by now) (60, 37, D) the ring "Natwis" {rC+ MP+9 Str-5 Slay+2} [ring of magical power] rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Str-5: It affects your strength (-5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (61, 0, D) the +10 sling "Hanniod" {antimagic, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (61, 3, D) a hell hound corpse (skeletalised by now) (61, 8, D) the +5 pearl dragon scales of the Bakunawa {Rampage +Inv rElec rC- rN+} Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (61, 11, D) a +0 rapier a +0 robe (61, 16, D) a talisman of death (61, 26, D) the +3 scale mail of Anaesthesia {*Corrode rElec rC+ Slay+3} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (61, 30, D) a shapeshifter corpse (skeletalised by now) (61, 35, D) an amulet of reflection a +0 dagger {Agustín} a +0 leather armour a +0 trident {Cuahtemoc} (61, 36, D) the +1 leather armour of Greed {-Tele MP+6 Dex+3 Slay+3} -Tele: It prevents most forms of teleportation. MP+6: It affects your magic capacity (+6). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (61, 37, D) a ring of positive energy (61, 41, D) a black mamba corpse (skeletalised by now) (62, 1, D) the ring of Yendor {rF- Wiz Int+2 Slay+5} [ring of wizardry] rF-: It makes you vulnerable to fire. Wiz: It increases the success rate of your magical spells. Int+2: It affects your intelligence (+2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (62, 8, D) a staff of death (62, 11, D) a wolf corpse (skeletalised by now) (62, 16, D) a ring of magical power (62, 27, D) a +4 double sword of flaming (62, 36, D) a +2 robe of cold resistance (unseen) (62, 42, D) a blink frog corpse (skeletalised by now) (63, 8, D) a +3 sling of freezing (unseen) (63, 11, D) a black bear corpse (skeletalised by now) (63, 12, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (63, 16, D) a +0 flail of protection (63, 17, D) a +4 heavy partisan (63, 22, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (63, 26, D) a staff of alchemy (63, 27, D) a fortress talisman (63, 36, D) the +0 mace "Bichumas" {freeze, ^Drain Int+4 Dex+5} ^Drain: It drains your maximum health when unequipped. Int+4: It affects your intelligence (+4). Dex+5: It affects your dexterity (+5). (unseen) (63, 37, D) an amulet of faith (63, 41, D) a black bear corpse (skeletalised by now) (64, 16, D) a +5 lajatang of pain (unseen) (64, 17, D) a +1 flail of protection (64, 19, D) a +1 dagger of venom (still there?) a +0 robe (still there?) (64, 22, D) a +0 long sword a +0 robe (64, 26, D) a staff of conjuration (64, 27, D) a +0 plate armour of fire resistance (64, 30, D) a shapeshifter corpse (skeletalised by now) (64, 42, D) a basilisk corpse (skeletalised by now) (65, 22, D) a +0 short sword a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (65, 26, D) a +0 chain mail of fire resistance (65, 30, D) a shapeshifter corpse (skeletalised by now) (66, 18, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (66, 29, D) an ugly thing corpse (skeletalised by now) (66, 30, D) a shapeshifter corpse (skeletalised by now) (67, 30, D) an ugly thing corpse (skeletalised by now) (68, 0, D) a staff of alchemy (68, 3, D) a bullfrog corpse (skeletalised by now) (69, 3, D) a jackal corpse (skeletalised by now) (69, 36, D) the +5 ring mail of the New World {+Inv rF+ Will+} +Inv: It lets you turn invisible. rF+: It protects you from fire. Will+: It increases your willpower. (70, 9, D) the +0 plate armour "Beguej" {rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (70, 36, D) a +1 rapier of electrocution (70, 37, D) a +5 vampiric falchion (70, 41, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (71, 8, D) a staff of fire (71, 16, D) the +10 quarterstaff of Dipoic {freeze, rElec rPois Will+ Int-2 Dex+3} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). (unseen) (71, 17, D) a parchment of Maxwell's Capacitive Coupling (71, 26, D) a +2 leather armour of poison resistance (unseen) (71, 27, D) a ring of fire (71, 36, D) a +1 short sword of protection (72, 8, D) the +1 dagger of the Charming Madman {drain, Will+ Int-2 SInv Stlth+} Will+: It increases your willpower. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (72, 9, D) a ring of magical power (72, 17, D) a staff of fire (unseen) (72, 20, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (72, 21, D) a +0 hand axe of flaming (unseen) (72, 26, D) a +4 rapier of protection (unseen) (72, 36, D) a +3 morningstar of protection (unseen) (72, 37, D) a ring of positive energy (72, 41, D) a +0 dagger a +0 robe a wolf corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 42, D) a wolf corpse (skeletalised by now) (73, 1, D) a +0 long sword a +0 robe (73, 16, D) a +6 ring of intelligence (73, 17, D) a +4 trident of flaming (73, 21, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (73, 36, D) a +2 morningstar of protection (unseen) (73, 37, D) a staff of air (unseen) (74, 20, D) a +0 short sword a +0 shortbow a +0 leather armour a +0 short sword a +0 leather armour (74, 21, D) a +0 long sword a +0 leather armour (75, 1, D) the +9 glaive "Anysaeca" {speed, rF+ Int+3 Dex-5 Stlth+} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy.