Ropoloid1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a phantom mirror (61, 8, D) an uncursed staff of summoning (61, 10, D) a cursed -1 mace (61, 16, D) an uncursed ring of protection from magic (62, 0, D) a +4 rapier of speed (62, 1, D) a disc of storms (62, 3, D) a necrophage corpse (skeletalised by now) (62, 8, D) the cursed +1 chain mail of the Bard {rC++ Regen+ Slay+2 Stlth-} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It greatly protects you from cold. It increases your rate of regeneration. It makes you less stealthy. It has a curse placed upon it. (62, 9, D) a phantom mirror (62, 11, D) a +0 dagger a +0 robe a +0 short sword (62, 16, D) a phantom mirror (62, 17, D) a +5 blowgun (63, 0, D) a +2 vampiric battleaxe (63, 8, D) a disc of storms (63, 12, D) a +0 dagger a +0 robe (63, 16, D) an uncursed staff of fire (63, 17, D) +1 swamp dragon scales (64, 16, D) a +2 hand crossbow of velocity (64, 17, D) a +2 scimitar of holy wrath (67, 0, D) a disc of storms (68, 0, D) a +0 long sword of holy wrath (70, 8, D) an uncursed staff of summoning (71, 8, D) a disc of storms (71, 17, D) a phial of floods (71, 26, D) a cursed staff of fire (71, 27, D) an uncursed amulet of the gourmand (72, 8, D) a +0 trident of venom (72, 9, D) the +7 battleaxe of Wutygar {flame, *Slow rPois rC++ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It greatly protects you from cold. It protects you from poison. It may slow you when you take damage. (72, 12, D) an iguana corpse (skeletalised by now) a porcupine corpse (skeletalised by now) (72, 17, D) a +4 falchion of distortion (72, 26, D) a +0 club (73, 1, D) an uncursed staff of earth (73, 16, D) an uncursed staff of power (73, 17, D) a cursed amulet of inaccuracy (73, 27, D) a +0 dagger (74, 23, D) a scorpion corpse (74, 33, D) a +0 short sword the +5 hand axe of Tianud {chop, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. a +0 battleaxe a +0 whip (75, 22, D) a tarantella corpse a scorpion corpse (75, 23, D) a +0 antimagic dire flail (75, 31, D) the +7 dagger "Oddew" {drain, *Contam rF+ rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from negative energy. It causes magical contamination when unequipped. (75, 32, D) an uncursed staff of cold