Robocop Level 1 of the Dungeon (0, 0, D:1) 17 stones (2, 2, D:1) 2 large rocks (6, 4, D:1) a +0 leather armour (6, 7, D:1) a +0 club (8, 0, D:1) a +0 club (12, 3, D:1) a +0 short sword (13, -2, D:1) 20 sling bullets (14, -24, D:1) 15 sling bullets (20, 5, D:1) a +0 whip (20, 6, D:1) a +0 robe (24, 11, D:1) a +0 short sword (29, 10, D:1) 11 stones (36, -17, D:1) a +0 club (45, -22, D:1) a +0 short sword (47, -12, D:1) a +0 dagger (47, 11, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 16 stones (2, -21, D:2) a scroll of enchant weapon (6, -27, D:2) the +1 trident "Ypinyunk" {vorpal, Int+5} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). (6, -15, D:2) a +0 spear (still there?) 18 stones (still there?) a gnoll corpse (still there?) (6, 2, D:2) 13 bolts (8, -16, D:2) 12 stones (19, -8, D:2) a +0 club (19, -7, D:2) a bat skeleton (31, -13, D:2) a +0 dagger (40, -5, D:2) a +0 club (42, -23, D:2) a +0 dagger (43, -33, D:2) a +0 halberd (44, -25, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +3 short sword (24, -20, D:3) 8 gold pieces (27, -2, D:3) Sif Muna's Handbook of the Arsonist Spells Type Level Known a - Foxfire Conjuration/Fire 1 no (28, -34, D:3) 12 arrows (30, -19, D:3) 20 sling bullets (34, -7, D:3) a +0 short sword (35, -33, D:3) a +0 leather armour (42, -21, D:3) a +0 spear (43, -30, D:3) a +0 leather armour