Dungeon Crawl Stone Soup version 0.26-a0-660-gc07710193c (webtiles) character file. Game seed: 13885568791481073233 32 Rosaphim the Conjurer (level 3, 12/19 HPs) Began as a Deep Elf Conjurer on Oct 6, 2020. Got out of the dungeon alive. The game lasted 00:02:52 (1305 turns). Rosaphim the Conjurer (Deep Elf Conjurer) Turns: 1305, Time: 00:02:53 Health: 12/19 AC: 2 Str: 5 XL: 3 Next: 8% Magic: 8/9 EV: 13 Int: 22 God: Gold: 37 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 4 scrolls of identify {unknown} e - a scroll of remove curse {unknown} f - a scroll of random uselessness {unknown} Potions b - 6 potions of heal wounds {unknown} d - 2 potions of resistance {unknown} Skills: + Level 2.5 Dodging + Level 2.5 Stealth + Level 3.2 Spellcasting + Level 5.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj #### 1% 1 b - Searing Ray Conj ####.. 1% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex ###... 12% 3 Fulminant Prism Conj/Hex ###....... 38% 4 Iskenderun's Mystic Bla Conj/Tloc ###..... 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You kill the worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. The quokka skeleton closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka skeleton Aim: a quokka skeleton The magic dart hits the quokka skeleton! You destroy the quokka skeleton! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##.# ## #.# #.######### #.##....... #.##.###... ####### #....# #.## ......# ###### #.## ###.#.# ####### ##### ###. ##..#.#### #..@..# #...## #. ....#....## #.###.# #.#..#####. ....####..# #.....# #....'.##.. .###......# ###.### #.#..#.##.. ## ##.###.# #'# #...##.##.. .###..# #.######.###########.##.. #.#...# #........................ ......# ######.########.#######.. .##.#.# ####.########'####..... There were no monsters in sight! Vanquished Creatures An ooze (D:1) A worm (D:2) 2 dart slugs (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) 5 bats 2 kobolds (D:1) A quokka skeleton (D:2) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rosaphim the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 175 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 248 | D:1 | Learned a level 2 spell: Searing Ray 431 | D:1 | Reached skill level 5 in Conjurations 1260 | D:2 | Reached XP level 3. HP: 9/19 MP: 5/9 1305 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_loops_cross D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.5 Stealth | | 2.5 Spellcasting | | 3.2 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 32 Searing Ray || 4 Armor: Robe || 1 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1307 | 1106 | 201 | 401 | 531 | 2 | 653.5 | Dungeon | 1307 | 1106 | 201 | 401 | 531 | 2 | 653.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1267 daAuts D:2: 39 daAuts