Dungeon Crawl Stone Soup version 0.27-a0-1182-gee19b5822f (webtiles) character file. Game seed: 6958023262165733939 23 Rosaphim the Conjurer (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on May 18, 2021. Slain by Terence ... wielding a +0 short sword (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:45 (1161 turns). Rosaphim the Conjurer (Deep Elf Conjurer) Turns: 1161, Time: 00:01:45 Health: -4/15 AC: 2 Str: 4 XL: 2 Next: 72% Magic: 3/8 EV: 12 Int: 22 God: Gold: 10 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a +4 ring of protection Scrolls b - a scroll of magic mapping {unknown} g - a scroll of teleportation {unknown} h - a scroll of noise {unknown} Potions c - 2 potions of flight {unknown} e - a potion of haste {unknown} f - a potion of heal wounds {unknown} Skills: + Level 2.5 Dodging - Level 2.7 Stealth + Level 3.2 Spellcasting + Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 3d5 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Terence Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 short sword. Done exploring. Done exploring. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading down. Terence the Incautious comes into view. He is wielding a +0 short sword. Found a throwing net. Found an escape hatch in the ceiling. Terence is nearby! The magic dart hits Terence. Terence is lightly wounded. Terence shouts! You hear a shout! x3 The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence says, "Rest in peace." Terence drinks a potion. Terence flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You closely miss something. Something hits you. A hobgoblin comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something hits you. The searing ray hits something! Something hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits something. Something hits you. You die... ### ..># ..... #####...... #..#####..@....... #....<..##...... #...###.### ..... . #..# .... ...## g<. #### .( . You could see a hobgoblin. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) An endoplasm (D:1) 3 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) 3 bats (D:1) 3 frilled lizards (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rosaphim the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 242 | D:1 | Reached XP level 2. HP: 13/15 MP: 1/8 360 | D:1 | Found Bularah's Antique Armour Shop. 638 | D:1 | Learned a level 2 spell: Searing Ray 659 | D:1 | Found a faded altar of an unknown god. 782 | D:1 | Reached skill level 5 in Conjurations 1150 | D:2 | Noticed Terence 1161 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_basic, chequers_ecumenical_altar_grove, serial_shops, shop, minmay_split_cup_large D:2: layout_rooms, minmay_quantized, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.5 Stealth | | 2.7 Spellcasting | | 3.2 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 38 Searing Ray || 1 Armor: Robe || 2 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1160 | 1114 | 46 | 69 | 933 | 2 | 580.0 | Dungeon | 1160 | 1114 | 46 | 69 | 933 | 2 | 580.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1146 daAuts D:2: 14 daAuts