Rick Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (6, -12, D:1) a +0 whip (8, 2, D:1) a +0 dagger (10, 11, D:1) a +0 club (12, 14, D:1) a +0 robe (14, 11, D:1) a +0 ring mail (17, 3, D:1) a +0 spear (17, 22, D:1) a +0 club (18, 6, D:1) a +0 club (19, 4, D:1) a +0 hand axe (19, 6, D:1) a +0 dagger (21, 19, D:1) a +0 hunting sling (23, 24, D:1) a +0 animal skin (32, 26, D:1) 15 bolts (33, 1, D:1) a +0 dagger (34, 1, D:1) 23 bolts (35, 18, D:1) a +0 dagger (37, 16, D:1) a +0 club (38, 15, D:1) a +0 club (40, -9, D:1) a +0 dagger (42, -2, D:1) a +0 dagger a +0 club Level 2 of the Dungeon (3, -5, D:2) a +0 club (13, 26, D:2) a +0 chain mail (17, 36, D:2) 11 arrows (21, 21, D:2) a cursed +0 flail a +0 chain mail (22, 5, D:2) a +0 hunting sling (28, 38, D:2) a +0 hunting sling (31, -5, D:2) a +0 dagger (45, 38, D:2) a +0 dagger (52, 28, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) 5 large rocks (3, -8, D:3) 24 arrows (7, -5, D:3) a +0 club (12, 6, D:3) a +0 whip (22, -19, D:3) a +0 whip (24, -35, D:3) a +0 mace (35, -14, D:3) a +0 halberd (35, -10, D:3) a +0 spear (36, -16, D:3) a +0 spear (44, -4, D:3) a +0 hand axe (50, -19, D:3) a +0 mace Level 4 of the Dungeon [Shop] Sirah's Antique Armour Emporium a +0 robe (16 gold) a scarf of resistance (736 gold) a +0 pair of boots (103 gold) a +0 helmet (103 gold) a +0 leather armour of positive energy (138 gold) the cursed +1 leather armour of Optimism {*Corrode rPois MR++ Dex+4} (607 gold) It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It has a curse placed upon it. a +2 chain mail of fire resistance (494 gold) a +0 leather armour (46 gold) a +3 scale mail of cold resistance (598 gold) a +3 plate armour of fire resistance (1035 gold) a +0 pair of gloves (103 gold) a +1 naga barding (690 gold) (0, 0, D:4) a +0 giant club (6, -8, D:4) a +0 mace (6, -2, D:4) the cursed +0 leather armour of the Harp {-Cast rC+++ Str+4 Slay+2} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It renders you almost immune to cold. It prevents spellcasting. It has a curse placed upon it. (9, -21, D:4) the +3 leather armour "Uhuapop" {rN+ Str+5} It affects your strength (+5). It protects you from negative energy. 19 bolts (13, -29, D:4) a +0 flail (13, -13, D:4) a +0 chain mail (14, -29, D:4) a +0 whip a +0 chain mail a +0 short sword a cursed +0 leather armour (15, -23, D:4) a +0 mace (23, -8, D:4) a +0 dagger (24, -8, D:4) a +0 ring mail (24, -7, D:4) a +0 short sword (25, -2, D:4) a +0 flail (27, -5, D:4) a +0 spear (27, -4, D:4) a +0 flail (28, -5, D:4) a +0 ring mail a +0 spear (28, 6, D:4) a +0 hunting sling (29, -4, D:4) a cursed +0 flail Level 5 of the Dungeon [Shop] Itedevux's Weapon Emporium the +9 hunting sling "Tusothroq" {freeze, rElec rN++ Dex-2 Stlth+} (849 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-2). It insulates you from electricity. It greatly protects you from negative energy. It makes you more stealthy. a +0 quarterstaff (48 gold) a +0 spear (36 gold) a +0 dagger (24 gold) 16 stones (19 gold) a +1 great sword of electrocution (278 gold) the +7 scimitar of Sloth {slice, *Slow +Fly rElec SInv} (668 gold) It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you see invisible. It lets you fly. It may slow you when you take damage. a +6 giant club (404 gold) a +0 whip (30 gold) 7 stones (8 gold) (0, 0, D:5) a +0 dagger a +0 robe (1, -1, D:5) a +0 short sword a +0 scale mail a +0 flail (1, 0, D:5) a +0 trident (21, -9, D:5) a +0 rapier (23, 24, D:5) a +0 hand axe (24, 22, D:5) a +0 ring mail (44, -6, D:5) a +0 flail a +0 chain mail a +0 flail (45, -6, D:5) a +0 hand axe (46, -5, D:5) a +0 trident a +0 leather armour (46, -4, D:5) a +0 mace a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) an arrow (1, 1, D:6) an arrow (3, 3, D:6) an arrow (5, 5, D:6) 19 arrows a +0 shortbow (19, 17, D:6) a +0 glaive (22, 19, D:6) a +0 dagger (24, 14, D:6) a +0 club (25, 20, D:6) a +0 whip a +0 leather armour (26, 20, D:6) a cursed -3 dagger a +0 robe (27, 7, D:6) a +0 mace (28, -14, D:6) a +0 flail (30, 16, D:6) a +0 dagger a +0 robe (30, 17, D:6) a +0 battleaxe a +0 chain mail (30, 18, D:6) a +0 leather armour (31, 16, D:6) a +0 dagger a +0 trident (31, 23, D:6) a +0 robe (42, -13, D:6) a +2 long sword of protection Level 7 of the Dungeon [Shop] Dufurug's Antique Weapon Boutique a +2 long sword of venom (453 gold) a +0 club (28 gold) a +0 club (28 gold) a +1 falchion of slicing (322 gold) a +0 long sword (98 gold) a +0 mace (84 gold) a +1 flail of protection (313 gold) (0, 0, D:7) a +0 dagger a +0 scale mail (1, -4, D:7) a +0 scale mail (4, 25, D:7) a book of Maledictions (8, -2, D:7) a +0 trident (14, 27, D:7) a +0 plate armour a +2 ring of dexterity a +1 ring of protection (17, 21, D:7) a +0 ring mail (21, 6, D:7) a +3 falchion a +0 robe (24, 5, D:7) a cursed +0 hand axe a +0 robe (25, 5, D:7) a +0 dagger a +0 robe (27, 11, D:7) a +0 chain mail (29, -8, D:7) a +0 club (29, 28, D:7) a +0 short sword (30, -9, D:7) a +0 mace a +0 leather armour a +0 dagger a +0 robe a +0 hand axe a +0 ring mail a +0 dagger a +0 robe (46, 26, D:7) a +0 war axe (50, -2, D:7) the +0 leather armour "Suajar" {*Contam +Inv rC++ Dex+8} It affects your dexterity (+8). It greatly protects you from cold. It lets you turn invisible. It causes magical contamination when unequipped. (52, 10, D:7) a +0 leather armour Level 8 of the Dungeon (13, -12, D:8) a +0 cloak (20, 6, D:8) a +0 scale mail (23, -8, D:8) 25 bolts (25, -16, D:8) a +0 scimitar of flaming a cursed +0 robe (33, -12, D:8) a +0 giant club (37, -6, D:8) a +0 chain mail (38, 6, D:8) 10 arrows (42, -25, D:8) a +0 chain mail (51, -3, D:8) a +4 short sword of freezing a +0 cloak (53, -27, D:8) a book of Maledictions Level 9 of the Dungeon (0, 0, D:9) a +0 giant spiked club (15, -2, D:9) a +2 robe of cold resistance a +0 quarterstaff of freezing (16, -18, D:9) 13 sling bullets (17, -3, D:9) a +0 robe a +2 dagger of chaos a +0 giant spiked club (23, 30, D:9) a +0 buckler (27, -31, D:9) a scarf of resistance (28, -5, D:9) a +0 whip a +0 short sword (29, -5, D:9) a +0 dagger (30, -5, D:9) a +0 dagger a +1 dagger of protection (37, -3, D:9) an arrow (38, -3, D:9) 2 arrows (39, -3, D:9) 2 sling bullets 3 arrows a +0 giant spiked club (40, -2, D:9) a +0 shortbow 16 arrows a book of Geomancy (41, -2, D:9) a +0 hunting sling of flaming a +5 quarterstaff of draining 11 sling bullets a +0 leather armour (53, -6, D:9) a +0 robe (53, -4, D:9) a cursed -1 giant club (54, -4, D:9) a +0 giant spiked club a +0 giant spiked club (54, -3, D:9) a +0 mace a +0 plate armour (55, -6, D:9) 20 sling bullets Level 10 of the Dungeon (0, 0, D:10) a +0 trident (1, -3, D:10) a +0 mace of holy wrath a +0 ring mail (1, 1, D:10) a +0 club a +0 leather armour (2, 1, D:10) a +0 dagger (7, -24, D:10) a +0 club a +0 ring mail (8, -24, D:10) a +5 antimagic double sword a +0 short sword a +0 scale mail (9, -24, D:10) a +0 dagger a +0 robe (10, -29, D:10) a cursed +4 battleaxe a +0 robe a cursed +3 spear of freezing a +0 robe (10, -28, D:10) a cursed +1 short sword a +0 robe a +0 giant club a +0 long sword a +0 robe (17, -18, D:10) a +0 dagger a +0 scale mail (18, -12, D:10) an uncursed staff of energy (18, -8, D:10) a cursed +0 morningstar (22, -8, D:10) a +0 glaive a +0 plate armour (23, -8, D:10) a +0 dagger a +0 robe (24, -8, D:10) an uncursed staff of summoning (24, -7, D:10) a -1 glaive of protection a +0 animal skin (26, -28, D:10) a +0 club (35, -18, D:10) a +0 rapier (35, -17, D:10) a +0 leather armour (36, -18, D:10) a +0 flail (36, -17, D:10) a +0 trident a +0 chain mail (37, -23, D:10) a +0 war axe a +0 ring mail (37, -20, D:10) a +0 dagger a +0 robe a +0 leather armour (38, -20, D:10) a +0 dagger a cursed +0 robe (39, 10, D:10) a +0 rapier (43, -9, D:10) 22 sling bullets (46, -30, D:10) a +2 battleaxe a +0 robe (47, -32, D:10) a +0 scimitar a +0 robe (47, -30, D:10) a +0 mace a +0 robe (51, -21, D:10) a +5 dagger of venom (57, 2, D:10) a +0 giant club a +0 giant club a +0 dire flail a +0 giant spiked club Level 11 of the Dungeon [Shop] Lome's Distillery (Shop contents are unknown) [Shop] Bamar's Bounteous Boutique a book of Battle (560 gold) a potion of brilliance (56 gold) the +3 bardiche of Extinguishment {freeze, rPois Str+6 Int-5} (623 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It affects your intelligence (-5). It protects you from poison. a scroll of brand weapon (280 gold) a potion of berserk rage (70 gold) a +0 battleaxe (91 gold) a box of beasts (280 gold) a book of Beasts (770 gold) a +0 buckler (63 gold) a manual of Bows (1545 gold) a book of Burglary (1050 gold) (0, 0, D:11) a +0 troll leather armour (2, 1, D:11) a +0 flail (6, 1, D:11) a +0 dagger (12, -4, D:11) a cursed -3 dagger (12, 9, D:11) a cursed staff of cold (13, -5, D:11) a +0 halberd (13, 27, D:11) a +2 helmet (15, -9, D:11) a +0 giant spiked club (16, 25, D:11) 2 potions of brilliance a potion of magic a potion of degeneration a +0 war axe (17, 10, D:11) a +0 giant club (18, 9, D:11) 2 large rocks a +0 robe a +0 short sword a +0 ring mail a +0 dagger (18, 10, D:11) a +0 plate armour a +0 dire flail (19, -18, D:11) 17 arrows (19, 0, D:11) a +0 club (20, 8, D:11) a +0 leather armour a +0 club (21, 0, D:11) a +2 dagger of holy wrath (21, 3, D:11) a +0 dagger (21, 4, D:11) a +0 whip (21, 8, D:11) a +0 dagger (22, 5, D:11) a +0 falchion of flaming (23, 8, D:11) a +0 falchion (24, 9, D:11) a +0 robe a +0 dagger (25, 18, D:11) a +2 chain mail of cold resistance (28, 2, D:11) a +0 mace a +0 ring mail (32, -15, D:11) a +0 troll leather armour (32, -13, D:11) a +1 vampiric dagger (32, 11, D:11) a +0 flail (33, -14, D:11) a cursed -2 short sword (33, 11, D:11) a +0 hand axe (33, 12, D:11) a +0 robe a +0 dagger (33, 13, D:11) a +0 robe a +0 dagger (34, 12, D:11) a +0 plate armour a +0 long sword (35, -14, D:11) a +0 trident (35, -13, D:11) a +0 leather armour (36, -13, D:11) a +0 whip a +0 scale mail (37, -15, D:11) 20 bolts (57, 6, D:11) a +0 hand axe of chopping Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (1, -20, Lair:1) 17 stones (1, -9, Lair:1) a +0 flail (6, 23, Lair:1) a +0 club (13, 32, Lair:1) a +0 rapier (15, -5, Lair:1) a lightning rod (4/4) (28, 14, Lair:1) 18 stones (29, -24, Lair:1) a +0 rapier (29, -17, Lair:1) a book of Necromancy (33, 24, Lair:1) a cursed +0 leather armour (53, -7, Lair:1) the +3 shortbow of Killer Bee's Doom {freeze, rF+ MR+ Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from fire. It affects your resistance to hostile enchantments. (61, 7, Lair:1) 14 stones (62, 8, Lair:1) a +0 hand axe (63, -25, Lair:1) a +0 pair of gloves (66, -16, Lair:1) 474 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) a phial of floods (7, -26, Lair:2) 27 stones (17, -15, Lair:2) 14 sling bullets (25, -6, Lair:2) 15 stones (27, -25, Lair:2) a potion of brilliance (28, -32, Lair:2) a potion of degeneration (33, -27, Lair:2) a +0 rapier a cursed +0 robe a cursed +0 buckler (34, -28, Lair:2) the cursed +0 scale mail of Integrity {+Fly rF+ Int-4 Dex+4} It affects your intelligence (-4). It affects your dexterity (+4). It protects you from fire. It lets you fly. It has a curse placed upon it. (40, 17, Lair:2) a +0 trident (42, 2, Lair:2) a +0 robe (44, -2, Lair:2) 12 bolts (46, -10, Lair:2) a +0 buckler (51, -2, Lair:2) a +0 robe Level 3 of the Lair of Beasts (0, 0, Lair:3) 22 sling bullets (2, -42, Lair:3) a +0 morningstar (4, -32, Lair:3) a +0 plate armour (6, -42, Lair:3) a +0 scimitar (7, -26, Lair:3) a +0 leather armour (9, -16, Lair:3) 21 sling bullets (11, -5, Lair:3) a book of Maledictions (24, -34, Lair:3) a +0 buckler (32, -26, Lair:3) a potion of degeneration (33, -25, Lair:3) 8 arrows (37, -38, Lair:3) a potion of brilliance (39, -15, Lair:3) a cursed -2 hand axe a +0 robe a +0 flail (40, -15, Lair:3) a throwing net a cursed -3 war axe (45, 5, Lair:3) a potion of degeneration (55, 5, Lair:3) 11 stones (56, -8, Lair:3) a +0 short sword a +0 robe (57, 1, Lair:3) an uncursed ring of ice (66, -13, Lair:3) a +2 triple sword of holy wrath a +0 scale mail Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 leather armour (10, -18, Lair:4) a +0 scale mail (18, -29, Lair:4) a +0 vampiric whip (20, -35, Lair:4) a +0 ring mail (47, -33, Lair:4) 4 potions of flight a crystal ball of energy (50, -58, Lair:4) 12 stones (50, -13, Lair:4) 29 sling bullets Level 5 of the Lair of Beasts (2, 8, Lair:5) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (6, -22, Lair:5) a +0 ring mail (15, -3, Lair:5) 17 stones (15, 0, Lair:5) a potion of degeneration (18, -53, Lair:5) a +1 vampiric glaive (22, 3, Lair:5) a scarf of resistance (26, -20, Lair:5) a +0 chain mail (48, -54, Lair:5) a hell hound corpse (skeletalised by now) (50, -52, Lair:5) a potion of degeneration (64, -43, Lair:5) a sack of spiders (67, -26, Lair:5) a +0 mace Level 6 of the Lair of Beasts (3, -2, Lair:6) a +0 hunting sling (4, 6, Lair:6) 3 scrolls of amnesia (6, -14, Lair:6) 19 arrows (10, 2, Lair:6) a +0 flail (28, 1, Lair:6) a ration (unseen)