Dungeon Sprint DCSS version 0.27-a0-1456-gf5a116941d (webtiles) character file. Game seed: 9453719436312762624 23 Rider the Shield-Bearer (level 3, -4/31 HPs) Began as a Formicid Fighter on July 6, 2021. Slain by an ogre (12 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:16 (94 turns). Rider the Shield-Bearer (Formicid Fighter) Turns: 94, Time: 00:00:17 Health: -4/31 AC: 7 Str: 21 XL: 3 Next: 10% Magic: 3/3 EV: 8 Int: 7 God: Gold: 54 SH: 10 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis + a - +0 long sword rCold . . . Faith . c - +0 kite shield rNeg . . . Spirit . b - +0 scale mail rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You were in the Dungeon. You visited 1 branch You collected 54 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 scale mail (worn) c - a +0 kite shield (worn) Potions d - a potion of might e - a potion of curing f - a potion of heal wounds g - 2 potions of magic Skills: + Level 4.6 Fighting + Level 2.7 Long Blades + Level 4.5 Armour + Level 5.2 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Things that are here: a +0 dagger; a +0 leather armour You start resting. HP restored. Things that are here: a +0 dagger; a +0 leather armour There is an open door here. There is a fountain of clear blue water here. You extend your mandibles. You dig through the rock wall. Found 54 gold pieces. You retract your mandibles. You now have 27 gold pieces. You now have 54 gold pieces (gained 27). There is a fountain of clear blue water here. There is an open door here. You open the door. An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! There is an open door here. You completely miss the ogre. The ogre hits you with a +0 giant spiked club! Your shield prevents you from hitting the ogre. The ogre completely misses you. You riposte. You barely miss the ogre. You barely miss the ogre. The ogre barely misses you. You riposte. You slash the ogre! The ogre is moderately wounded. You slash the ogre! The ogre is severely wounded. The ogre hits you with a +0 giant spiked club! * * * LOW HITPOINT WARNING * * * You hit the ogre but do no damage. The ogre is severely wounded. The ogre hits you with a +0 giant spiked club! You die... ########## #<.#..@O.# { #..').#..+ #..#####+# #..# #..# #..# #⌠⌠# { ##.# #..# You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Rider the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D | Noticed Ijyb 11 | D | Killed Ijyb 12 | D | Reached skill level 5 in Shields 12 | D | Reached XP level 2. HP: 21/26 MP: 2/2 12 | D | Reached XP level 3. HP: 25/31 MP: 3/3 89 | D | Noticed an ogre 94 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.6 Armour | 4 | 4.5 Shields | 5 | 5.2 Long Blades | | 2.7 Action || total -------------------------++------- Melee: Long sword || 14 Abil: Dig || 1 Armor: Scale mail || 3 Dodge: Dodged || 4 Block: Kite shield || 6 Rpst.: Long sword || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 100 | 83 | 17 | 51 | 0 | 1 | 100.0 | Dungeon | 100 | 83 | 17 | 51 | 0 | 1 | 100.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 100 daAuts