Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 7725771066216239335 1 Riddle the Magician (level 1, 14/15 HPs) Began as a Djinni Necromancer on June 6, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (8 turns). Riddle the Magician (Djinni Necromancer) Turns: 8, Time: 00:00:08 Health: 14/15 AC: 2 Str: 7 XL: 1 Next: 22% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.3 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 52% 1d6 4% 1 b - Vampiric Draining Necr 13% 2d6 14% 3 c - Animate Dead Necr 13% N/A 43% 4 d - Agony Necr 13% N/A 78% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Riddle the Djinni Necromancer. Will you be the one to retrieve the wondrous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a robe and a fizzy clear potion. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Necrotise, Vampiric Draining, Animate Dead, Agony. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! The goblin shouts! Cast which spell? (? or * to list) Aiming: Necrotise (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (chance to affect: 83%) The goblin writhes in agony. You kill the goblin! The dead are walking! Casting: Necrotise (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Necrotise (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... ##.. ...#### ......# ###..Z...# ### ####..).....# ~~~.###...........# ≈~~~.....8..@......# ≈~~.......!.8......# ≈~.~....8........### ≈~.~........8....# ≈≈~~~...........## ≈~.~~...........# ≈~~~.~..........# ≈≈~~.~.<...[...## ≈≈~≈~~.~.......# You could see a friendly goblin skeleton. Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Riddle the Djinni Necromancer began the quest for the Orb. 0 | D:1 | Riddle set off with the following spells memorised: | Necrotise, Vampiric Draining, Animate Dead, Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 8 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_loops_cross, minmay_crystal_water, minmay_tromino_i2 Action || total ---------------------------++------- Cast: Necrotise || 1