RogerS Level 1 of the Dungeon [Shop] Unim's Antique Armour Emporium a +0 leather armour (40 gold) the +0 pair of boots of Dofukie {Int+4} (398 gold) Int: It affects your intelligence (+4). a +0 leather armour (40 gold) the +2 hat of the Bear Spirit {Spirit, *Rage Will++} (698 gold) Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. a +2 helmet (330 gold) a +2 plate armour of cold resistance (800 gold) a +0 robe (14 gold) the +1 leather armour of Dawn {-Cast rF+ rN++ Dex+4} (658 gold) Dex: It affects your dexterity (+4). rF: It protects you from fire. rN: It greatly protects you from negative energy. -Cast: It prevents spellcasting. a +0 pair of boots of stealth (230 gold) a +0 ring mail (80 gold) (0, 0, D:1) a +0 short sword (13, -8, D:1) a +0 dagger (14, -28, D:1) a +0 dagger (18, -12, D:1) a +0 dagger (24, -10, D:1) a +0 dagger (25, -8, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (3, 10, D:2) a rat corpse (skeletalised by now) (9, 17, D:2) a +0 club (12, 14, D:2) a +0 dagger (17, 26, D:2) a +0 dagger (25, 31, D:2) a +0 robe (26, 16, D:2) a +0 dagger (34, 30, D:2) a +0 dagger (52, 23, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a jackal corpse (skeletalised by now) (0, 1, D:3) a jackal corpse (skeletalised by now) (8, -4, D:3) a +0 short sword (33, -6, D:3) a +0 spear a gnoll corpse (35, -8, D:3) a +0 hand axe 2 boomerangs (39, -12, D:3) 11 gold pieces (39, -10, D:3) a wand of polymorph (9)