Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) the staff of Cobwebs {rF+ Conj} [staff of conjuration] rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. (unseen) (36, 0, D) a +2 shortbow of electrocution (unseen) (36, 1, D) a +4 ring of protection (37, 0, D) the +5 longbow of Luocumih {elec, rPois} rPois: It protects you from poison. (unseen) (37, 1, D) a phial of floods (38, 0, D) a scarf of shadows (unseen) (38, 1, D) the +2 leather armour of Meatballs {Str+4} Str+4: It affects your strength (+4). (unseen) (39, 0, D) the staff of Unpleasantness {rF+ rC- Will+ rCorr Fire Air} [staff of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (unseen) (39, 1, D) the +8 autumn katana {manifold assault} (unseen) (40, 0, D) a parchment of Summon Ice Beast (40, 1, D) a parchment of Alistair's Intoxication (41, 0, D) the +1 chain mail of Ignis's Generosity {-Tele Harm rElec rPois} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (41, 1, D) a +3 chain mail of poison resistance (unseen) (41, 7, D) a +1 great sword (still there?) a +0 plate armour (still there?) a human corpse (still there?) (42, 0, D) a parchment of Dispersal (42, 1, D) a +0 leather armour of cold resistance (unseen) (49, 0, D) the +3 morningstar "Oskoedas" {freeze, rPois} rPois: It protects you from poison. (49, 1, D) the staff "Kacrikhlu" {^Fragile rElec Will+ Dex+3 Air} [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. (unseen) (49, 12, D) a +2 heavy hand axe (unseen) (49, 24, D) a +2 heavy war axe (49, 36, D) a +2 robe (unseen) (50, 1, D) a parchment of Irradiate (50, 12, D) a staff of air (unseen) (50, 13, D) a talisman of death (50, 16, D) a +0 halberd (50, 24, D) a +0 vampiric trident (50, 25, D) a +1 rapier of electrocution (50, 36, D) a +2 vampiric short sword (unseen) (51, 0, D) a +4 ring of protection (51, 1, D) a +2 heavy orcbow (51, 4, D) a +0 robe a spriggan corpse (51, 6, D) a storm dragon corpse (51, 13, D) a +2 halberd of venom (unseen) (51, 24, D) a +0 shortbow of flaming (51, 25, D) the +5 dagger "Les Jipp" {venom, MP+11 Str-3 Dex+4} MP+11: It affects your magic capacity (+11). Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). (51, 28, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (51, 29, D) a guardian serpent corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (51, 36, D) the +1 chain mail "Zenaum" {Death, -Tele rC+ rN+ Str+2} -Tele: It prevents most forms of teleportation. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (51, 37, D) a +0 chain mail (51, 38, D) a hell hog corpse (skeletalised by now) (51, 39, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (52, 0, D) a +1 arbalest of electrocution (52, 1, D) a +1 ring mail of poison resistance (unseen) (52, 3, D) a wind drake corpse (52, 4, D) a +0 robe (52, 12, D) a +2 chain mail of poison resistance (52, 13, D) a +2 vampiric war axe (52, 19, D) a +0 short sword (52, 27, D) a +0 flail a +0 robe a +0 trident a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (52, 28, D) a water moccasin corpse (skeletalised by now) (52, 36, D) a ring of flight (52, 37, D) a +1 trident of freezing (52, 40, D) a +0 great sword of flaming (52, 41, D) a +1 great sword of flaming (53, 0, D) a +4 heavy orcbow (53, 1, D) a +2 rapier of protection (unseen) (53, 3, D) a +0 robe a spriggan corpse (53, 12, D) a +2 cloak of willpower (unseen) (53, 18, D) a +0 trident (53, 19, D) a +3 great sword a +0 plate armour an orc corpse (53, 20, D) +0 shadow dragon scales a shadow dragon corpse (53, 24, D) +1 fire dragon scales (53, 27, D) a +0 halberd (53, 28, D) an adder corpse (skeletalised by now) (53, 29, D) a black mamba corpse (skeletalised by now) (53, 36, D) a +3 dagger of draining (53, 37, D) a +2 quarterstaff of speed (53, 39, D) a +4 broad axe (still there?) a +3 chain mail of poison resistance (still there?) (53, 41, D) a hell hog corpse (skeletalised by now) (54, 0, D) a +1 spear of flaming (unseen) (54, 12, D) a +3 dagger of speed (unseen) (54, 24, D) a +3 partisan (54, 36, D) a parchment of Orb of Destruction (55, 0, D) the +1 leather armour of the Moneychanger {Rampage} Rampage: It bestows one free step when moving towards enemies. (unseen) (55, 12, D) +1 steam dragon scales (unseen) (55, 13, D) a staff of earth (unseen) (55, 24, D) a staff of conjuration (unseen) (59, 36, D) a +8 spear of distortion (unseen) (60, 41, D) a +0 hand axe (60, 42, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (61, 8, D) a staff of earth (unseen) (61, 16, D) a +1 leather armour of willpower (unseen) (61, 26, D) a hippogriff corpse (skeletalised by now) (61, 37, D) the +0 chain mail of Philately {Int+6} Int+6: It affects your intelligence (+6). (62, 8, D) a +1 scimitar of flaming (62, 9, D) the hive talisman of the Indigo Skies {Str+2} [hive talisman] Str+2: It affects your strength (+2). (62, 17, D) a staff of air (unseen) (62, 20, D) a wolf corpse (skeletalised by now) (62, 21, D) a +0 spear (62, 26, D) a staff of conjuration (62, 27, D) a staff of alchemy (unseen) (62, 28, D) a wind drake corpse (skeletalised by now) (62, 36, D) a +4 dagger of venom (62, 37, D) a +1 cloak of poison resistance (62, 40, D) a +0 short sword (62, 41, D) a +0 short sword (63, 0, D) a staff of earth (unseen) (63, 9, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (63, 17, D) a +4 sling of flaming (63, 19, D) a +0 spear (63, 20, D) a +0 rapier a +0 robe (63, 21, D) a black bear corpse (skeletalised by now) (63, 27, D) the +7 shortbow of the Kidney {heavy, rCorr Str+2 Int-2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). (unseen) (63, 29, D) a wind drake corpse (skeletalised by now) (63, 37, D) the +0 ring mail of Insatiable Hunger {Fly rC+ rN+} Fly: It grants you flight. rC+: It protects you from cold. rN+: It protects you from negative energy. (63, 40, D) a +0 flail a +0 trident (64, 16, D) the +1 pair of boots "Xubao" {Str-5 Int+2 Earth} Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. (64, 17, D) a +3 great mace of protection (unseen) (64, 21, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (64, 26, D) the +2 spear of Friendship {speed, rF+ rC+ Int-5} rF+: It protects you from fire. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). (64, 27, D) a staff of alchemy (67, 0, D) the +9 scimitar "Aduwual" {antimagic, rElec Int+4} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). (68, 11, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (69, 2, D) a +0 dagger (still there?) a +0 robe (still there?) the amulet "Plog" {Spirit Fly rPois Regen+} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Fly: It grants you flight. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. (69, 36, D) a staff of conjuration (unseen) (70, 8, D) quicksilver dragon scales (70, 9, D) a staff of air (70, 12, D) a +0 long sword a +0 ring mail (70, 39, D) a +0 trident a +0 chain mail (70, 40, D) a +0 flail a +0 chain mail (70, 41, D) a +2 battleaxe of venom a +0 robe a +1 flail of holy wrath a +0 leather armour a staff of earth a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 17, D) a +4 broad axe of flaming (71, 27, D) a +0 vampiric battleaxe (71, 36, D) a +0 club (71, 37, D) a staff of necromancy (unseen) (71, 40, D) a +0 dagger a +0 robe a +0 war axe a boomerang a +0 plate armour a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 41, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (72, 8, D) a +0 dagger (72, 12, D) a +4 trident of venom a +0 robe (72, 16, D) a +0 heavy orcbow (72, 17, D) a staff of earth (72, 26, D) a staff of fire (72, 30, D) a shapeshifter corpse (skeletalised by now) (72, 36, D) a +0 short sword (72, 37, D) a +0 dagger (73, 12, D) a +0 rapier a +0 leather armour (73, 17, D) a +2 robe (73, 27, D) the +2 trident of Ezxioqai {reap, rC+} rC+: It protects you from cold. (74, 3, D) a water moccasin corpse (skeletalised by now) (75, 1, D) the staff of Haura {rPois Str+4 Alch} [staff of alchemy] rPois: It protects you from poison. Str+4: It affects your strength (+4). Alch: It increases the power of your Alchemy spells. (unseen)