Dungeon Crawl Stone Soup version 0.34-a0-638-gfceee19c30 (webtiles) character file. Game seed: 4908850035952235439 32 Robhol the Conjurer (level 3, -7/19 HPs) Began as a Deep Elf Conjurer on Aug 19, 2025. Mangled by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:02 (1088 turns). Robhol the Conjurer (Deep Elf Conjurer) Turns: 1088, Time: 00:03:02 Health: -7/19 AC: 3 Str: 4 XL: 3 Next: 10% Magic: 1/9 EV: 11 Int: 24 God: Gold: 28 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) e - orb {Mesmerism} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: on mesmerism cooldown A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles d - 2 throwing nets Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) e - an orb of mesmerism (worn) Scrolls c - a scroll of identify {unknown} g - a scroll of fog e - a scroll of amnesia {unknown} h - a scroll of revelation {unknown} Potions g - a potion of magic f - a potion of mutation {unknown} d - a potion of ambrosia {unknown} j - a potion of curing {unknown} Skills: + Level 2.6 Dodging + Level 2.7 Stealth + Level 3.2 Spellcasting + Level 5.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 32% 3d9 11% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dispel Undead Necr 3% 3d7 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray misses Terence. The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence screams, "Get out, before I make you get out!" Terence hits you with a +0 flail. Your orb emites a pulse of dizzying energy. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, dazed, 85% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence snaps out of his daze. Terence screams, "Your supposed skill won't protect you!" Terence hits you with a +0 flail. The searing ray hits Terence. Terence is moderately wounded. Terence looks irritated. Terence barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Terence screams, "Where's your power now?!" Terence attacks as he pursues you! Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ##.## [........ #...# ........## #.).# ..†.@....# ##...## .........# #.....# .........# ##.#.#.## .........# ###..#.#..### .........# ####...##.##...### .......†#####@...###...###.... #.....:.....@.#### ... ####. ####....#####....###...###.... #..<.. ####...##.##...### ##.... ###..# #..#### ##.... ##.###.##..## ####. #..#..#..... .# ##.#.##..... #.#.#...... You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:2) 2 endoplasms 2 giant cockroaches (D:1) A hobgoblin (D:1) A quokka (D:2) 4 ball pythons 3 bats 2 frilled lizards 4 goblins (D:1) A kobold (D:1) 5 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Robhol the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 613 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 616 | D:1 | Learned a level 2 spell: Searing Ray 927 | D:2 | Reached skill level 5 in Conjurations 978 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1070 | D:2 | Noticed Terence 1088 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_basic D:2: minmay_general_purpose_star, layout_rooms, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.6 Stealth | | 2.7 Spellcasting | | 3.2 Action || total ---------------------------++------- Cast: Magic Dart || 41 Searing Ray || 3 Use: Scroll || 1 Armour: Robe || 5 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1085 | 1053 | 32 | 130 | 788 | 2 | 542.5 | Dungeon | 1085 | 1053 | 32 | 130 | 788 | 2 | 542.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 858 daAuts D:2: 226 daAuts