Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a staff of alchemy (unseen) (19, 1, D) a +2 shortbow of draining (unseen) (19, 16, D) a +0 dagger of electrocution (unseen) (19, 17, D) a +3 longbow of draining (unseen) (20, 0, D) a +0 spear (20, 1, D) a +3 mace of holy wrath (unseen) (20, 16, D) a parchment of Splinterfrost Shell (20, 17, D) a parchment of Fire Storm (21, 1, D) a +1 morningstar of protection (unseen) (21, 2, D) a +3 great mace of holy wrath (still there?) a merfolk corpse (still there?) (21, 16, D) a +3 hand axe of distortion (unseen) (21, 17, D) a +2 kite shield of protection (unseen) (22, 0, D) a +2 robe of willpower (22, 1, D) a parchment of Maxwell's Capacitive Coupling (22, 3, D) a +0 leather armour (still there?) a +3 trident of freezing (still there?) (22, 16, D) a staff of alchemy (unseen) (22, 17, D) the death talisman of Oily the Good {Harm Int+3 Dex+3} [talisman of death] Harm: It increases damage dealt and taken. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (23, 0, D) a +4 plate armour of ponderousness (23, 1, D) 2 boomerangs (still there?) a +0 trident (still there?) a +1 leather armour of willpower (still there?) a +4 vampiric trident (still there?) the ring of Renasuoc {rN+ Str+3 Stlth+} (still there?) [ring of positive energy] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (23, 2, D) a +0 robe a +0 rapier a +0 robe a +0 rapier of speed a merfolk corpse a merfolk corpse (23, 5, D) a +0 robe (still there?) a +0 demon trident of pain (still there?) a merfolk corpse (still there?) (23, 17, D) a +0 arbalest (still there?) a +0 mace (still there?) a +0 shortbow (still there?) a +0 halberd (still there?) a +0 flail (still there?) a +2 dagger of venom (still there?) a naga corpse (still there?) a naga corpse (still there?) (23, 18, D) a +0 scimitar (still there?) a +0 robe (still there?) the +4 short sword of Legus {heavy, *Rage rF+ Str+3} (still there?) *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. Str+3: It affects your strength (+3). a salamander corpse (still there?) (23, 19, D) a +0 flail (still there?) a +0 robe (still there?) a +1 heavy spear (still there?) a +0 robe (still there?) a naga corpse (still there?) a naga corpse (still there?) (24, 1, D) a +0 leather armour (still there?) 2 silver javelins (still there?) a +2 spear of venom (still there?) a lightning rod (4/4) (still there?) a merfolk corpse (still there?) (24, 2, D) a +0 club a +0 sling a faun corpse (24, 3, D) a +2 robe of fire resistance a +2 rapier of speed a merfolk corpse (24, 16, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (unseen) (24, 17, D) a +0 long sword a +0 robe a parchment of Flame Wave (24, 18, D) a +0 trident a +0 robe a parchment of Lee's Rapid Deconstruction (25, 1, D) 3 large rocks (still there?) a +0 leather armour (still there?) 3 javelins (still there?) a +1 heavy spear (still there?) an amulet of dissipation (still there?) (25, 2, D) 4 large rocks (still there?) a +0 leather armour (still there?) 3 silver javelins (still there?) a +0 spear (still there?) a +0 robe (still there?) a +1 rapier of freezing (still there?) (25, 4, D) a +0 trident a merfolk corpse (25, 16, D) the +5 glaive "Aberhyil" {freeze, rElec Will++ Str+2 Stlth+} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (unseen) (25, 17, D) a box of beasts (25, 18, D) a +0 quarterstaff a +0 robe a +2 heavy battleaxe a salamander corpse (25, 19, D) a +0 war axe a +0 robe a +0 kite shield (26, 0, D) a parchment of Iskenderun's Mystic Blast (26, 1, D) a +0 great mace of protection (unseen) (26, 16, D) a +1 vampiric war axe (unseen) (26, 17, D) a +0 flail (still there?) a +0 robe (still there?) a +2 mace of protection (still there?) a naga corpse (still there?) (26, 18, D) a +5 shortbow (still there?) a +0 glaive (still there?) a naga corpse (still there?) (26, 19, D) a +0 halberd (27, 0, D) a staff of necromancy (unseen) (27, 16, D) a ring of wizardry (27, 17, D) a parchment of Iskenderun's Battlesphere (28, 0, D) a staff of air (unseen) (28, 1, D) a staff of necromancy (unseen) (28, 16, D) a staff of air (unseen) (28, 17, D) a +1 spear of freezing (unseen) (29, 0, D) a +2 ring mail of fire resistance (unseen) (29, 1, D) a +2 hand axe of flaming (unseen) (29, 3, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. a ring of see invisible the amulet "Jeanudal" {Wildshape Str+3 Dex+5} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5) Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). a +6 ring of strength an amulet of alchemy an amulet of reflection a ring of protection from cold the ring of Wipaor {MP+9 Dex+3} [ring of magical power] MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). a +4 ring of protection a ring of magical power an amulet of magic regeneration (29, 16, D) a staff of alchemy (unseen) (29, 17, D) a +1 crystal plate armour (unseen) (35, 0, D) a +2 shortbow of freezing (unseen) (35, 14, D) a staff of earth (36, 0, D) a +6 shortbow (unseen) (36, 14, D) a +0 arbalest of freezing (36, 15, D) a +1 great sword of electrocution (36, 29, D) the +8 shortbow "Dipauce" {antimagic, rElec rN+ Dex+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (37, 0, D) a staff of necromancy (unseen) (37, 1, D) a +4 glaive of venom (37, 14, D) a serpent talisman (37, 15, D) a +2 great sword of flaming (37, 28, D) a +3 longbow of freezing (37, 29, D) a +1 buckler of reflection (unseen) (38, 0, D) a +1 mace of protection (unseen) (38, 1, D) a +3 morningstar of protection (38, 5, D) a +1 partisan of venom (unseen) (38, 6, D) a +0 flail (still there?) a +0 robe (still there?) a +2 battleaxe of freezing (still there?) an orc skeleton (still there?) (38, 14, D) the +3 war axe "Pustruz" {reap, Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (38, 15, D) a serpent talisman (38, 17, D) a cane toad corpse (skeletalised by now) a polar bear corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (39, 0, D) a +0 morningstar of freezing (39, 1, D) the +3 arbalest "Beetleslayer" {penet, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (39, 5, D) a +1 antimagic halberd (unseen) (39, 6, D) a +1 short sword of venom (39, 7, D) a +0 rapier a +0 robe (39, 17, D) a hydra corpse (skeletalised by now) (39, 28, D) an amulet of alchemy (39, 29, D) a +3 orcbow (unseen) (40, 5, D) a +0 rapier (still there?) a +0 robe (still there?) a +6 long sword of holy wrath (still there?) an elf skeleton (still there?) (40, 6, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +3 heavy dire flail (still there?) an elf skeleton (still there?) (40, 7, D) a +2 war axe of freezing (still there?) a +1 scimitar of electrocution (still there?) (40, 14, D) a parchment of Yara's Violent Unravelling (40, 15, D) a polar bear corpse (skeletalised by now) (40, 16, D) a water moccasin corpse (skeletalised by now) (40, 17, D) a basilisk corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (40, 18, D) a cane toad corpse (skeletalised by now) (40, 28, D) a +0 orcbow of freezing (40, 29, D) a staff of fire (unseen) (40, 32, D) a +0 battleaxe a +0 trident (41, 0, D) a +4 arbalest (41, 1, D) a ring of see invisible (41, 14, D) a +2 heavy spear (41, 15, D) a +0 short sword of protection (41, 28, D) the +9 long sword of Xom's Envy {flame, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (41, 29, D) a ring of wizardry (42, 1, D) a staff of cold (42, 2, D) a +0 rapier a +0 ring mail an elf skeleton (42, 15, D) the +6 quarterstaff "Demonspawn's Death" {pain, Dex+3} Dex+3: It affects your dexterity (+3). (42, 29, D) a +2 short sword of holy wrath (unseen) (43, 2, D) a +0 long sword a +0 robe (43, 14, D) a +0 heavy battleaxe (43, 29, D) a +1 trident of freezing (unseen) (49, 0, D) the +0 pair of gloves "Baofu" {^Drain rC+ rN++ Str-5} ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Str-5: It affects your strength (-5). (49, 1, D) a staff of fire (unseen) (49, 12, D) a +2 chain mail of fire resistance (unseen) (49, 24, D) a parchment of Iskenderun's Mystic Blast (50, 0, D) a +2 scale mail of cold resistance (50, 1, D) a +3 leather armour of poison resistance (unseen) (50, 12, D) a serpent talisman (50, 13, D) the +3 long sword of the People {venom, rPois rCorr Str+5 Int-5} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). (unseen) (50, 24, D) a +2 heavy flail (50, 25, D) a +3 heavy arbalest (unseen) (50, 36, D) the +8 Vampire's Tooth {megavamp} (50, 38, D) a polar bear corpse (skeletalised by now) (50, 39, D) a polar bear corpse (skeletalised by now) (51, 1, D) a +0 scale mail of fire resistance (unseen) (51, 13, D) a staff of fire (unseen) (51, 17, D) a +6 ring of dexterity (51, 24, D) a +2 heavy triple sword (51, 36, D) a staff of cold (unseen) (51, 37, D) a staff of fire (52, 0, D) a +6 ring of strength (52, 1, D) a ring of wizardry (52, 13, D) a staff of fire (unseen) (52, 24, D) a +2 falchion of draining (52, 25, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (52, 36, D) a +3 leather armour of fire resistance (unseen) (52, 37, D) a +2 heavy flail (52, 38, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (53, 0, D) the +5 chain mail of Daqobrar {rF+ Str+2 Slay+3} rF+: It protects you from fire. Str+2: It affects your strength (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (53, 1, D) the +8 partisan of Greatest Utility {flame, Will+} Will+: It increases your willpower. (unseen) (53, 3, D) 5 large rocks (53, 4, D) quicksilver dragon scales a quicksilver dragon skeleton (53, 12, D) a +7 plate armour of ponderousness (unseen) (53, 24, D) the +1 quarterstaff "Nyssutuh" {flame, rPois} rPois: It protects you from poison. (53, 36, D) a +0 heavy halberd (unseen) (53, 39, D) a rime drake corpse (skeletalised by now) (54, 0, D) a +6 dagger of protection (54, 12, D) a staff of earth (unseen) (54, 24, D) a staff of alchemy (54, 25, D) a staff of air (unseen) (54, 36, D) the staff "Ziellil" {rF+ Str+3 Tloc Fire} [staff of fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. (unseen) (55, 0, D) a ring of wizardry (55, 1, D) a hive talisman (55, 12, D) a +0 ring mail of willpower (unseen) (55, 24, D) a parchment of Summon Forest (59, 36, D) a +1 chain mail of resonance (unseen) (60, 36, D) a +3 heavy orcbow (60, 40, D) an ugly thing corpse (skeletalised by now) (61, 0, D) a +2 antimagic shortbow (unseen) (61, 26, D) a +0 dagger (61, 37, D) a staff of necromancy (62, 8, D) a +3 great sword of holy wrath (62, 9, D) a +0 glaive (62, 11, D) a +0 dire flail (62, 16, D) a +2 ring mail of fire resistance (62, 26, D) a +0 dagger (62, 27, D) a +5 antimagic glaive a +0 robe (62, 28, D) a +3 dagger of venom a +0 robe a +0 hand axe a +0 scale mail (62, 36, D) the +1 robe "Jiekyig" {Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (62, 39, D) a +0 war axe (63, 0, D) the +0 scimitar of Past Mistakes {holy, rElec rF- rC+ Dex+4} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). (unseen) (63, 8, D) a +1 vampiric lajatang (unseen) (63, 16, D) a +6 battleaxe of freezing (63, 19, D) a +2 spear of freezing (63, 26, D) a +0 morningstar (63, 28, D) a +4 heavy quarterstaff a +0 dagger an amulet of magic regeneration (63, 37, D) a +0 sling of flaming (unseen) (64, 17, D) +1 fire dragon scales (64, 19, D) a black bear corpse (skeletalised by now) (64, 27, D) a +0 halberd (64, 28, D) a +0 club (still there?) a +0 leather armour (still there?) the amulet "Veskuem" {Wildshape rC- Int+5 Dex+5} (still there?) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5) rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). Dex+5: It affects your dexterity (+5). an orc corpse (skeletalised by now) (still there?) (64, 29, D) the +7 shortbow of Xikemp {freeze, *Slow rF+ Will+} (still there?) *Slow: It may slow you when you take damage. rF+: It protects you from fire. Will+: It increases your willpower. a +0 arbalest (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (65, 19, D) a black bear corpse (skeletalised by now) (65, 26, D) a +0 chain mail (65, 27, D) a +0 partisan (still there?) the +1 scale mail "Meagimu" {rN+ Regen+ Str+2} (still there?) rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). an orc corpse (skeletalised by now) (still there?) (69, 0, D) a +2 dagger of flaming (69, 36, D) a +0 broad axe (69, 38, D) a +0 arbalest (still there?) a +3 bardiche of distortion (still there?) a +0 plate armour (still there?) (70, 8, D) a staff of necromancy (unseen) (70, 9, D) a +3 plate armour of willpower (still there?) a yak corpse (skeletalised by now) (still there?) (70, 10, D) a jackal corpse (skeletalised by now) (70, 37, D) a +0 dire flail (70, 38, D) a +2 glaive of protection a +0 chain mail a human corpse (skeletalised by now) (71, 8, D) a staff of fire (71, 16, D) a +0 dagger (71, 17, D) a +2 scale mail of fire resistance (unseen) (71, 26, D) a +4 plate armour of willpower (71, 27, D) a staff of cold (unseen) (71, 29, D) an acid dragon skeleton (71, 37, D) a ring of poison resistance a ring of wizardry a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (71, 38, D) a +0 arbalest the +5 spear of Ad Valorem {drain, *Noise +Blink rElec Int+10} *Noise: It may make a loud noise when swung. +Blink: It lets you blink. rElec: It insulates you from electricity. Int+10: It affects your intelligence (+10). (71, 39, D) a +0 battleaxe a +0 plate armour (72, 8, D) a +0 ring mail of poison resistance (unseen) (72, 9, D) a +3 demon blade of venom (unseen) (72, 17, D) a +0 robe (72, 20, D) a staff of necromancy a +0 robe a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (72, 28, D) a swamp drake skeleton (72, 29, D) a wyvern skeleton (72, 37, D) a +2 whip of electrocution (72, 38, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (72, 39, D) a lindwurm corpse (skeletalised by now) (73, 16, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (73, 17, D) a staff of necromancy (unseen) (73, 20, D) a black bear corpse (skeletalised by now) (73, 29, D) a steam dragon skeleton (73, 36, D) a +4 hand axe of venom (74, 3, D) a +0 giant spiked club (75, 1, D) a staff of alchemy (unseen) (75, 3, D) 3 large rocks