Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 0, D) a +0 flail of draining (unseen) (49, 1, D) a ring of see invisible (49, 12, D) the +3 shadow dragon scales "Ohadid" {Str+3 Stlth++++} Str+3: It affects your strength (+3). Stlth++++: It makes you much more stealthy. (49, 36, D) the +1 robe "Zietoosk" {Dex+2} Dex+2: It affects your dexterity (+2). (49, 37, D) a ring of magical power (50, 0, D) a +3 plate armour of poison resistance (unseen) (50, 1, D) the +5 chain mail of Leapfrog {rPois rC+ Dex+2} rPois: It protects you from poison. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (unseen) (50, 12, D) a +0 troll leather armour (50, 13, D) the amulet of Gluttony {Dissipate Harm rN+ Regen+ Int-2} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Int-2: It affects your intelligence (-2). (50, 24, D) a +1 heavy spear (50, 25, D) a +2 leather armour of willpower (unseen) (50, 27, D) a +0 rapier a +0 robe (50, 36, D) a +1 ring mail of willpower (50, 37, D) a ring of protection from cold (51, 0, D) the +8 sling "Gaysken" {speed, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (51, 1, D) a +0 dagger of draining (unseen) (51, 12, D) a +2 hand axe of freezing (51, 13, D) a +0 shortbow a +2 falchion of protection (51, 14, D) a +0 arbalest 7 large rocks a yaktaur skeleton a cyclops skeleton (51, 24, D) a +0 leather armour (51, 25, D) a +4 dire flail of holy wrath (unseen) (51, 27, D) a +4 heavy trident the +9 plate armour of Noughts and Crosses {Will++} Will++: It greatly increases your willpower. (51, 28, D) a +1 spear of freezing (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) (51, 36, D) the ring "Xagucez" {rElec rF+ rCorr} [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (51, 37, D) a ring of flight (51, 40, D) a bullfrog skeleton (52, 0, D) a +0 battleaxe (52, 1, D) a parchment of Olgreb's Toxic Radiance (52, 7, D) a +0 trident a naga corpse (52, 12, D) a +0 spectral quarterstaff (52, 13, D) a +0 longbow a +0 leather armour a +2 heavy great mace (52, 15, D) a +0 arbalest 2 large rocks a cyclops skeleton (52, 24, D) a +2 rapier of speed (52, 25, D) a staff of cold (unseen) (52, 27, D) a +0 spear of venom a javelin a +0 leather armour a merfolk corpse (skeletalised by now) (52, 28, D) a manticore corpse (skeletalised by now) (52, 29, D) a +2 shortbow of flaming 2 javelins a +0 leather armour (52, 36, D) a staff of earth (52, 37, D) a +3 plate armour of cold resistance (unseen) (53, 0, D) a +2 scale mail of poison resistance (unseen) (53, 1, D) a +2 rapier of protection (unseen) (53, 12, D) a staff of conjuration (53, 13, D) a +0 arbalest a parchment of Curse of Agony (53, 14, D) a +0 shortbow a +0 orcbow a centaur skeleton (53, 15, D) a +0 arbalest a yaktaur skeleton (53, 25, D) the +9 rapier "Agep" {spect, rF- Str+4 Stlth+} rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (unseen) (53, 27, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (53, 28, D) a +0 spear 2 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (53, 29, D) a +1 trident of freezing (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (53, 37, D) a staff of conjuration a komodo dragon corpse (skeletalised by now) (53, 38, D) a catoblepas corpse (skeletalised by now) a hydra corpse (skeletalised by now) (53, 39, D) a raven corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (54, 0, D) a +6 ring of dexterity (54, 1, D) a +0 ring mail of fire resistance (unseen) (54, 6, D) a guardian serpent corpse (54, 12, D) the +8 shortbow of Valour {antimagic, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (54, 13, D) 4 large rocks a +3 long sword of holy wrath (54, 14, D) a +3 spear of venom (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) (54, 24, D) a +2 dagger of speed (unseen) (54, 25, D) a +0 great sword of flaming (unseen) (54, 27, D) a +0 trident a merfolk corpse (skeletalised by now) (54, 37, D) an elephant corpse (skeletalised by now) (55, 0, D) a +1 pair of gloves of strength (unseen) (55, 1, D) a parchment of Fulsome Fusillade (55, 8, D) a +0 club (55, 13, D) the +7 rapier of Rulaenes {freeze, +Blink rPois Will+} +Blink: It lets you blink. rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (55, 24, D) a +1 ring mail of poison resistance (unseen) (59, 36, D) a +2 mace of draining (unseen) (59, 37, D) a +2 leather armour of willpower (unseen) (61, 10, D) a +5 falchion of flaming (still there?) a +0 orcbow (still there?) (61, 16, D) a +2 heavy shortbow (unseen) (61, 26, D) a +2 spectral giant spiked club (61, 36, D) a +3 chain mail of death (62, 0, D) a +2 robe of cold resistance (62, 8, D) a staff of conjuration a +0 orcbow a centaur corpse (skeletalised by now) (62, 11, D) a +0 arbalest a +2 spear of venom (62, 16, D) a +0 dagger (62, 17, D) the staff "Bagubrin" {*Corrode rElec Will+ Dex+3 Ice Air} [staff of air] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (62, 26, D) a +6 ring of strength (62, 36, D) a +2 spectral quarterstaff (unseen) (63, 10, D) a +1 scimitar of holy wrath (still there?) a +0 arbalest (still there?) a yaktaur corpse (skeletalised by now) (still there?) (63, 16, D) a +0 war axe (63, 17, D) a +0 antimagic battleaxe (unseen) (63, 19, D) a +0 scythe a +0 robe (63, 20, D) a +1 short sword of speed a +0 leather armour (63, 26, D) a +2 long sword of electrocution (unseen) (63, 27, D) a +3 dagger of speed (63, 36, D) the +5 arbalest of the Final Decision {flame, rCorr Dex+4} rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (unseen) (63, 37, D) a +3 short sword of draining (unseen) (64, 16, D) a +0 flail of holy wrath (unseen) (64, 17, D) the +9 hand axe "Spiderbane" {spect, Str+3} Str+3: It affects your strength (+3). (unseen) (64, 20, D) a +1 dire flail of holy wrath a +0 chain mail a +2 quarterstaff of chaos a +2 cloak the human corpse of Edmund (skeletalised by now) (64, 21, D) a +2 long sword of draining a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (64, 26, D) a +2 scale mail of fire resistance (64, 27, D) a +2 vampiric partisan (65, 19, D) a +2 dagger of freezing (still there?) a +0 robe (still there?) the elf corpse of Dowan (skeletalised by now) (still there?) (65, 21, D) the +3 dagger of Jukk {heavy, rElec rC+ Stlth+} rElec: It insulates you from electricity. rC+: It protects you from cold. Stlth+: It makes you more stealthy. a +0 robe the human corpse of Jessica (skeletalised by now) (65, 26, D) a +3 leather armour of poison resistance (67, 2, D) a +0 orcbow of draining a human corpse (skeletalised by now) (67, 3, D) a human corpse (skeletalised by now) (68, 0, D) a parchment of Irradiate (68, 2, D) a ring of resist corrosion (69, 20, D) a staff of earth (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (69, 36, D) the +3 shortbow of Ikloec {heavy, rPois rF- Will+} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. (unseen) (69, 41, D) the +4 orcbow "Cummamp" {freeze, Str+3 Int+4} (still there?) Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). a boomerang (still there?) (70, 8, D) the ring "Biemou" {rN+ EV+5 SInv} [ring of evasion] rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). SInv: It lets you see invisible. (70, 9, D) a +2 robe (unseen) (70, 20, D) a black bear corpse (skeletalised by now) (70, 36, D) the amulet of the Final Places {Dissipate rElec rC- Str+3} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). (70, 39, D) 8 large rocks a cyclops corpse (skeletalised by now) (70, 41, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 8, D) a staff of necromancy (71, 13, D) a water moccasin corpse (skeletalised by now) (71, 16, D) a +2 crystal plate armour (71, 17, D) the +5 great sword "Dragonslayer" {venom, rC- Dex+3 SInv} rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (71, 20, D) a +0 spear a +0 buckler (71, 21, D) a +0 spectral quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (71, 26, D) a +2 plate armour of cold resistance (unseen) (71, 37, D) a +0 trident (71, 39, D) a +0 orcbow (still there?) a +1 whip of electrocution (still there?) the +0 arbalest of Peip {freeze, Str+5} (still there?) Str+5: It affects your strength (+5). 2 boomerangs (still there?) a centaur corpse (skeletalised by now) (still there?) (72, 8, D) the ring "Senifimu" {rF+ Dex+4 Slay+4} [ring of slaying] rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (72, 9, D) a +5 ring of evasion (72, 11, D) a ball python corpse (skeletalised by now) (72, 12, D) a water moccasin corpse (skeletalised by now) (72, 16, D) the storm talisman "Dokiciw" {Harm Dex+3 Slay+2 SInv} [storm talisman] Harm: It increases damage dealt and taken. Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. (72, 17, D) a staff of air (72, 21, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 26, D) the +3 short sword "Moaho" {drain, ^Contam Dex+6} ^Contam: It causes magical contamination when unequipped. Dex+6: It affects your dexterity (+6). (72, 27, D) a +1 bardiche of distortion (72, 30, D) a +0 giant club a +0 giant club a +0 giant spiked club an ogre skeleton (72, 31, D) 2 large rocks (72, 37, D) a +0 trident (73, 16, D) a +0 short sword (73, 26, D) a +5 orcbow of freezing (unseen) (73, 27, D) a +4 heavy trident (73, 30, D) a +0 giant club a +0 giant spiked club (73, 36, D) the +0 ring mail "Tevinih" {Harm rC+++ Will+ Str-3} Harm: It increases damage dealt and taken. rC+++: It renders you almost immune to cold. Will+: It increases your willpower. Str-3: It affects your strength (-3). (unseen) (73, 37, D) an amulet of guardian spirit (74, 30, D) 5 large rocks (74, 31, D) a +0 giant spiked club