Dungeon Sprint DCSS version 0.27.1-37-g7b29ead8ac (webtiles) character file. Game seed: 2224645859198022808 0 RogerS the Magician (level 1, -1/15 HPs) Began as a Djinni Conjurer on Nov 25, 2023. Slain by an ogre (13 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:36 (12 turns). RogerS the Magician (Djinni Conjurer) Turns: 12, Time: 00:00:36 Health: -1/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 3d4 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Welcome, RogerS the Djinni Conjurer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, Iskenderun's Mystic Blast. You reach down and open the door. Ijyb the Twisted Goblin comes into view. She is wielding a +0 club and carrying a wand of polymorph (10). There is an open door here. You reach down and open the door. An ogre comes into view. It is wielding a +0 giant spiked club. Ijyb shouts! The ogre shouts! Ijyb hits you with a +0 club. There is an open door here. Ijyb closely misses you. Ijyb barely misses you. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! You hit the ogre but do no damage. The ogre hits you with a +0 giant spiked club! Ouch! That really hurt! You die... ########## #@O#..'..# #..'..#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | RogerS the Djinni Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Noticed Ijyb 6 | D | Noticed an ogre 12 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total -------------------------++------- Melee: Unarmed || 1 Dodge: Dodged || 2