Rosaphim Level 1 of the Dungeon (0, 0, D:1) 2 stones (5, -38, D:1) a +0 dagger (7, 4, D:1) a +0 ring mail (8, 3, D:1) 18 sling bullets (11, -17, D:1) a +0 whip (15, -2, D:1) 3 stones (20, -9, D:1) a +0 robe (22, -44, D:1) 15 arrows (27, -41, D:1) 29 arrows (27, 5, D:1) a +0 whip (34, -6, D:1) a +0 club (36, -31, D:1) a +0 dagger 3 stones Level 2 of the Dungeon (0, 37, D:2) a +0 short sword 2 stones (1, 20, D:2) a +0 mace (4, 6, D:2) a +0 helmet (7, 39, D:2) a cursed +0 whip a +0 mace a +0 falchion a +0 leather armour a +0 flail a +0 hand axe (11, 36, D:2) a +1 vorpal flail (25, 5, D:2) a +0 dagger (26, -1, D:2) a +0 scale mail (34, 13, D:2) a +0 hunting sling (34, 17, D:2) a +0 dagger (47, -3, D:2) a +0 dagger (47, 16, D:2) a +0 falchion (47, 24, D:2) a +0 war axe 5 stones a cursed +0 leather armour (47, 25, D:2) a +0 club a +0 club a +0 club (51, -5, D:2) a cursed +0 robe (54, 15, D:2) 22 stones Level 3 of the Dungeon (0, 0, D:3) a cursed -2 club (3, 40, D:3) a +0 quarterstaff (8, 12, D:3) a +0 robe (10, 41, D:3) a +0 dagger (16, 14, D:3) a +0 leather armour (22, 39, D:3) a +0 ring mail (29, 22, D:3) 20 bolts (48, 7, D:3) a +0 robe (53, 5, D:3) 9 poisoned darts Level 4 of the Dungeon (4, 28, D:4) a +0 dagger (9, 19, D:4) a +0 falchion (9, 21, D:4) a +0 dagger (10, 19, D:4) a +0 whip (11, 19, D:4) a +0 dagger a +0 leather armour (16, 17, D:4) a +1 dagger of distortion a +0 robe (16, 18, D:4) a +0 falchion a +0 robe (17, 17, D:4) a +0 flail (18, -18, D:4) a +0 falchion 16 stones (18, 12, D:4) a +0 hunting sling (19, -18, D:4) a +0 falchion a +0 ring mail a +0 mace (21, 19, D:4) a +0 club (22, 20, D:4) a +0 buckler (24, 5, D:4) the +2 robe of Apathy {Rampage rN+ Will-} It protects you from negative energy. It affects your willpower, your defense against some magical effects. It bestows one free step when moving towards enemies. (27, -22, D:4) 24 arrows (28, 16, D:4) a +0 ring mail (29, -20, D:4) a +0 club (40, -5, D:4) 19 arrows Level 5 of the Dungeon [Shop] Zin's Purification Station a potion of curing (90 gold) (0, 0, D:5) a +0 leather armour (12, 20, D:5) a +0 flail (13, 27, D:5) 17 arrows (20, 4, D:5) a +0 dagger a +0 robe a +0 rapier a cursed +0 ring mail (23, 22, D:5) a +0 chain mail (31, 11, D:5) a +0 giant club (34, 1, D:5) 5 javelins (37, 46, D:5) a cursed -1 falchion (39, 44, D:5) a +0 helmet (42, 48, D:5) a +0 ring mail (42, 52, D:5) a -1 spear (45, 48, D:5) a cursed -2 scythe a +0 robe Level 6 of the Dungeon (4, 3, D:6) a wand of flame (13) (5, 3, D:6) an electric eel corpse (5, 4, D:6) an electric eel corpse (6, 2, D:6) a scroll of random uselessness (7, -30, D:6) 16 arrows (7, -2, D:6) a hound corpse (7, 9, D:6) a +0 dagger a +0 robe a kobold corpse (8, 2, D:6) 14 gold pieces (8, 3, D:6) the Handbook of Burning Hexes Spells Type Level Known a - Corona Hexes 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Confusing Touch Hexes 3 no d - Summon Mana Viper Hexes/Summoning 5 no e - Ignition Fire 8 no (10, 15, D:6) the +5 hand axe of Urgency {vorpal, *Contam Int+2 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It lets you see invisible. It causes magical contamination when unequipped. (11, 4, D:6) a scroll of identify (12, 4, D:6) a potion of might (14, 5, D:6) a scroll of remove curse (18, 13, D:6) 19 arrows (23, -2, D:6) a +0 long sword (36, 14, D:6) a +0 dagger (39, -26, D:6) 10 arrows (46, -29, D:6) a +0 pair of boots (48, -17, D:6) a +0 rapier (49, -7, D:6) a +3 quarterstaff of chaos (50, -10, D:6) a +0 mace (63, 15, D:6) a scroll of blinking