Rinne Level 1 of the Dungeon (0, 0, D:1) a cursed +0 club (1, 7, D:1) a +0 robe (unseen) (3, 7, D:1) a +0 whip (unseen) (9, -21, D:1) a +0 dagger (11, -4, D:1) a +0 falchion (still there?) 2 stones (still there?) (12, -2, D:1) a +0 leather armour (15, 5, D:1) a +0 dagger (16, 11, D:1) a +0 dagger (23, -4, D:1) a +0 club (unseen) (24, -1, D:1) a +0 robe (27, 4, D:1) (unseen) (30, -12, D:1) a +0 club (32, -7, D:1) 276 sling bullets (34, -1, D:1) a +0 dagger (42, -5, D:1) 83 poisoned needles Level 2 of the Dungeon (10, -12, D:2) a +0 spear (18, 7, D:2) a +4 spear (22, -12, D:2) 196 arrows (unseen) (22, -11, D:2) a +0 short sword (unseen) (28, 25, D:2) 117 arrows (unseen) (42, -14, D:2) a +0 club (42, 13, D:2) a +0 robe (unseen) (43, 26, D:2) 89 stones (45, -2, D:2) a +0 robe (46, 15, D:2) a +0 spear (47, 10, D:2) 199 stones (48, 20, D:2) a +0 dagger (50, 22, D:2) a +0 whip a +0 animal skin a +0 helmet (50, 23, D:2) a +0 dagger a +0 club a +0 club a +0 dagger (51, 22, D:2) a +0 leather armour a +0 hand axe (54, 19, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe a cursed +0 leather armour a +0 short sword a +0 leather armour (1, 0, D:3) a +0 whip a +0 leather armour a +2 hand axe of freezing a +0 leather armour (4, 1, D:3) a +0 dagger a +0 robe (12, 13, D:3) a +0 dagger (21, -17, D:3) 203 stones (26, 31, D:3) 304 sling bullets (32, 31, D:3) a +0 leather armour (34, 8, D:3) a +0 hand axe of electrocution (37, 24, D:3) 136 stones (43, 1, D:3) a +0 hunting sling (54, 13, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Voromieg's General Store 92 stones (92 gold) a +0 war axe (35 gold) a ration (50 gold) a ration (50 gold) the +1 robe of Pagamm {*Corrode rF++ Str+4 Stlth+} (344 gold) It affects your strength (+4). It greatly protects you from fire. It may corrode you when you take damage. It makes you more stealthy. a +0 long sword (35 gold) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} (425 gold) It affects your evasion (+5). It may corrode you when you take damage. It may slow you when you take damage. It increases damage dealt and taken. 217 sling bullets (217 gold) a book of Minor Magic (200 gold) 119 javelins (119 gold) 62 needles of confusion (186 gold) (13, -10, D:4) a +0 hand axe (13, -5, D:4) 193 arrows (13, 4, D:4) a +0 falchion a +0 leather armour (20, -10, D:4) 133 stones (21, 11, D:4) a +0 chain mail (23, 1, D:4) a +0 flail (30, 3, D:4) a +0 club (30, 20, D:4) a +0 flail (31, 20, D:4) a +0 short sword a cursed +0 leather armour a +0 hand axe a +0 ring mail a +0 mace (34, 7, D:4) a +0 flail (36, -22, D:4) 140 stones (42, -6, D:4) 83 stones Level 5 of the Dungeon (0, 0, D:5) a +0 whip (8, 0, D:5) the cursed +0 ring mail of Aklutut {-Cast rElec rF++ MP+9} It greatly protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). It prevents spellcasting. It has a curse placed upon it. (13, -31, D:5) a +0 dagger of pain (13, -30, D:5) a +0 club an orc corpse (skeletalised by now) (13, -27, D:5) a +0 dagger (17, 22, D:5) 247 sling bullets (31, -18, D:5) a +0 scale mail (33, -34, D:5) a +0 ring mail (33, -30, D:5) a +0 robe (40, -16, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a potion of cancellation (7, 1, D:6) a scroll of remove curse (7, 7, D:6) a ration