Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +4 plate armour of cold resistance (62, 0, D) a staff of conjuration (62, 1, D) the spider talisman "Xeuru" {rN+} [spider talisman] rN+: It protects you from negative energy. (67, 0, D) the quill talisman "Gaxziuvo" {rPois Dex+4 Stlth+} [quill talisman] rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (unseen) (68, 3, D) a wolf corpse (skeletalised by now) (70, 8, D) a +1 plate armour of fire resistance (70, 9, D) a +1 dagger of flaming (unseen) (71, 16, D) the air staff "Qyac" {rElec Int+6 Fire Air} [staff of air] rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (unseen) (71, 17, D) a +1 sling of flaming (unseen) (71, 26, D) a parchment of Summon Horrible Things (71, 27, D) a +0 shortbow (still there?) a +0 scimitar of holy wrath (still there?) a +0 leather armour (still there?) a parchment of Forge Lightning Spire (still there?) an elf corpse (still there?) (71, 30, D) a +0 rapier a +0 robe an elf corpse (72, 9, D) a staff of fire (unseen) (72, 26, D) the +5 morningstar "Qihei" {vamp, rC+ Will+} (still there?) rC+: It protects you from cold. Will+: It increases your willpower. a +0 robe (still there?) a +0 buckler (still there?) the +8 arbalest of the Valley of Death {drain, rPois rF+ Dex+3 SInv} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. an elf corpse (still there?) (72, 27, D) a +0 short sword (73, 16, D) the earth staff of the Tiger {rC- rN+++ Int-5 Dex+6 Earth} [staff of earth] rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). Earth: It increases the power of your Earth spells. (unseen) (73, 17, D) a +0 orcbow of draining (unseen) (73, 26, D) a +0 short sword (73, 27, D) a +0 mace of holy wrath (unseen) (74, 0, D) a +0 mace (75, 1, D) a +1 glaive of protection