Ropoloid1 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) the +6 shortbow of the Valley of Death {freeze, rF+++ rC- Int-2 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-2). It renders you almost immune to fire. It makes you vulnerable to cold. It lets you see invisible. (49, 36, D) a sack of spiders (49, 37, D) a +2 glaive of protection (50, 24, D) Funt's Incunabulum of Benedictions and Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Swiftness Charms/Air 2 c - Sticks to Snakes Transmutation 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Ring of Flames Charms/Fire 7 Trog disapproves of the use of such an item. (50, 25, D) an uncursed amulet of the gourmand (50, 36, D) a +2 shortbow of freezing (50, 37, D) a +0 spear of distortion (51, 25, D) a +1 morningstar of holy wrath (51, 37, D) an uncursed staff of summoning (52, 24, D) a scroll of brand weapon (52, 25, D) a +2 chain mail of fire resistance (52, 36, D) the cursed +0 hunting sling of the Living Dead {venom, MR- Str+6 Int+2 Dex-3} It poisons the ammo it fires. It affects your strength (+6). It affects your intelligence (+2). It affects your dexterity (-3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (53, 24, D) a scroll of brand weapon (53, 25, D) a +6 hunting sling of freezing (53, 37, D) a sack of spiders (53, 43, D) a +3 morningstar (unseen) (53, 44, D) a +2 scythe of flaming (54, 24, D) a +2 leather armour of poison resistance (54, 25, D) a cursed staff of power (54, 42, D) a cursed +0 hand axe a +0 robe (54, 44, D) a +3 halberd of venom (55, 24, D) an uncursed ring of flight (55, 42, D) a +1 scythe of protection (55, 43, D) a +2 longbow of freezing (59, 37, D) a +0 chain mail of cold resistance (60, 33, D) a +4 antimagic glaive (60, 36, D) a phial of floods (60, 37, D) the +9 dagger of Conformity {pierce, *Corrode rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. It may corrode you when you take damage. (61, 0, D) a +0 whip of venom (61, 11, D) a +0 dagger a +0 robe (61, 16, D) a +2 longbow of flaming (61, 26, D) an uncursed staff of death (61, 29, D) a +2 antimagic trident (61, 33, D) a jackal corpse (skeletalised by now) (61, 36, D) the +3 hand crossbow of the Hero {elec, rPois rC+ rN+ Dex-5} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (-5). It protects you from cold. It protects you from poison. It protects you from negative energy. (61, 37, D) an uncursed staff of cold (62, 8, D) an uncursed amulet of guardian spirit (62, 9, D) a +0 dagger (62, 10, D) a +0 club (62, 11, D) a +0 dagger of flaming a +0 robe (62, 37, D) a +2 chain mail of cold resistance (63, 8, D) an uncursed staff of power (63, 11, D) a +1 hand axe of holy wrath a +0 robe (63, 17, D) a +0 animal skin (63, 21, D) a +3 antimagic dire flail (63, 26, D) a disc of storms (63, 36, D) an uncursed staff of cold (63, 37, D) a cursed -3 ring of intelligence (64, 16, D) a +1 short sword of speed (64, 17, D) a +2 chain mail of positive energy (64, 27, D) an uncursed staff of energy (64, 44, D) 3 poisoned javelins (65, 26, D) an uncursed staff of air (67, 0, D) +1 fire dragon scales (68, 3, D) a +0 mace (69, 3, D) an uncursed staff of power (69, 36, D) a +2 ring mail of poison resistance (70, 9, D) the cursed +2 spear of Responsibility {speed, Fragile +Inv MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. It lets you turn invisible. It will be destroyed if unequipped. It has a curse placed upon it. (70, 12, D) a water moccasin corpse (skeletalised by now) (70, 16, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (70, 39, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 40, D) a +3 spear of flaming a +0 shortbow a centaur corpse (skeletalised by now) (71, 8, D) the cursed +0 ring mail of the Blessed Realm {Dex+6} It affects your dexterity (+6). It has a curse placed upon it. (71, 16, D) a +0 spear (71, 17, D) the +9 flail of the Maze {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). (71, 27, D) a box of beasts (71, 36, D) a lamp of fire (71, 41, D) a +2 antimagic glaive the +9 halberd of Trog's Indignation {chop, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (71, 42, D) an arrow (71, 43, D) a large rock a throwing net (72, 8, D) a +4 lajatang (72, 10, D) 3 needles of sleeping (72, 11, D) an adder corpse (skeletalised by now) (72, 12, D) a ball python corpse (skeletalised by now) (72, 16, D) the +5 bardiche of Uwesaonac {drain, rC++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. (72, 17, D) an uncursed staff of energy (72, 26, D) a +0 scale mail of magic resistance (72, 27, D) an uncursed staff of summoning (72, 31, D) +0 mottled dragon scales a mottled dragon corpse (skeletalised by now) (72, 36, D) a box of beasts (72, 37, D) a +0 quarterstaff of protection (72, 39, D) a +0 trident 2 throwing nets a merfolk corpse (skeletalised by now) (72, 40, D) a +0 shortbow (unseen) (72, 41, D) a hippogriff skeleton (73, 17, D) a phial of floods (73, 26, D) the +7 halberd "Jaacruic" {chop, rN++ MR- SInv Stlth+} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. (73, 27, D) an uncursed staff of summoning (73, 36, D) the +1 robe "Antaggon" {Str+2 Dex+7} It affects your strength (+2). It affects your dexterity (+7). (73, 37, D) a +2 giant spiked club (73, 39, D) a +2 trident of freezing (75, 1, D) a +4 ring mail of poison resistance