Revguard the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a +2 long sword of holy wrath (unseen) (36, 0, D) a parchment of Haunt (36, 1, D) a staff of conjuration (unseen) (37, 0, D) a staff of fire (unseen) (37, 1, D) a staff of conjuration (unseen) (38, 0, D) the quicksilver dragon scales of Gravity {Will+ Dex+5} Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). (unseen) (38, 1, D) a +2 quarterstaff of pain (unseen) (39, 0, D) a +3 heavy shortbow (unseen) (39, 1, D) a +3 sling of flaming (unseen) (40, 0, D) a +3 morningstar of venom (unseen) (40, 1, D) the +9 tower shield of Afoaggum {rC++ Str+4} rC++: It greatly protects you from cold. Str+4: It affects your strength (+4). (unseen) (40, 4, D) a +0 flail (41, 0, D) a +2 plate armour of cold resistance (unseen) (41, 1, D) a staff of air (unseen) (41, 4, D) a +0 war axe (still there?) a +0 leather armour (still there?) a +1 buckler of protection (still there?) (41, 5, D) a +0 great sword a +0 leather armour (42, 0, D) a parchment of Freezing Cloud (42, 1, D) a +3 chain mail of cold resistance (unseen) (43, 4, D) a +0 rapier a +0 robe an elf corpse (49, 1, D) the ring "Jokikkun" {rElec SInv} [ring of see invisible] rElec: It insulates you from electricity. SInv: It lets you see invisible. (49, 12, D) a +4 ring of slaying (49, 36, D) the +2 leather armour of Yesterday {rPois Str-3 Dex+8 SInv} rPois: It protects you from poison. Str-3: It affects your strength (-3). Dex+8: It affects your dexterity (+8). SInv: It lets you see invisible. (50, 0, D) a +2 great sword of flaming (50, 1, D) a +2 helmet of see invisible (50, 12, D) a ring of poison resistance (50, 13, D) a +2 robe (unseen) (50, 24, D) a staff of earth (50, 37, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (51, 0, D) a +2 morningstar of protection (51, 12, D) the +6 scimitar "Huigol" {flame, SInv} SInv: It lets you see invisible. (51, 24, D) a staff of air (51, 25, D) a staff of air (unseen) (51, 36, D) +1 fire dragon scales (52, 0, D) a ring of see invisible (52, 12, D) a +3 flail of protection (52, 13, D) a ring of ice (52, 25, D) a +3 rapier of speed (unseen) (52, 37, D) a +2 glaive of flaming (unseen) (52, 39, D) a +0 glaive a +0 robe (52, 40, D) a +0 dagger a +0 robe (53, 1, D) the +4 mace of Theory {heavy, Int+3 Dex+6 SInv} Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. (53, 12, D) the +8 broad axe "Lyeleano" {spect, rPois Will+ Str+2 Int-2} rPois: It protects you from poison. Will+: It increases your willpower. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). (53, 13, D) the +0 chain mail of Dithmenos's Favour {rF++ rC- Int+6} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+6: It affects your intelligence (+6). (53, 16, D) a +0 dagger a +0 robe (53, 24, D) the +3 morningstar "Reyxkas" {venom, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (53, 36, D) a +0 dagger (53, 38, D) a +1 glaive of venom a +0 chain mail a ring of see invisible (53, 39, D) a +1 dagger of freezing a +0 robe (53, 40, D) a +0 giant club an ogre skeleton (54, 0, D) the staff of Strategic Superiority {rC+ Int+7 Ice} [staff of cold] rC+: It protects you from cold. Int+7: It affects your intelligence (+7). Ice: It increases the power of your Ice spells. (unseen) (54, 1, D) the +4 battleaxe of the Salmon {freeze, rF+ Will+ SInv} rF+: It protects you from fire. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (54, 2, D) a +1 war axe of flaming a +0 plate armour a human skeleton (54, 15, D) a +0 great sword a +0 robe (54, 16, D) a +0 halberd (54, 17, D) a +0 war axe (still there?) a +2 broad axe (still there?) a +0 chain mail (still there?) (54, 24, D) the ring "Zadeunu" {^Contam Will+ rCorr Int+5} [ring of willpower] ^Contam: It causes magical contamination when unequipped. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). (54, 25, D) the +1 ring mail of Zenkom {+Blink rElec rPois Slay-2} +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). (54, 36, D) a +3 war axe (unseen) (54, 38, D) a +0 giant club (54, 39, D) the +12 quarterstaff of Action {freeze, +Blink rN++} +Blink: It lets you blink. rN++: It greatly protects you from negative energy. a +0 chain mail (54, 40, D) a +0 long sword a +0 chain mail the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). a +3 war axe of electrocution a +0 plate armour (54, 41, D) a +1 great sword of electrocution a +0 plate armour a +0 trident a +0 orcbow a +0 plate armour an orc skeleton (55, 1, D) an amulet of reflection (55, 3, D) a +0 demon whip a +0 plate armour a hell hog corpse a human skeleton (55, 4, D) a +1 great sword of flaming (still there?) a +2 great sword of flaming (still there?) (55, 12, D) a staff of cold (unseen) (55, 13, D) a +2 demon blade of draining (unseen) (55, 15, D) a +0 long sword (55, 17, D) a +0 hand axe a +0 robe a +0 war axe a +0 plate armour (56, 3, D) the +5 great sword "Myageh" {freeze, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (56, 4, D) a +2 battleaxe (still there?) a +0 plate armour (still there?) a ring of willpower (still there?) (56, 16, D) a +0 long sword a +0 chain mail (56, 17, D) a +3 heavy dire flail a +0 chain mail (59, 37, D) a +2 orcbow of electrocution (unseen) (60, 37, D) a staff of air (unseen) (61, 0, D) a +6 giant club (61, 8, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (61, 16, D) the staff of Jocular Responsibility {rF+ Str+6 Fire} [staff of fire] rF+: It protects you from fire. Str+6: It affects your strength (+6). Fire: It increases the power of your Fire spells. (unseen) (61, 36, D) the ring "Jutiy" {Int+3 Slay+4} [ring of slaying] Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (61, 37, D) the +7 orcbow of Unreason {freeze, Int+4} Int+4: It affects your intelligence (+4). (unseen) (62, 0, D) the +6 quarterstaff of Inference {venom, Will++ Int-2 Dex+4} Will++: It greatly increases your willpower. Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). (62, 1, D) a +1 vampiric lajatang (62, 8, D) a staff of fire (62, 9, D) the +3 leather armour "Dekhla" {^Contam Int+2 SInv} ^Contam: It causes magical contamination when unequipped. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (62, 17, D) a +3 scimitar of draining (62, 29, D) a +1 trident of venom (62, 36, D) the +3 double sword "Ewnet" {freeze, +Blink rF++} +Blink: It lets you blink. rF++: It greatly protects you from fire. (63, 0, D) a +3 trident of protection (63, 20, D) 5 large rocks a cyclops corpse (skeletalised by now) (63, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 22, D) a +4 antimagic halberd (unseen) (63, 27, D) a +1 plate armour of willpower (63, 29, D) a +0 war axe (63, 30, D) a +0 club (63, 31, D) a +0 dire flail a ring of see invisible a +0 club (63, 36, D) a maw talisman (64, 16, D) a +0 trident (64, 17, D) a +0 trident (64, 20, D) a +3 shortbow of flaming (64, 22, D) a wind drake corpse (skeletalised by now) (64, 27, D) a +0 battleaxe the ring of Ostub {AC+4 Int+4} [ring of protection] AC+4: It affects your AC (+4). Int+4: It affects your intelligence (+4). the +1 pair of gloves "Heaf" {Rampage rF- Stlth+} Rampage: It bestows one free step when moving towards enemies. rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. a yellow draconian corpse (skeletalised by now) (64, 30, D) a +0 hand axe a draconian corpse (skeletalised by now) (64, 31, D) a +1 scimitar of holy wrath (still there?) a black draconian corpse (skeletalised by now) (still there?) (65, 26, D) a +0 war axe (66, 21, D) a +2 trident of freezing (still there?) a ring of wizardry (still there?) a merfolk corpse (skeletalised by now) (still there?) (68, 0, D) a +3 scale mail of cold resistance (68, 39, D) a +0 giant club a +0 robe the ogre corpse of Erolcha (skeletalised by now) (70, 8, D) a +1 dagger of protection (unseen) (70, 9, D) a +1 vampiric falchion (unseen) (70, 30, D) a +0 dire flail a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (70, 37, D) a +2 glaive of venom (unseen) (70, 40, D) the +7 Throatcutter {drain, coup de grace} a +0 robe (71, 8, D) a +4 great mace of protection (unseen) (71, 20, D) an adder corpse (skeletalised by now) (71, 27, D) the +3 flail "Suosuot" {flame, rF+++ rC- Int-4 Stlth+} rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. (71, 30, D) a water moccasin corpse (skeletalised by now) (71, 36, D) a +0 trident (71, 37, D) a +5 lajatang {Ana} a +0 dagger {Francisca} a +0 leather armour a +0 trident {Niklaus} a +4 glaive of protection (71, 38, D) a +0 scythe a +2 flail of protection a +0 robe (71, 39, D) a +0 dagger of holy wrath a +0 robe (71, 40, D) a +0 scimitar of flaming a ring of poison resistance (71, 41, D) a +0 short sword a +3 scale mail (72, 8, D) the +9 plate armour of Distant Shores {Int+2 Slay+3} Int+2: It affects your intelligence (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (72, 9, D) a +1 long sword of protection (72, 16, D) the +0 scale mail of the Freezing God {Will+ Str+3 Int+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (72, 17, D) a +1 vampiric glaive (unseen) (72, 19, D) a +0 club a naga corpse (skeletalised by now) (72, 20, D) a water moccasin corpse (skeletalised by now) (72, 21, D) an adder corpse (skeletalised by now) (72, 27, D) the +5 scale mail "Miplyl" {Bane +Inv Str-2 Stlth+} Bane: It inflicts you with a random bane when you equip it. +Inv: It lets you turn invisible. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. (72, 36, D) an amulet of the acrobat (72, 37, D) a ring of flight (72, 40, D) a +2 flail of draining a +0 ring mail (73, 1, D) a ring of wizardry (73, 17, D) a +0 dire flail (73, 19, D) a +4 falchion of protection (still there?) a naga corpse (skeletalised by now) (still there?) (73, 27, D) a +0 morningstar of flaming (73, 37, D) a +4 orcbow (unseen) (73, 39, D) a +4 quarterstaff of chaos a +0 cloak of preservation (74, 39, D) a +0 dagger a +0 robe