Rinne Level 1 of the Dungeon (1, -9, D:1) a +0 leather armour (1, 27, D:1) a +0 dagger (2, -9, D:1) a +0 club (3, -8, D:1) a +0 hunting sling (11, 2, D:1) 120 stones (13, -8, D:1) 65 poisoned needles (19, 3, D:1) a +0 falchion (21, -14, D:1) a cursed -2 club (21, -13, D:1) a +0 short sword (21, 15, D:1) a +0 leather armour (26, -1, D:1) a +0 dagger (36, 5, D:1) 262 sling bullets (47, 25, D:1) a +0 club (59, -5, D:1) 96 poisoned needles (59, -1, D:1) a +0 leather armour Level 2 of the Dungeon (6, 22, D:2) 87 poisoned needles (7, 4, D:2) a +0 ring mail (10, 3, D:2) a +0 club (15, 2, D:2) 195 stones (30, 19, D:2) a +0 short sword (39, 3, D:2) a +0 flail Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe (6, -11, D:3) a cursed +0 leather armour (14, 4, D:3) a +0 hunting sling (24, -10, D:3) a +0 club (28, -6, D:3) 46 arrows (28, -3, D:3) 121 stones (34, 2, D:3) a +0 club (35, -2, D:3) a +0 robe (35, 36, D:3) a +0 pair of boots (36, -11, D:3) 105 poisoned needles (37, 2, D:3) a +0 club (37, 29, D:3) a +0 dagger (39, 36, D:3) a +0 hunting sling (44, 14, D:3) a +0 club (50, 32, D:3) a +0 quarterstaff Level 4 of the Dungeon [Shop] Pegiosaapp's Antique Weapon Emporium a +0 mace (87 gold) a +0 long sword of flaming (240 gold) a +1 great sword of electrocution (672 gold) a +0 flail (101 gold) a +0 club (29 gold) a +0 whip (72 gold) the cursed +2 shortbow "Embalmer" {flame, Str+3 Int+4 SInv} (1110 gold) It causes projectiles fired from it to surge with flame as they hit, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your strength (+3). It affects your intelligence (+4). It lets you see invisible. It has a curse placed upon it. a cursed +0 whip (2 gold) a cursed -1 flail (2 gold) a +0 long sword (101 gold) a +0 scimitar (116 gold) the +3 shortbow "Reaqoh" {flame, *Contam rF+ Dex+5} (1139 gold) It causes projectiles fired from it to surge with flame as they hit, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your dexterity (+5). It protects you from fire. It causes magical contamination when unequipped. a +0 trident (101 gold) (0, 0, D:4) a +0 dagger (0, 1, D:4) a +0 short sword a +0 leather armour (1, 2, D:4) a +0 dagger a +0 robe (3, -19, D:4) 154 bolts (7, 25, D:4) 74 stones (19, -19, D:4) 99 arrows (24, -18, D:4) a +0 club (36, 27, D:4) a +0 chain mail (44, 15, D:4) a +0 war axe (45, -18, D:4) a +0 ring mail (58, 31, D:4) a cursed +0 dagger Level 5 of the Dungeon [Shop] Zuopp's Gadget Boutique a wand of flame (18) (114 gold) a sack of spiders (450 gold) a fan of gales (2/2) (450 gold) a wand of iceblast (9) (225 gold) a wand of iceblast (11) (270 gold) a wand of digging (9) (300 gold) a wand of random effects (9) (93 gold) a wand of flame (15) (96 gold) (5, -2, D:5) 91 stones (9, 25, D:5) a +0 buckler (11, 17, D:5) 172 bolts (13, 12, D:5) a book of Maledictions (14, -9, D:5) 148 stones (15, 32, D:5) a +0 leather armour (18, 6, D:5) a jackal skeleton a jackal skeleton (18, 7, D:5) a jackal skeleton (25, 20, D:5) a +0 club (42, 9, D:5) a jackal corpse (42, 10, D:5) a jackal corpse