Rex Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (36, 1, D:1) 10 sling bullets (23, 3, D:1) a +0 dagger (14, 7, D:1) 20 stones (4, 11, D:1) 2 throwing nets (11, 11, D:1) a stone (13, 12, D:1) a +0 dagger 3 stones (23, 20, D:1) a +0 dagger (7, 21, D:1) a +0 ring mail (29, 25, D:1) a +0 robe (32, 31, D:1) 18 stones (41, 35, D:1) a +0 ring mail (45, 36, D:1) a +0 club (25, 50, D:1) 21 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (-34, 4, D:2) 14 sling bullets (11, 7, D:2) 10 stones (-33, 8, D:2) 17 poisoned needles (5, 8, D:2) 8 poisoned bolts (-23, 12, D:2) a +0 club (-2, 12, D:2) 2 stones (-24, 21, D:2) a +0 club (-13, 33, D:2) 19 stones (-23, 34, D:2) a +0 dagger (-24, 35, D:2) a +0 dagger (-23, 35, D:2) a +0 club (-5, 35, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 spear (-13, 10, D:3) a +0 dagger (-8, 13, D:3) a +0 club (16, 19, D:3) a +0 club 14 stones (26, 23, D:3) a +0 flail (24, 24, D:3) a +0 dagger (25, 24, D:3) a +0 club (20, 28, D:3) an uncursed staff of wizardry (24, 31, D:3) a +0 trident (12, 44, D:3) 7 sling bullets of frost (-2, 47, D:3) a +0 ring mail (8, 47, D:3) a +0 club (16, 55, D:3) a +0 club 11 stones Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (16, 7, D:4) a +2 dagger of chaos (4, 9, D:4) 11 stones (-26, 15, D:4) 12 stones (-14, 19, D:4) 22 sling bullets (-20, 20, D:4) a +0 hand axe (-19, 21, D:4) a +0 dagger a +0 robe (-19, 22, D:4) a cursed -3 trident (-33, 27, D:4) a +0 giant club (-1, 29, D:4) a +0 giant spiked club (-36, 32, D:4) 17 arrows (-39, 34, D:4) a +0 flail a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) the cursed +1 ring mail of the Jackalope {rF+ rN++ Str-2} It affects your strength (-2). It protects you from fire. It greatly protects you from negative energy. It has a curse placed upon it. (-3, 2, D:5) a +0 leather armour (29, 3, D:5) 20 stones (-11, 8, D:5) a +0 giant spiked club (9, 32, D:5) a +0 flail a +0 leather armour a stone (-2, 33, D:5) a throwing net (9, 33, D:5) a +0 whip (11, 33, D:5) 8 stones (14, 33, D:5) a stone (15, 33, D:5) a stone (16, 33, D:5) a stone (17, 33, D:5) a stone (18, 33, D:5) a stone (23, 34, D:5) a +0 short sword a +0 mace a cursed +0 chain mail a +0 mace a +0 chain mail (25, 40, D:5) a +0 hand axe (25, 41, D:5) a +0 spear (26, 41, D:5) a +0 club (39, 46, D:5) a +0 mace (36, 51, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Qehotoph" {rC+ Str+4 Int+2 Stlth-} (4320 gold) [ring of protection from cold] It affects your strength (+4). It affects your intelligence (+2). It protects you from cold. It makes you less stealthy. the +7 hunting sling of the Little People {flame, rN+ Int+3} (5520 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from negative energy. the cursed +0 leather armour "Belempe" {rN+ MR+ rCorr Dex-2} (1720 gold) It affects your dexterity (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It has a curse placed upon it. the +8 mace of Qiolatysch {crush, rPois} (5570 gold) It inflicts extra damage upon your enemies. It protects you from poison. (0, 0, D:6) a +0 flail (3, 4, D:6) a +3 great sword of holy wrath (-8, 5, D:6) 16 sling bullets (-21, 6, D:6) a +4 hunting sling (-6, 6, D:6) 19 sling bullets (-28, 8, D:6) a cursed +0 short sword (-11, 10, D:6) a +0 giant club an arrow (-11, 11, D:6) a +0 shortbow 12 arrows (-10, 11, D:6) 2 arrows (-36, 14, D:6) a +0 club (-37, 15, D:6) a +0 spear (-36, 15, D:6) a +0 spear (-12, 15, D:6) a +0 quarterstaff (7, 15, D:6) a +0 long sword (-37, 18, D:6) 16 arrows (-10, 21, D:6) a +0 scale mail (-24, 28, D:6) a +0 shortbow (-38, 31, D:6) a +0 morningstar (-41, 43, D:6) 14 stones Level 7 of the Dungeon [Shop] Usucs's Antique Weapon Boutique a +0 club (30 gold) a cursed +0 mace (90 gold) a +2 falchion of slicing (90 gold) a +3 lajatang of venom (450 gold) a +0 war axe (105 gold) a +0 flail (105 gold) the +4 blowgun of Prudence {speed, rC+} (225 gold) Attacks with this weapon are significantly faster. It protects you from cold. a +0 hand crossbow (105 gold) a +0 mace (90 gold) a +0 rapier (120 gold) a +0 trident (105 gold) the +6 arbalest "Qinuipimp" {venom, rElec rPois rF+} (285 gold) It poisons the ammo it fires. It protects you from fire. It insulates you from electricity. It protects you from poison. a +0 shortbow (90 gold) (0, 0, D:7) a +3 short sword of protection (12, 1, D:7) a +0 long sword (31, 11, D:7) 25 stones (23, 13, D:7) 17 stones (-17, 22, D:7) a +0 war axe (30, 24, D:7) a +0 flail (30, 25, D:7) a +0 short sword a cursed +0 flail (30, 26, D:7) a +0 dagger a +0 dagger a +0 robe (-16, 28, D:7) a +0 trident (20, 38, D:7) a +0 mace (18, 39, D:7) a +4 quarterstaff of chaos a +0 cloak a +0 mace (19, 39, D:7) a +0 mace (0, 40, D:7) 19 stones (6, 40, D:7) a +0 leather armour (12, 40, D:7) a +0 mace (14, 40, D:7) a +0 mace (19, 40, D:7) a +0 mace (11, 41, D:7) a +0 mace (-2, 46, D:7) an adder skeleton (12, 54, D:7) a +0 whip of freezing a +0 robe (11, 55, D:7) a +0 animal skin the Ecumenical Temple