RobertPalmer Level 1 of the Dungeon (-13, 6, D:1) a +0 club (26, 15, D:1) 27 stones (-22, 16, D:1) a +0 club (-31, 22, D:1) 15 stones (5, 26, D:1) a +0 whip (0, 30, D:1) 12 sling bullets of flame (-31, 33, D:1) a cursed +0 club (-30, 34, D:1) a +0 club (-17, 36, D:1) 12 stones (-13, 38, D:1) 2 stones (-3, 38, D:1) an uncursed amulet of guardian spirit (-18, 41, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (-29, 4, D:2) a +0 dagger a +0 dagger (-19, 6, D:2) 30 stones (-14, 12, D:2) a +0 short sword (-42, 24, D:2) a +0 ring mail (-38, 26, D:2) 13 stones (-25, 26, D:2) a +0 robe (5, 54, D:2) a +0 club Level 3 of the Dungeon (-28, 2, D:3) 3 stones (-48, 8, D:3) a +0 club (-34, 11, D:3) a +0 dagger (9, 11, D:3) a +0 club (-40, 24, D:3) 30 stones (2, 26, D:3) 19 arrows (-20, 37, D:3) a +0 leather armour (-50, 39, D:3) 23 stones (-40, 43, D:3) 11 arrows (-38, 43, D:3) a +0 war axe (0, 45, D:3) 2 stones (2, 46, D:3) 3 stones (3, 46, D:3) a stone (4, 48, D:3) a stone (4, 49, D:3) 3 stones (17, 49, D:3) a +0 robe (17, 50, D:3) a +0 leather armour (12, 52, D:3) a +0 hunting sling 64 stones (13, 52, D:3) a stone (10, 55, D:3) a +0 hunting sling (11, 55, D:3) a +0 club (-35, 57, D:3) a +0 club (-12, 58, D:3) a +0 robe (16, 59, D:3) a +0 club a +0 dagger a +0 arbalest (15, 60, D:3) a +0 club a +0 hunting sling 30 stones (7, 61, D:3) a cursed +0 hunting sling 23 stones (14, 61, D:3) a stone Level 4 of the Dungeon (0, 0, D:4) a +0 quarterstaff (2, 0, D:4) a wand of random effects (17) (9, 4, D:4) 18 stones (-33, 5, D:4) 29 stones (-41, 16, D:4) a +0 club (-46, 18, D:4) a +0 hunting sling (-3, 18, D:4) a +0 robe (-10, 33, D:4) a +0 club (-7, 33, D:4) 23 arrows (-35, 34, D:4) a +0 flail a +0 chain mail (12, 35, D:4) a +0 club (-10, 36, D:4) a +0 robe a +0 long sword (-8, 44, D:4) a +0 robe (-53, 45, D:4) a +0 club (-52, 45, D:4) 13 arrows (-51, 45, D:4) 24 stones (-52, 46, D:4) a +0 dagger (-20, 53, D:4) 13 stones Level 5 of the Dungeon (0, 0, D:5) 4 fruits (24, 6, D:5) a +0 flail (19, 8, D:5) the +5 trident of Guprops {elec, -Tele rElec rN+ Dex+1} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+1). It insulates you from electricity. It protects you from negative energy. It prevents most forms of teleportation. 4 gold pieces an orc corpse (22, 11, D:5) a +0 club (40, 11, D:5) a +0 dagger (45, 15, D:5) 15 sling bullets (1, 21, D:5) 14 bolts (15, 22, D:5) a +0 dagger (31, 25, D:5) 2 stones (10, 26, D:5) a cursed -1 glaive (45, 34, D:5) a bat skeleton