Roak Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (22, -18, D:1) a +0 short sword (37, 19, D:1) a +0 short sword (37, 29, D:1) a +0 ring mail (42, 25, D:1) a +0 pair of boots (44, -3, D:1) a +0 club (49, 22, D:1) a +0 animal skin (52, 0, D:1) a +0 hand axe (60, 5, D:1) a +0 short sword Level 2 of the Dungeon (13, 11, D:2) a +0 leather armour (20, 15, D:2) a +0 dagger (23, 8, D:2) a +0 hunting sling (23, 12, D:2) a +0 short sword (24, 12, D:2) a +0 short sword (27, 2, D:2) 18 arrows (33, 16, D:2) a +0 war axe (42, -13, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 trident (2, -6, D:3) a +0 club (8, 1, D:3) a cursed -2 dagger (15, -19, D:3) a +0 mace a +0 hunting sling (23, -13, D:3) a +0 giant spiked club (24, -13, D:3) a +0 mace a +0 ring mail a cursed -3 club (25, -13, D:3) a +0 short sword a +0 scale mail a +0 mace a +0 leather armour (34, -17, D:3) a +0 club (40, -9, D:3) a +0 war axe of flaming (44, -20, D:3) a +1 hand axe of venom a +0 quarterstaff a +0 whip of freezing (45, -26, D:3) a scarf of cloud immunity (49, 9, D:3) a +0 ring mail a +0 falchion (50, 10, D:3) a +0 leather armour a +0 short sword a +0 leather armour a +0 mace (51, 10, D:3) a +0 leather armour (52, 10, D:3) a +0 dagger Level 4 of the Dungeon (8, -28, D:4) a +4 dagger a +0 robe (9, -26, D:4) a +0 falchion a +0 ring mail (9, -25, D:4) a +0 dagger a +0 robe (9, -24, D:4) a +0 leather armour (10, -28, D:4) a +0 club a +0 scale mail (12, -11, D:4) a +0 halberd (15, -16, D:4) a +0 giant club (43, -42, D:4) a +0 dagger (49, -55, D:4) a +0 ring mail (49, -42, D:4) a +0 dagger (49, -31, D:4) a cursed -2 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow (9, 9, D:5) a +0 hunting sling (9, 50, D:5) a +2 dagger of flaming (16, 30, D:5) a cursed amulet of inaccuracy (16, 44, D:5) 17 arrows a +0 shortbow (18, 45, D:5) 2 arrows (21, 37, D:5) a +0 plate armour (21, 45, D:5) 2 arrows (28, 34, D:5) a +0 robe (29, 9, D:5) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (35, 31, D:5) a +0 giant club a +0 animal skin (40, 13, D:5) a +0 giant spiked club (41, 6, D:5) a +0 quarterstaff a +0 quarterstaff (42, 24, D:5) a +1 whip of freezing a +0 robe (47, 30, D:5) 16 bolts (48, 35, D:5) the +6 spear "Ilissa" {freeze, rF+ rC+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from fire. It protects you from cold. (50, 47, D:5) a +0 robe a +0 hand axe (58, 10, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) a cursed -1 dagger a +0 leather armour (3, -40, D:6) a +0 ring mail (5, -10, D:6) a +0 mace a cursed +0 chain mail (5, -7, D:6) a +0 chain mail (12, -27, D:6) 21 bolts (27, -30, D:6) a +6 ring of intelligence (31, -23, D:6) a +0 pair of boots (38, -24, D:6) a +0 short sword (44, -26, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 giant spiked club (1, -6, D:7) 33 stones (18, -28, D:7) a tomahawk (33, -11, D:7) a +0 flail