Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a spider talisman a serpent talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 21, D) an iguana corpse (skeletalised by now) (59, 22, D) a basilisk corpse (skeletalised by now) (59, 23, D) a wolf corpse (skeletalised by now) (59, 36, D) a +6 sling of freezing (unseen) (59, 37, D) a +0 troll leather armour (60, 23, D) a wolf corpse (skeletalised by now) (60, 36, D) a +2 vampiric dagger (unseen) (60, 37, D) a +4 scale mail of cold resistance (61, 0, D) a +5 mace of protection (unseen) (61, 3, D) a ball python corpse (skeletalised by now) (61, 4, D) a water moccasin corpse (skeletalised by now) (61, 22, D) a water moccasin corpse (skeletalised by now) (61, 23, D) a komodo dragon corpse (skeletalised by now) (61, 36, D) the +7 chain mail of the Northern Lights {Stlth+} Stlth+: It makes you more stealthy. (61, 37, D) 4 scrolls of enchant weapon (61, 41, D) a black mamba corpse (62, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight the staff of the Trees {rC+ rN+ Stlth+ Conj} [staff of conjuration] rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (62, 2, D) a ball python corpse (skeletalised by now) (62, 9, D) a staff of death (62, 11, D) an adder corpse (skeletalised by now) (62, 19, D) a wellspring talisman (62, 27, D) the +3 scimitar "Beukh" {protect, Bane rPois rF+ rCorr} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (62, 36, D) a staff of earth (unseen) (62, 37, D) a ring of poison resistance (63, 16, D) the +1 dagger "Buakh" {drain, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (63, 17, D) a +2 robe (63, 36, D) a +2 ring mail of poison resistance (63, 37, D) a +6 ring of dexterity (64, 16, D) a +2 heavy orcbow (64, 17, D) a +2 scale mail of willpower (66, 4, D) a +0 long sword a +0 robe (67, 1, D) a +1 dagger of speed a +0 leather armour an elf skeleton (68, 0, D) a +0 dagger (68, 3, D) a +0 long sword a +1 robe of willpower an elf skeleton (69, 0, D) a staff of alchemy (unseen) (69, 30, D) a +0 shortbow a +2 robe a centaur corpse (skeletalised by now) (69, 36, D) a +3 ring mail of fire resistance (70, 8, D) a +3 short sword of protection (70, 9, D) a +4 mace of protection (unseen) (70, 11, D) a yak corpse (skeletalised by now) (70, 36, D) a +2 morningstar of protection (70, 37, D) a +4 shortbow (71, 11, D) an iguana corpse (skeletalised by now) (71, 12, D) a jackal corpse (skeletalised by now) (71, 16, D) the staff of the Neverending Moons {Will+ Fire Earth} [staff of earth] Will+: It increases your willpower. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (unseen) (71, 17, D) a +2 heavy hand axe (unseen) (71, 26, D) a staff of earth (71, 27, D) a staff of earth (71, 36, D) a parchment of Summon Forest (71, 37, D) a staff of alchemy (72, 8, D) a +1 dagger of flaming (72, 9, D) the +1 hand axe of Massacring {venom, rCorr Str+3 Int-4} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). (unseen) (72, 17, D) a +2 leather armour of fire resistance (72, 27, D) a +0 trident (72, 28, D) a +0 trident (72, 29, D) a +1 shortbow of draining (72, 30, D) a +0 trident (73, 1, D) a +3 war axe of freezing (unseen) (73, 16, D) the +0 leather armour of Stoicism {rPois Int+5} rPois: It protects you from poison. Int+5: It affects your intelligence (+5). (73, 17, D) the +11 orcbow "Gacrog" {drain, rF+ rN++ Str-3 Dex+3} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). (unseen) (73, 26, D) a staff of fire (unseen) (73, 28, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 38, D) a +0 glaive a +0 plate armour an orc corpse (74, 39, D) a +0 club a +0 ring mail a +0 dagger a +0 robe an orc corpse (75, 1, D) the +0 scimitar of Inozoill {flame, Int+3} Int+3: It affects your intelligence (+3). (unseen) (75, 37, D) a +0 mace a +0 plate armour a +0 club a +0 ring mail a +0 war axe a +0 dagger a +0 robe an orc corpse an orc corpse an orc corpse (75, 39, D) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe