Rosaphim Level 1 of the Dungeon (0, 0, D:1) a +0 whip a +0 club 6 stones (0, 17, D:1) a bat corpse (1, 14, D:1) a +0 club (2, 4, D:1) a potion of cancellation (9, 4, D:1) a frilled lizard skeleton (21, 11, D:1) a +0 dagger (22, 36, D:1) a +0 dagger a kobold corpse (skeletalised by now) (34, 17, D:1) a bat corpse (skeletalised by now) (36, -5, D:1) a +0 short sword (36, 31, D:1) a +0 club a goblin corpse (skeletalised by now) (37, 31, D:1) a ball python corpse (skeletalised by now) (38, 32, D:1) a rat corpse (skeletalised by now) (44, -4, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a rat corpse (0, 10, D:2) a giant cockroach corpse (3, -7, D:2) a +0 morningstar (9, -7, D:2) 8 stones (10, -7, D:2) a +0 whip 2 boomerangs a +0 ring mail (12, -7, D:2) 2 poisoned darts (13, -9, D:2) 7 stones (13, -7, D:2) a poisoned dart (16, -10, D:2) a poisoned dart (16, -8, D:2) a +0 spear (17, -13, D:2) a scroll of revelation (17, -7, D:2) the +1 Delatra's gloves {ID++} ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls.