Dungeon Crawl Stone Soup version 0.34-a0-446-g2e3327b29e (webtiles) character file. Game seed: 3040875993601210328 31 Robhol the Chiller (level 3, -6/25 HPs) Began as a Merfolk Ice Elementalist on July 24, 2025. Mangled by a gnoll ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:04:01 (1090 turns). Robhol the Chiller (Merfolk Ice Elementalist) Turns: 1090, Time: 00:04:01 Health: -6/25 AC: 2 Str: 8 XL: 3 Next: 22% Magic: 0/6 EV: 11 Int: 16 God: Gold: 50 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . (100%) e - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: attractive A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons e - a +0 trident (weapon) Missiles d - 3 poisoned darts Armour a - a +0 robe (worn) Jewellery b - a ring of resist corrosion (worn) Scrolls r - a scroll of revelation d - a scroll of noise {unknown} Potions g - a potion of magic A - 3 potions of attraction j - a potion of moonshine {unknown} k - 2 potions of ambrosia {unknown} l - a potion of enlightenment {unknown} Baubles a - 2 flux baubles Skills: + Level 0.5 Fighting + Level 2.8 Dodging + Level 2.2 Stealth + Level 0.5 Unarmed Combat + Level 2.4 Spellcasting + Level 4.9 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 34% 1d6 8% 3 Ozocubu's Armour Ice 17% N/A 8% 3 Summon Ice Beast Ice/Summ 9% N/A 22% 3 Eringya's Surprising Cr Summ 1% N/A 89% 4 Summon Cactus Giant Summ 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) You freeze the gnoll. The gnoll is severely wounded. The gnoll hits you but does no damage. The gnoll misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) You freeze the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 It was a potion of attraction. You feel attractive to monsters. f -> A - 3 potions of attraction The gnoll is attracted toward you. x2 The gnoll is attracted toward you. x2 Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and quivering a throwing net (100% to hit) You miscast Freeze. Nothing appears to happen. The gnoll misses you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and quivering a throwing net (100% to hit) You freeze the gnoll! The gnoll is severely wounded. The gnoll hits you with a +0 flail! You die... .j##.......##.# #.#.......[ .jj........##'###.#..#...#. #...†....##.#..#...#. #........##....#...#. #.j..)...####......## ##j##....##...###..# #§##[....#.#.###..# #j######.#.#......# #.j@..>..#.......## #.##########....####### #.....#### #..........### #......#.. +....<.....#.. #.....#.# #..........#.# #.....#.# #..>.......#.# #....# #............. #....###..........#.# #..............####.# You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) A ribbon worm (D:2) An endoplasm (D:1) A hobgoblin (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 3 kobolds 2 rats 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Robhol the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 416 | D:1 | Reached XP level 2. HP: 18/19 MP: 1/5 1086 | D:2 | Reached XP level 3. HP: 4/25 MP: 2/6 1090 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_basic, minmay_misc_feat_chi, fountainhead, amcnicky_mini_pool_small D:2: layout_basic Action || total ---------------------------++------- Melee: Unarmed || 6 Trident || 4 Dagger || 2 Cast: Freeze || 31 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 1 Armour: Robe || 26 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1083 | 1049 | 34 | 123 | 716 | 2 | 541.5 | Dungeon | 1083 | 1049 | 34 | 123 | 716 | 2 | 541.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 722 daAuts D:2: 361 daAuts