Rosaphim Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, 4, D:1) a +2 antimagic mace (10, 7, D:1) a +0 dagger (23, 24, D:1) a +0 dagger (24, 30, D:1) 11 stones (35, 12, D:1) a +0 short sword 2 stones (43, 7, D:1) a +0 dagger (59, -9, D:1) a +0 whip 3 stones Level 2 of the Dungeon (0, 0, D:2) 8 arrows (0, 9, D:2) 20 arrows (9, -1, D:2) a +0 dagger (9, 10, D:2) a +0 dagger (10, 21, D:2) a +0 club (12, 20, D:2) 12 arrows (13, -16, D:2) a +0 whip (18, 19, D:2) a +0 trident (21, 19, D:2) a +0 robe (25, 19, D:2) a +0 dagger a +0 ring mail of poison resistance (29, -5, D:2) a +0 dagger (31, -16, D:2) 20 arrows (31, -15, D:2) 22 stones (31, 23, D:2) a +0 leather armour (32, -15, D:2) 30 bolts (32, 4, D:2) a +0 club (34, 4, D:2) a +0 club (45, 14, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 spear (0, 1, D:3) a +0 flail (9, 29, D:3) a +0 ring mail (16, 8, D:3) a +0 mace (49, 17, D:3) 21 sling bullets (49, 41, D:3) a +0 short sword 5 stones (54, 12, D:3) a +0 dagger 5 stones (56, 8, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 whip (1, 23, D:4) a +0 dagger (6, -5, D:4) the +11 rapier of the Genius {vamp, rF+ Will+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It increases your willpower. (13, -19, D:4) a +0 dagger (16, -8, D:4) a +0 dagger (17, -5, D:4) 24 stones (20, -13, D:4) a +0 giant club (27, 14, D:4) a +0 mace a +0 club a +0 short sword of speed (29, 20, D:4) 7 datura-tipped darts (32, 1, D:4) a +0 ring mail (32, 23, D:4) a +0 club (36, 21, D:4) 16 stones (39, 21, D:4) a +0 robe (41, 17, D:4) 12 stones (43, 15, D:4) a +0 robe (45, 0, D:4) a +0 short sword 4 stones (45, 2, D:4) a staff of cold Level 5 of the Dungeon [Shop] Coqir's General Store 2 potions of brilliance (96 gold) a +0 hand axe (36 gold) 20 arrows (48 gold) a +0 falchion (36 gold) a +0 chain mail (54 gold) a scroll of fog (24 gold) a scroll of identify (24 gold) a +0 long sword (42 gold) a +6 ring of strength (702 gold) 21 sling bullets (126 gold) a +0 war axe (42 gold) a scroll of noise (12 gold) (0, 0, D:5) 20 stones (1, -14, D:5) a +0 leather armour a +0 rapier (5, -12, D:5) a +0 club a +0 leather armour of cold resistance (9, 13, D:5) a potion of berserk rage 2 potions of degeneration (27, 8, D:5) a +0 whip a +0 robe a +0 flail (28, 7, D:5) a +0 club (28, 9, D:5) a +0 flail (37, -2, D:5) a +0 hunting sling (40, 31, D:5) a +0 scale mail (46, 21, D:5) 5 boomerangs Level 6 of the Dungeon (0, 0, D:6) 30 bolts (1, -6, D:6) a +0 quarterstaff (2, -13, D:6) a +0 giant club (4, 2, D:6) a +0 whip a +0 robe (7, -2, D:6) a +0 dagger of draining (7, -1, D:6) 15 stones (14, -4, D:6) a +0 hunting sling (19, -28, D:6) a +0 hand axe a +0 leather armour a +0 short sword a +2 scale mail of cold resistance (19, -27, D:6) a +0 mace a +0 leather armour (40, -23, D:6) 20 stones (45, 1, D:6) a +3 long sword (46, 5, D:6) a potion of lignification (50, -27, D:6) 12 poisoned darts (52, -34, D:6) the +9 spear of Mustrahas {vorpal, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (55, 3, D:6) 16 stones (56, 2, D:6) 19 bolts Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 robe a +0 mace a +0 dagger a +0 robe (4, 16, D:7) a +0 scale mail (8, 11, D:7) a +0 scale mail a +2 spear of venom (8, 48, D:7) a +0 dagger 3 stones (9, 48, D:7) a +0 dagger a +0 whip a +0 club a +0 whip a stone a +0 dagger 11 poisoned darts (11, 7, D:7) a +0 club (16, 5, D:7) a +0 halberd (16, 48, D:7) 22 stones (17, 5, D:7) a +0 halberd a +0 spear (18, 5, D:7) a +0 club (20, 10, D:7) 5 large rocks (21, 5, D:7) 16 sling bullets (24, 4, D:7) a +0 giant spiked club (25, 7, D:7) a +0 ring mail (33, 5, D:7) 27 stones (35, 16, D:7) 21 bolts (36, 45, D:7) a +0 war axe (37, 27, D:7) 6 datura-tipped darts (38, 34, D:7) 6 arrows (38, 55, D:7) a scroll of noise (40, 18, D:7) a +0 club a +0 halberd a +0 spear a +0 scale mail a +0 buckler (40, 21, D:7) a +0 whip (41, 21, D:7) a +0 club (41, 24, D:7) 31 bolts (41, 46, D:7) a +0 spear (51, 33, D:7) a +0 short sword a +0 club a +0 short sword a +0 club a +0 short sword 8 poisoned darts a +0 whip 5 stones Level 8 of the Dungeon (0, 0, D:8) a +0 kite shield (19, 19, D:8) a +0 short sword (25, 3, D:8) a +0 ring mail (26, 6, D:8) a +0 dagger (27, 6, D:8) a +0 short sword 4 stones a +0 spear (27, 7, D:8) a +0 whip (28, 4, D:8) a +0 whip (28, 9, D:8) a +0 spear (29, 9, D:8) a +0 club a +0 war axe a +0 short sword a +0 robe a +0 club 8 poisoned darts a +0 flail a +0 short sword (33, 11, D:8) a +0 dagger a +0 club (42, 7, D:8) 19 arrows Level 9 of the Dungeon (6, 9, D:9) 21 bolts (8, 7, D:9) a +2 whip of venom (9, 7, D:9) a +0 flail a +0 plate armour a +0 flail a +0 leather armour (14, -7, D:9) a +0 dagger (16, 9, D:9) 2 scrolls of noise 22 arrows a +0 shortbow (18, 13, D:9) a +0 giant club a +0 giant spiked club (19, 23, D:9) a +4 great sword a +0 robe (19, 27, D:9) a +0 shortbow 25 arrows (21, 3, D:9) 6 boomerangs (22, 30, D:9) a +0 robe (23, 1, D:9) a +0 hand crossbow a +0 dagger 23 bolts (23, 19, D:9) a potion of degeneration (27, 2, D:9) a +0 dagger 17 arrows a +0 shortbow (28, 2, D:9) a +0 whip (28, 22, D:9) a +2 scale mail of cold resistance a +1 battleaxe of electrocution (28, 45, D:9) 2 boomerangs (29, 23, D:9) a +5 mace of holy wrath (32, 35, D:9) a +0 battleaxe a +0 robe (35, 31, D:9) a +0 club 7 poisoned darts (36, 11, D:9) a +0 ring mail (38, 28, D:9) a +0 club a +0 mace a +0 hand axe a +0 chain mail a +0 dagger a +0 robe Level 10 of the Dungeon (3, -2, D:10) a +0 ring mail (4, -20, D:10) 5 boomerangs (5, -27, D:10) a +0 quarterstaff a +0 shortbow 23 arrows a +0 plate armour (7, -27, D:10) a +0 long sword (9, -32, D:10) 25 sling bullets (10, -33, D:10) 15 stones (11, -34, D:10) a scroll of vulnerability (11, -27, D:10) a +0 robe (18, -7, D:10) 14 stones (18, 5, D:10) a +0 chain mail (19, -33, D:10) a +0 giant club a +0 giant spiked club (25, -29, D:10) a +0 dagger a +0 robe (36, -1, D:10) 20 stones (40, 0, D:10) 19 stones (47, -12, D:10) a +0 mace (49, -30, D:10) a +0 giant spiked club a +0 giant club (57, -22, D:10) a +0 mace (57, -4, D:10) a +0 flail Level 11 of the Dungeon [Shop] Tega's Distillery a potion of lignification (33 gold) a potion of curing (33 gold) a potion of degeneration (11 gold) 2 potions of cancellation (176 gold) 2 potions of invisibility (176 gold) a potion of degeneration (11 gold) a potion of invisibility (88 gold) a potion of invisibility (88 gold) 2 potions of curing (66 gold) a potion of flight (33 gold) a potion of brilliance (44 gold) a potion of curing (33 gold) [Shop] Zastrage's Antique Armour Emporium a +0 chain mail (148 gold) a +0 robe (23 gold) a +0 helmet (148 gold) a +0 ring mail (132 gold) a +0 ring mail (132 gold) a +0 chain mail (148 gold) a +0 ring mail (132 gold) a +1 helmet (379 gold) a +0 leather armour (66 gold) [Shop] Guxem's Jewellery Emporium a ring of ice (375 gold) a ring of magical power (300 gold) an amulet of the acrobat (450 gold) a ring of protection from cold (375 gold) an amulet of guardian spirit (450 gold) a +6 ring of dexterity (877 gold) the ring of Shadows {Umbra +Inv Stlth+} (600 gold) [ring of stealth] It lets you turn invisible. It makes you more stealthy. an amulet of reflection (450 gold) an amulet of guardian spirit (450 gold) a +6 ring of strength (877 gold) a ring of willpower (375 gold) an amulet of the acrobat (450 gold) a ring of flight (262 gold) [Shop] Yhalaex's Assorted Antiques a potion of heal wounds (110 gold) a +6 ring of dexterity (1287 gold) a wand of digging (3) (308 gold) a +0 club (22 gold) a +0 leather armour (44 gold) a +0 robe (15 gold) a +0 robe (15 gold) a scroll of identify (44 gold) a potion of might (88 gold) a +0 ring mail (88 gold) the +1 robe of Anarchy {Int+5 SInv} (602 gold) It affects your intelligence (+5). It lets you see invisible. [Shop] Womuwn's Weapon Emporium a +0 shortbow (48 gold) a +0 falchion (48 gold) 18 poisoned darts (115 gold) a +0 halberd (64 gold) a +0 shortbow (48 gold) the +4 dagger of the Past {vorpal, SInv} (547 gold) It inflicts extra damage upon your enemies. It lets you see invisible. 14 poisoned darts (89 gold) 19 stones (30 gold) a +0 mace (48 gold) [Shop] Ximeish's Antique Weapon Shoppe a +2 dagger of electrocution (459 gold) a +2 spear of venom (421 gold) the +7 lajatang of Order {silver, rMut} (1690 gold) It protects you from mutation. a +1 vorpal war axe (329 gold) a +2 scimitar of draining (518 gold) a +0 vorpal spear (175 gold) the +11 war axe of the Distant Future {venom, Int+4 Dex+3} (2184 gold) It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (+3). a +1 halberd of venom (318 gold) [Shop] Doubuop's Antique Weapon Shop a +1 vampiric battleaxe (742 gold) the +8 arc blade {discharge, rElec} (1680 gold) It insulates you from electricity. a +1 quarterstaff of speed (532 gold) the +5 sword of Power {vorpal} (2240 gold) It inflicts extra damage upon your enemies. the +1 great sword of Vanity {vamp, rC- rN+ Int+7} (1215 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+7). It makes you vulnerable to cold. It protects you from negative energy. the +3 sling "Punk" {acid, rCorr} (1822 gold) It protects you from acid and corrosion. a +4 scimitar of draining (817 gold) the +7 great mace "Undeadhunter" {disrupt, rN+} (1475 gold) It protects you from negative energy. a +4 vorpal shortbow (742 gold) the +7 dagger of Vuttiah {speed, rC+ rN++} (1834 gold) Attacks with this weapon are significantly faster. It protects you from cold. It greatly protects you from negative energy. the +4 great mace of Sudden Death {elec, *Slow +Rage rF+ Dex+2} (1464 gold) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your dexterity (+2). It protects you from fire. It lets you go berserk. It may slow you when you take damage. a +3 battleaxe of draining (803 gold) a +5 great mace of holy wrath (1083 gold) a +4 broad axe of freezing (817 gold) (0, 0, D:11) a scroll of noise (6, 2, D:11) a +0 hand axe (18, 8, D:11) a +0 short sword a +0 leather armour a +0 short sword a +0 chain mail (20, -19, D:11) a +0 giant spiked club a +0 giant club (20, 10, D:11) a +0 flail (24, 8, D:11) a +0 dagger (28, -36, D:11) 10 sling bullets (33, -27, D:11) a +0 war axe (37, -24, D:11) a +0 flail (39, -14, D:11) 5 arrows a +0 shortbow (40, -30, D:11) a +0 pair of gloves (44, 11, D:11) a +2 shortbow of flaming 18 arrows (50, -6, D:11) 18 arrows Level 12 of the Dungeon (0, 0, D:12) 17 sling bullets (2, 17, D:12) a +0 dagger a +0 ring mail a +0 dagger (2, 18, D:12) a +0 dire flail of draining 7 boomerangs a +0 chain mail a +0 hand axe (3, 16, D:12) a +0 dagger a +0 robe (5, -9, D:12) a +0 chain mail (9, -20, D:12) a +0 trident (9, -12, D:12) 16 stones (12, -21, D:12) 14 stones (14, -1, D:12) 15 stones (22, 32, D:12) a +0 club (23, -15, D:12) a +0 war axe (24, -2, D:12) a +0 dagger a +0 robe (37, -11, D:12) a +0 helmet (38, -15, D:12) a +0 giant spiked club a +0 giant club (41, 8, D:12) a +0 great sword a +0 robe (45, 17, D:12) a +0 dire flail a +0 robe (48, 18, D:12) a +0 halberd 21 stones (48, 19, D:12) a +0 dagger a +2 robe of willpower Level 13 of the Dungeon (0, 0, D:13) a +1 battleaxe a +0 chain mail (1, 0, D:13) a +0 dagger (7, 15, D:13) the +5 ring mail "Maeczo" {*Slow rElec rC+++ Str-2} It affects your strength (-2). It renders you almost immune to cold. It insulates you from electricity. It may slow you when you take damage. (14, 18, D:13) 6 silver javelins a +0 scale mail (19, 30, D:13) a +0 ring mail (22, 39, D:13) a +1 vorpal longbow 25 arrows (23, 26, D:13) a +0 dagger (34, 7, D:13) a +0 shortbow 28 arrows (35, 7, D:13) a +0 longbow 17 arrows (36, 7, D:13) a +0 shortbow 20 arrows an ice cave (0, 0, IceCv) 12 gold pieces (0, 1, IceCv) 23 gold pieces (0, 2, IceCv) 19 gold pieces (1, -1, IceCv) 9 gold pieces (1, 2, IceCv) 7 gold pieces (1, 3, IceCv) a ring of resist corrosion (2, 3, IceCv) an amulet of magic regeneration