Rothnd Level 1 of the Dungeon (12, -5, D:1) a +0 club (13, 18, D:1) 5 poisoned darts (14, 1, D:1) a +0 dagger a +0 club (14, 4, D:1) a +0 robe a +0 whip (21, -16, D:1) a +0 ring mail (25, -17, D:1) a +0 short sword (28, -13, D:1) a +0 dagger (37, 13, D:1) a +0 mace (40, -8, D:1) a staff of death (42, 8, D:1) a +0 dagger (46, -9, D:1) a +0 hunting sling (46, 8, D:1) a +0 spear (47, -9, D:1) a +0 hand axe (47, 10, D:1) a +0 club (47, 11, D:1) a +0 dagger (51, -10, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 0, D:2) a +0 dagger (2, 1, D:2) a +0 short sword (12, 31, D:2) 20 bolts (19, -12, D:2) 21 bolts (29, 23, D:2) a +0 dagger (30, 23, D:2) a +0 club a +0 hunting sling a hobgoblin corpse (skeletalised by now) (31, 23, D:2) a +0 dagger a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (31, 25, D:2) a +0 dagger a goblin corpse (skeletalised by now) (34, 12, D:2) the +10 mace of Summer {pain, rC- Dex+8} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+8). rC: It makes you vulnerable to cold. (36, -7, D:2) a +0 club (36, 11, D:2) 17 arrows (52, -5, D:2) a +0 short sword (52, 20, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 trident (still there?) an orc corpse (still there?) (1, 0, D:3) a +0 club a +0 leather armour an orc corpse (1, 1, D:3) a +0 short sword (still there?) a +0 mace (still there?) an orc corpse (still there?) (6, -1, D:3) a ring of protection from fire