Roguefish Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, -17, D:1) a +0 sling (9, -16, D:1) a +0 whip (10, 34, D:1) a +0 dagger (12, 15, D:1) 4 stones (12, 29, D:1) a +0 quarterstaff (22, 21, D:1) 6 stones (36, -2, D:1) 7 stones (38, 27, D:1) a +0 scale mail (40, -6, D:1) a +0 dagger (41, 0, D:1) a +0 dagger (46, 14, D:1) a +0 club (47, -11, D:1) a +0 flail (60, -6, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) 2 stones (2, 1, D:2) an adder corpse (skeletalised by now) (3, -8, D:2) a frilled lizard corpse (skeletalised by now) (14, 0, D:2) a +0 club (18, 21, D:2) 7 stones (19, 23, D:2) a +0 dagger (24, 18, D:2) a +0 pair of gloves (33, 35, D:2) a +0 dagger (34, 14, D:2) a +0 club 2 stones 11 gold pieces (34, 24, D:2) a +0 club (37, 25, D:2) 5 stones (40, 10, D:2) 6 stones (46, -14, D:2) a +0 short sword 2 stones (46, -7, D:2) 5 stones (51, -5, D:2) a +0 short sword (52, -4, D:2) a +0 dagger 4 stones (56, -6, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) 6 stones (5, 8, D:3) a throwing net (6, 9, D:3) 7 stones (7, 8, D:3) a +0 club (7, 35, D:3) the +0 dagger "Yryoging" {flame, rElec rCorr Int-4 SInv} Int: It affects your intelligence (-4). rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (unseen) (8, 5, D:3) 11 gold pieces (11, 7, D:3) a +0 flail an orc corpse (16, 20, D:3) 2 stones (20, 29, D:3) a +0 quarterstaff (22, 34, D:3) a +0 club a goblin corpse (24, 26, D:3) a scroll of teleportation