Roshambo the Dungeon (0, 0, D) a cursed +3 dagger a +0 robe a cursed +0 morningstar a +0 robe (0, 7, D) a +0 giant club a +0 dire flail (0, 8, D) a +0 scale mail (0, 11, D) a +0 pair of boots (0, 13, D) a +2 scimitar of holy wrath a +4 quarterstaff of speed the +2 halberd "Cuzuej" {antimagic, rElec MR+ Str+4 Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. a +2 morningstar of protection a +1 broad axe of chopping a +2 rapier of electrocution (0, 14, D) an uncursed staff of energy (0, 48, D) a cursed -2 shortbow 20 arrows (0, 52, D) 2 stones (0, 53, D) a cursed -3 club a +0 club (0, 54, D) a +0 club (2, 31, D) a curare-tipped needle (2, 34, D) a curare-tipped needle (2, 35, D) a curare-tipped needle (2, 37, D) a curare-tipped needle (2, 38, D) 2 curare-tipped needles (2, 39, D) a +0 robe of cold resistance a +1 dagger of distortion a +4 blowgun (4, 13, D) a worm corpse (4, 17, D) a lindwurm corpse