Riddle Level 1 of the Dungeon (4, 12, D:1) a +0 club (17, 34, D:1) a +0 mace (36, 19, D:1) a +0 dagger (36, 28, D:1) a +0 dagger (48, 14, D:1) a +0 club (60, 55, D:1) a +0 dagger Level 2 of the Dungeon (4, -18, D:2) a +0 club (4, -11, D:2) a +0 dagger a +0 scale mail (14, -22, D:2) a +0 hunting sling (15, -25, D:2) a +0 spear (15, 0, D:2) a +0 whip (23, -23, D:2) a +0 club (25, 1, D:2) 2 javelins (27, -20, D:2) a +0 dagger (27, -18, D:2) 16 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, 19, D:3) a +0 leather armour (7, 12, D:3) a +0 club (8, 11, D:3) a +0 leather armour a +0 club (10, 13, D:3) a +0 club a +0 leather armour (12, -15, D:3) a +0 plate armour (13, 2, D:3) a +0 club a +0 hunting sling (13, 16, D:3) a +0 whip a +0 leather armour (20, 30, D:3) a +0 great sword (29, 28, D:3) a +1 dagger of speed (37, 1, D:3) a +0 scale mail of poison resistance (40, 4, D:3) a +0 club (42, -7, D:3) a +0 robe (44, 10, D:3) a +0 robe (51, -3, D:3) a +0 short sword a +0 blowgun 15 poisoned needles Level 4 of the Dungeon [Shop] Maisa's Book Shoppe a book of Debilitation (400 gold) a book of Cantrips (200 gold) a book of Cantrips (200 gold) a book of Cantrips (200 gold) a book of Changes (250 gold) a book of Necromancy (300 gold) the Tome of Shifting Aid (600 gold) Spells Type Level a - Song of Slaying Charms 2 b - Passwall Transmutation/Earth 2 c - Ozocubu's Armour Charms/Ice 3 d - Hydra Form Transmutation 6 e - Dragon Form Transmutation 7 a book of Misfortune (200 gold) the Catalogue of the Ashen Entourage (590 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Stone Arrow Conjuration/Earth 3 c - Recall Summoning/Translocation 3 d - Call Canine Familiar Summoning 3 e - Iron Shot Conjuration/Earth 6 a book of Conjurations (300 gold) a book of Flames (350 gold) a book of Callings (300 gold) [Shop] Siata's Book Shoppe a book of Geomancy (350 gold) the Tome of the Igneous Frostbite (600 gold) Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Conjure Flame Conjuration/Fire 3 c - Inner Flame Hexes/Fire 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Simulacrum Ice/Necromancy 6 a book of Frost (350 gold) a book of Changes (250 gold) a book of Enchantments (500 gold) a book of Minor Magic (200 gold) a book of Conjurations (300 gold) a book of Maledictions (250 gold) a book of Minor Magic (200 gold) the Guide on Earth and Boosts (416 gold) Spells Type Level a - Passwall Transmutation/Earth 2 b - Regeneration Charms/Necromancy 3 c - Petrify Transmutation/Earth 4 [Shop] Cani's Weapon Boutique a +0 long sword (38 gold) the cursed +1 halberd "Kieg" {freeze, +Inv} (255 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you turn invisible. It has a curse placed upon it. a +0 hand axe (33 gold) 14 poisoned needles (61 gold) the cursed +1 quarterstaff of Turmoil {drain, rElec Str+2 Int+4 Dex-3} (324 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (-3). It insulates you from electricity. It has a curse placed upon it. 21 bolts (46 gold) a +2 long sword of slicing (189 gold) a +0 dagger of protection (48 gold) (0, 0, D:4) a +0 flail (13, -3, D:4) a +0 hand axe (20, 14, D:4) a tomahawk (20, 16, D:4) a +0 war axe (24, 0, D:4) a +0 mace a +0 leather armour (24, 12, D:4) a tomahawk (32, 39, D:4) a +1 dagger of electrocution (32, 40, D:4) a +0 robe (33, 37, D:4) a +0 leather armour a +2 short sword of venom (37, 9, D:4) a +0 dagger a +0 animal skin (38, 4, D:4) 3 large rocks (39, -4, D:4) 12 poisoned needles (39, -2, D:4) 16 sling bullets (40, 26, D:4) a +0 dagger a +0 robe (41, 40, D:4) a +0 flail of protection (44, 25, D:4) a +0 whip a +0 club a +0 dagger a +0 robe a +0 hand axe of draining a +0 scale mail a cursed +0 whip a +0 dagger a +0 robe a +0 mace a +0 dagger a +0 leather armour a +0 dagger a +0 robe a +0 hand axe Level 5 of the Dungeon (9, 14, D:5) 20 bolts (11, -25, D:5) a cursed +0 leather armour a +0 short sword (13, -24, D:5) a +0 robe a +0 dagger a +0 club a +0 falchion (13, 12, D:5) a +0 club (14, -28, D:5) a +0 ring mail (22, -2, D:5) a +0 war axe (25, -4, D:5) 8 tomahawks (29, 19, D:5) 8 tomahawks (35, -30, D:5) 15 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (5, 5, D:6) an uncursed ring of resist corrosion (10, -9, D:6) a +0 dagger (14, -29, D:6) a +0 hand axe (15, -47, D:6) a +0 dagger a +0 club a +0 leather armour (18, -30, D:6) 2 throwing nets (20, -31, D:6) a +0 ring mail (23, -2, D:6) a +0 trident (24, -2, D:6) a +0 dagger a +0 robe (25, -2, D:6) a +0 mace (27, -33, D:6) 24 arrows (41, -29, D:6) a +0 ring mail (49, -26, D:6) a +0 ring mail (50, -26, D:6) a +0 leather armour of magic resistance a +0 short sword of protection a +0 dagger (52, -3, D:6) a +0 mace (54, -14, D:6) 13 arrows (58, -12, D:6) a +0 cloak Level 7 of the Dungeon (16, -19, D:7) a throwing net (18, -26, D:7) 16 bolts (18, -9, D:7) a +0 trident (18, 1, D:7) a +0 halberd a +0 scale mail (23, -16, D:7) a +0 spear (23, -14, D:7) a +0 war axe (24, -21, D:7) a +0 hand axe (30, 1, D:7) a +0 giant club (31, -6, D:7) a +0 spear (31, 12, D:7) a +0 short sword (34, -32, D:7) a +0 falchion (37, -1, D:7) a +0 chain mail (38, -8, D:7) 8 arrows (44, -22, D:7) a +0 whip (51, -11, D:7) a +0 hand crossbow Level 8 of the Dungeon [Shop] Vennamn's Magic Scroll Shop a scroll of remove curse (48 gold) a scroll of random uselessness (16 gold) a scroll of fear (56 gold) a scroll of remove curse (48 gold) a scroll of identify (32 gold) a scroll of identify (32 gold) a scroll of remove curse (48 gold) (0, 0, D:8) 17 poisoned needles (8, 0, D:8) a +0 club a +0 flail a +0 flail (23, -2, D:8) a +0 dagger a +0 scale mail (25, -2, D:8) a steel tomahawk (26, -8, D:8) a +0 dagger a +0 robe (27, 0, D:8) a +0 club 2 steel tomahawks (45, -7, D:8) a +0 chain mail (46, -17, D:8) a +0 hand axe a +0 ring mail (47, -17, D:8) a +0 flail a +0 dagger a +0 robe (47, 7, D:8) a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a cursed +0 robe (1, 5, D:9) a +0 giant club a +0 robe (2, 4, D:9) a +0 chain mail a +0 club (4, 4, D:9) a +0 flail (14, 32, D:9) a +0 long sword (19, 40, D:9) a +0 hand axe (21, 38, D:9) a +2 hand axe of electrocution (22, 13, D:9) a +0 ring mail (24, 19, D:9) a +0 shortbow 24 arrows (26, -4, D:9) a +2 dagger of electrocution (32, 10, D:9) 25 bolts Level 10 of the Dungeon (0, 0, D:10) 25 sling bullets (4, -5, D:10) a +0 shortbow 27 arrows (5, -17, D:10) a +0 robe (11, 16, D:10) a +0 dagger (12, 15, D:10) a +0 short sword (12, 17, D:10) a +1 eveningstar 6 javelins a +0 chain mail (12, 24, D:10) a +0 club (14, -8, D:10) 4 javelins (14, 15, D:10) a +0 hand axe a +0 ring mail (15, -12, D:10) a +0 dagger of venom a +1 robe of cold resistance (26, 16, D:10) a +0 ring mail a +0 cloak a +0 club a +0 dagger a +0 leather armour (26, 17, D:10) a +0 hand axe of electrocution a +0 plate armour (26, 18, D:10) a +0 dagger (26, 19, D:10) a +0 dagger a +0 robe (32, 0, D:10) 15 arrows (33, -10, D:10) a +0 ring mail (33, -9, D:10) a +0 robe (34, 0, D:10) 8 sling bullets (35, -10, D:10) a +0 giant spiked club (42, 7, D:10) a book of Geomancy (45, -12, D:10) a +0 club (46, -12, D:10) an uncursed ring of attention (47, -19, D:10) an uncursed ring of ice (50, 6, D:10) a +0 robe of magic resistance (51, 10, D:10) a +0 dagger a +0 leather armour (51, 12, D:10) a +0 chain mail a +0 chain mail a +0 hand axe Level 11 of the Dungeon (0, 0, D:11) a +3 scale mail (1, -48, D:11) a +0 short sword (1, -47, D:11) a +0 whip (1, -46, D:11) a +0 halberd (2, -48, D:11) a +1 falchion of flaming (2, -20, D:11) a +0 scale mail (5, -40, D:11) a +0 club (7, -11, D:11) a +0 dagger a +0 giant club (7, 3, D:11) a +0 war axe a +0 chain mail a +0 club (8, 3, D:11) a +0 club (11, -11, D:11) a +0 dagger (unseen) (11, -7, D:11) a +0 dagger (unseen) (12, 3, D:11) a tomahawk (13, 3, D:11) a tomahawk (14, 9, D:11) a +0 short sword a +0 chain mail (15, 10, D:11) a +0 flail a +0 leather armour a +0 chain mail a +0 war axe (19, -7, D:11) a +0 scimitar a +0 chain mail a cursed +0 leather armour (20, -8, D:11) a +0 war axe (20, -7, D:11) a +0 leather armour (25, -10, D:11) 2 tomahawks (25, -9, D:11) a tomahawk (26, 9, D:11) a +0 ring mail a +0 dagger (28, 8, D:11) a +0 leather armour a +0 club (30, -10, D:11) a +0 whip (32, -12, D:11) a +0 war axe a +0 chain mail (32, -11, D:11) a +0 club (32, -9, D:11) a +0 short sword a +0 chain mail (35, -8, D:11) a +0 falchion (35, -5, D:11) a +0 flail of protection a +0 leather armour (35, -3, D:11) a +0 dagger a +0 ring mail (38, 6, D:11) a +0 club (46, -18, D:11) a +0 battleaxe a +0 plate armour a +2 dire flail of protection a +0 chain mail (46, -17, D:11) a +0 dagger (46, -16, D:11) a +0 hand axe a +0 ring mail (49, -23, D:11) a +0 dagger a +0 robe (49, -22, D:11) a +0 flail a +0 leather armour (50, -22, D:11) a +0 trident a +0 scale mail (51, -26, D:11) 14 bolts (51, -10, D:11) a tomahawk (56, -16, D:11) a cursed +0 falchion a +0 robe (56, -10, D:11) a cursed +0 hand axe a +0 robe (57, -16, D:11) a tomahawk (57, -10, D:11) a cursed +3 long sword of freezing a +0 robe a +0 hand axe of freezing a +0 leather armour a +0 trident (58, -15, D:11) a tomahawk (58, -11, D:11) a +0 flail a +0 robe (58, -10, D:11) a +0 short sword a tomahawk (59, -15, D:11) a tomahawk Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (3, -10, Lair:1) a +0 shield (6, 28, Lair:1) 17 arrows (18, -12, Lair:1) a +0 mace (26, 18, Lair:1) a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 great sword (0, 2, Lair:2) a +0 quarterstaff (15, 14, Lair:2) a +0 scale mail of magic resistance (27, 6, Lair:2) a +0 long sword (34, 13, Lair:2) 27 arrows (40, -37, Lair:2) a +0 scale mail (43, -34, Lair:2) a +0 robe (54, -6, Lair:2) 16 poisoned needles (61, -13, Lair:2) 16 sling bullets (61, -4, Lair:2) a +0 club (65, -45, Lair:2) the cursed +0 mace of the Mind {crush, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It has a curse placed upon it. (70, -15, Lair:2) the +4 hunting sling "Pinn" {velocity, rElec Str+4 Int+3 Dex-5} Any stone fired from it inflicts extra damage. It affects your strength (+4). It affects your intelligence (+3). It affects your dexterity (-5). It insulates you from electricity. Level 3 of the Lair of Beasts (0, 0, Lair:3) 12 bolts (1, 2, Lair:3) a +0 falchion (17, -27, Lair:3) a cursed ring of attention (18, 5, Lair:3) a lightning rod (4/4) (24, 2, Lair:3) a cursed -2 morningstar (25, -29, Lair:3) a +0 pair of boots (27, 12, Lair:3) a cursed +0 buckler (32, -8, Lair:3) a +0 great sword (38, 22, Lair:3) a lamp of fire (61, 21, Lair:3) a +0 plate armour Level 4 of the Lair of Beasts (0, 0, Lair:4) a scroll of identify (0, 5, Lair:4) a +0 falchion (2, -2, Lair:4) 18 gold pieces (4, -27, Lair:4) a +0 plate armour (6, -1, Lair:4) a wyvern corpse (7, -11, Lair:4) a +0 helmet