Rosaphim Level 1 of the Dungeon (0, 0, D:1) 17 stones (1, -24, D:1) a +0 dagger 4 stones (6, 3, D:1) a +0 scale mail (12, 15, D:1) a +0 dagger 5 stones (14, 0, D:1) a +0 short sword (17, -30, D:1) a +0 robe (20, -13, D:1) a +0 club (20, 7, D:1) a +0 dagger (22, 15, D:1) 20 stones (24, -22, D:1) a +0 club (25, -22, D:1) a +0 dagger (34, 1, D:1) a +0 club (36, -7, D:1) a +0 dagger (40, -26, D:1) a +0 club (41, -26, D:1) a +0 whip (41, -6, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (1, -1, D:2) a +0 club a quokka corpse (skeletalised by now) (2, -1, D:2) an adder corpse (skeletalised by now) (2, 0, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (3, -4, D:2) a +0 dagger a kobold corpse (skeletalised by now) (7, -3, D:2) a +0 dagger a goblin corpse (skeletalised by now) (13, -21, D:2) a worm corpse (21, -20, D:2) a bat corpse (21, -13, D:2) a +0 club (22, -12, D:2) 3 poisoned darts (23, -12, D:2) a +0 club a +0 robe (24, -21, D:2) a +0 dagger (24, -12, D:2) a +0 short sword a kobold corpse (38, 2, D:2) an amulet of magic regeneration (39, 3, D:2) a +0 flail