Rider Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 1, D:1) a +0 dagger (8, -9, D:1) 3 boomerangs (19, 2, D:1) a +0 short sword (33, -8, D:1) 6 stones (33, 15, D:1) a +0 quarterstaff (38, -8, D:1) a +0 whip (40, 21, D:1) a +0 club (43, -6, D:1) a +0 whip 2 stones (49, 8, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a stone a +0 ring mail (4, 5, D:2) a +0 sling (4, 9, D:2) 7 stones (17, 25, D:2) a +0 whip (20, -4, D:2) a +0 leather armour (26, 5, D:2) a +0 hand axe (27, 10, D:2) 8 stones (29, 27, D:2) a +0 short sword (30, 20, D:2) a +0 falchion a +0 scale mail (35, 24, D:2) a +3 short sword (42, 11, D:2) a +0 scimitar Level 3 of the Dungeon (10, -10, D:3) a +0 club (14, -18, D:3) a +0 flail (14, -17, D:3) a +0 club a +0 leather armour a +0 whip a +0 leather armour (17, -13, D:3) a +0 dagger (22, -9, D:3) 2 stones (30, -14, D:3) a +0 dagger (41, -20, D:3) a +0 club a +0 sling (47, -10, D:3) a +0 whip (57, -9, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Puih's Antique Armour Boutique the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (2979 gold) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +0 helmet (126 gold) a +4 plate armour of willpower (1400 gold) a +2 ring mail of poison resistance (504 gold) a +0 chain mail (126 gold) the +1 storm dragon scales of Volula {Rampage rElec rF+ Dex+3 Slay+3} (3144 gold) Dex: It affects your dexterity (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It protects you from fire. rElec: It insulates you from electricity. Rampage: It bestows one free step when moving towards enemies. a +0 leather armour (56 gold) a +0 leather armour (56 gold) a +0 leather armour (56 gold) (0, 0, D:4) a +0 hand axe (35, -10, D:4) 7 stones (37, 3, D:4) a staff of cold (37, 6, D:4) a +0 falchion (39, 8, D:4) a +0 war axe (42, -19, D:4) 4 stones (42, 27, D:4) 7 stones Level 5 of the Dungeon [Shop] Geigg's Antique Weapon Shop a +0 dagger (54 gold) a +0 long sword of electrocution (288 gold) the +3 battleaxe of Fedhas's Favour {flame, rN++ Str+3 Dex-5} (1080 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+3). Dex: It affects your dexterity (-5). rN: It greatly protects you from negative energy. a +0 scimitar (108 gold) a +0 trident (94 gold) a +0 falchion (81 gold) a +0 scimitar (108 gold) a +0 quarterstaff (108 gold) a +2 halberd of protection (453 gold) a +0 sling (40 gold) (0, 0, D:5) a +0 chain mail (6, 29, D:5) a +0 mace (16, 8, D:5) a +0 club a +0 club (17, 8, D:5) a +0 flail (17, 24, D:5) a +0 sling (21, 11, D:5) a +0 club a +2 dagger of venom a +0 ring mail (26, 15, D:5) 5 stones (30, 47, D:5) 3 stones (39, 30, D:5) a +0 ring mail (44, 39, D:5) a +0 scale mail (45, 31, D:5) a +0 club (45, 32, D:5) a +0 club (45, 33, D:5) a +0 halberd (46, 36, D:5) a +0 chain mail (50, 39, D:5) a +0 leather armour Level 6 of the Dungeon (8, -3, D:6) a +0 short sword (10, -19, D:6) a +0 ring mail a +0 flail of protection (13, -19, D:6) a +0 shortbow (14, -18, D:6) a +0 chain mail (16, -27, D:6) a +0 mace (23, 12, D:6) a +2 leather armour of willpower a +0 club (24, 13, D:6) a +0 club (37, -16, D:6) a +0 club (38, -17, D:6) a +0 flail (38, -16, D:6) a +0 halberd (45, -5, D:6) a +0 whip a +0 robe a +0 whip Level 7 of the Dungeon (1, 20, D:7) a +2 falchion a +0 robe a +3 dire flail a +0 robe (2, 20, D:7) a +0 flail a +0 robe (7, 8, D:7) 3 stones (9, 22, D:7) a +0 plate armour (12, 2, D:7) a +0 whip (14, 1, D:7) a +0 flail a +0 club a +0 robe (15, 1, D:7) a +0 halberd (18, 17, D:7) a +0 falchion (21, -5, D:7) a +0 robe (21, -2, D:7) a +0 robe (22, 24, D:7) a +0 robe a +0 dagger an orc corpse (23, -1, D:7) a +0 hand axe (23, 25, D:7) a yak skeleton (26, -1, D:7) a +0 halberd (38, 31, D:7) a +0 dagger (41, 16, D:7) 4 stones (45, 15, D:7) a +0 chain mail